Combat Medic Archive
Thread: Simple fix to COmbat medic everyone can live with
PanzerGR wrote:
your joking right?
your trying to tell me i havnt doen much PvP and yet u r sitting over there telling me mind damage isnt a big deal???????
that is why this HAS BEEN such a big deal. On my server i would have to say 75% or more of the incapacitations i have seen in PvP combat coem from the mind pool!
what do you target when ure facing an opposing force of buffed combatants?? the mind pool. And on my server if you plan to launch a raid, you always buff first. I see peopel not wearing armor, and sometime snot buffing.......and even occasionally these peopel r the ones who didnt get jumped on. But most organized PvP is pretyt much get buffed get armor get organized go raid.
the last 10 PvP fights i have bene in ahve involved buffed, composited players. Am i gonan target that 3k health pool with my rifleand poisons? ofc im not.
personally i cant remember the last time i took an incap from health or action.
Most of the fights I get in are with Commandos flaming, Carbineers killing your action, Pistoleers fanshotting like mad with geo blasters...My point is they don't ALWAYS end in mind incap. My point is there is more to combat damage than Mind Damage. You want CMs to be the best combat healers? Then we need to heal more than 5 types of combat damage period.
CorporateDan wrote:
Idon't think a CM was supposed to be purely focused on poison and disease considering they have mind heals and area stims as well.
How do you justify the overwhelming amount of offensive medicine schematics to defensive schematics then? We were given mind heal ability much later in the game and only as an afterthought.
CorporateDan wrote:
A CM can be a master of another profession too. So are you saying docs run around saying they have no use and can not have fun by themselves? I don't think a CM was supposed to be purely focused on poison and disease considering they have mind heals and area stims as well. A CM in real life would have some combat training and healing abilities, and translated in this game I would guess they would have a few defenses, and some general specials that work for all marksmen weapons that are decent.
Right now they just ruin PvP for me, and frankly I have lost all restraint towards CMs, and I could care less if the devs nerfed them to nothingness. I try to be reasonable when I reply about stuff, but the past few weeks, and past occurances have lead me to believe poison and disease are just horrible ideas.
Let me buff, revive, and heal wounds like a doc can and i will vouch for this idea. Oh and healstates
Gnuut wrote:
CorporateDan wrote:
Idon't think a CM was supposed to be purely focused on poison and disease considering they have mind heals and area stims as well.
How do you justify the overwhelming amount of offensive medicine schematics to defensive schematics then? We were given mind heal ability much later in the game and only as an afterthought.
And it's pretty much a kick in the ass, can't use it on ourselves, and when we do use it on others it cripples us.