Combat Medic Archive
Thread: Combat Medic Issues Breakdown: Issues 1 and 2
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Pahdbacca
Sun Mar 28, 2004 9:27 pm
#27
Issue #1...
I really think that we should be able to fully experiment on components for stims that only our profession can use. This is really painful on top of the fact that we have limited resources gathering abilities AND limited ways to make money if we wanted to buy resources on the open market.
CMs being dependent on other players is already present as the type of exp we require to level... True, we can get medical exp for poisoning, but this is hard for the CM closer to novice than master to do. We already have a lot of the dependencies built in that the other professions have. We need armor (well, some of us), weapons, vehicles, harvesters, BF healing, etc. All of these things are items that the majority of CMs cannot provide for themselves.
Issue #2...
It still rankles me that medic is the only starting profession that does not have a mission terminal. Tips are a rarity on Flurry server.
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