Combat Medic Archive
Thread: The solution to all problems?
Shung wrote:
well 644 + 470 + 286 + 376 + 216 = 157.6 damage per sec (assuming no second disease)for 4 poisons I use and 1 disease non bile/venom
this does not include the 644 a tick health action poisons I threw for xtra damage and rifle damage incl bleed
so disregarding rifle(only rifles IV anyways)I'm now doing worst case 286.4 Dps agaist a AR3 80% resist opponent definitely possible so take youe head out of your ..... well wherever you keep it and look at cold hard facts. To equal this they would have had to do 286.4 X5 (80% reduction) X2 X2 (we'll assume they avg AP1 btwn power hammers and fencer stuff they had) =5728 Dps and half the time they were incap cept one sworddsman so not happening w/o major spd tapes on swordsman.
Also assumes only 1 poison each health action and no disease cause you could easily get up to 472.8 Dps poison/disease only hitting all stats with 4 poisons and 1 disease and would only take 1 min to apply if macroed to do at exactly 4 sec spd cap.
By the time you get all of this off you're dead. By the time you get all of these off the regular melee and ranged people have gotten a HUGE head start on you. Hp and action are inconsequential since they can be healed by any stim. Mind is all that matters.
Best case scenario is that you get off an area and single target poison before they take you down. 8 sec is a long time in pvp and if you better have this macroed. If not you automatically have a minor delay due to your rifle putting your poison toss in a quene. Not to mention that you still have to wait a full 10sec before the first tick goes off.
Sorry dude but your arguement of CM's being a top DPS class is pretty thin.
Brainplay wrote:
By the time you get all of this off you're dead. By the time you get all of these off the regular melee and ranged people have gotten a HUGE head start on you. Hp and action are inconsequential since they can be healed by any stim. Mind is all that matters.
Best case scenario is that you get off an area and single target poison before they take you down. 8 sec is a long time in pvp and if you better have this macroed. If not you automatically have a minor delay due to your rifle putting your poison toss in a quene. Not to mention that you still have to wait a full 10sec before the first tick goes off.
Sorry dude but your arguement of CM's being a top DPS class is pretty thin.
not as thin as you think
why is situation I described it's easy to let other tank krayt if no otheryou don't need to hit all 3 pools
read the thread who's healing a krayt??
again read the thread who's talking about PvP stick to example if your going to dispute??
Ummm.... errr .... let's see UNEQUIP RANGED WEAPON and stay more than 10 m away(odds are if you can't your not racing damage), dam that was difficult. another option is to que a headshot or SS2 if master rifle.
Shung wrote:
Read the case scenario anythig with light armor and normal resists a novice brawler could ou damage us but for this case not a chance because of the high resists and AR3
ok so you want to nerf poison damage because you canout damage groups of ppl that are attacking heavy armor and high resists MOBs... oh and how many are those in the game?? lets think... Krayts, Elders oh and the corvette did i miss any?
Loonytic wrote:
thinking about it i've been a CM for so long now they should give me a badge "defender of his profession" or something like that![]()
/cough
Gnuut wrote:
Loonytic wrote:
thinking about it i've been a CM for so long now they should give me a badge "defender of his profession" or something like that![]()
/cough
and of course you as well Grau'din
Loonytic wrote:
Gnuut wrote:
Loonytic wrote:
thinking about it i've been a CM for so long now they should give me a badge "defender of his profession" or something like that/cough
and of course you as well Grau'din
lets all go and have ice cream and ignore the nerf-herders... mmm, ice cream
Loonytic wrote:
Shung wrote:
Read the case scenario anythig with light armor and normal resists a novice brawler could ou damage us but for this case not a chance because of the high resists and AR3
ok so you want to nerf poison damage because you canout damage groups of ppl that are attacking heavy armor and high resists MOBs... oh and how many are those in the game?? lets think... Krayts, Elders oh and the corvette did i miss any?
but a "support" class shouldn't be able to outdamage a combat class.
if you truly believe that you don't need "balancing" your a hardcore powergamer with a need to dominate in game to make up for RL issues or are just a punk who likes to cause people to hate you.
Message Edited by RhenGordon on 05-11-2004 05:04 PM
Message Edited by RhenGordon on 05-11-2004 05:09 PM
RhenGordon wrote:
Edited and deleted because simply it was too inflammatory and I would rather just ignore the nerf cryers than lend credence to their rather ill-conceived arguments.
Oh and Shrung, don't come in here and start calling us names about being powergamers, or children, or someone that wants people to hate me because I don't happen to agree with your view. You have to understand that not everyone is going to agree with you. I have been a CM for a long time, I am not a powergamer, I am not agreifer, and I really don't give two bits if anyone hates me or not. What I do care about is protecting my chosen profession in this game. I am of the opinion that aside from a few bug fixes that we have coming and some major changes to the HAM system, that CMs are right where they need to be in PvP.
That's right I don't agree with you, but I also am not any of those things you listed, so please do not lump me or the other CMs of this forum that happen to agree with me into that group.
Message Edited by RhenGordon on 05-11-2004 05:04 PM
Message Edited by RhenGordon on 05-11-2004 05:09 PM
sry it's just my experience that 90% of the CM's I see and hear/read about are the powergamers who think they should be able to "pwn"any group of 10 people cause they playso much. not true as agood rifle doc will actually let his team incap and destroy the CM before a second tick then /curep and tend to team.
I apologise if I didbut I don't recall accusing anyone of being a greifer(not rereading thread)
There's no way I'd hate you, I enjoy intelligent debates and apologise if I seemed to be ranting just wanted to say I personally believe that CM needs 4 sec freeze eliminated(didn't mention yet) and 75% reduction in damage
especially triple incap decaying items or prevent incap in first place
Really looking forward to this which is only reasons CM shouldn't get 75% reduction if this "works as intended"
Currently I don't even come close to agreeing once 64m cap on range and AOE are in place revamp has come and works properly most likely I'll be the first one to back you up
Shung wrote:
RhenGordon wrote:
Edited and deleted because simply it was too inflammatory and I would rather just ignore the nerf cryers than lend credence to their rather ill-conceived arguments.
Oh and Shrung, don't come in here and start calling us names about being powergamers, or children, or someone that wants people to hate me because I don't happen to agree with your view. You have to understand that not everyone is going to agree with you. I have been a CM for a long time, I am not a powergamer, I am not agreifer, and I really don't give two bits if anyone hates me or not. What I do care about is protecting my chosen profession in this game. I am of the opinion that aside from a few bug fixes that we have coming and some major changes to the HAM system, that CMs are right where they need to be in PvP.
That's right I don't agree with you, but I also am not any of those things you listed, so please do not lump me or the other CMs of this forum that happen to agree with me into that group.
Message Edited by RhenGordon on 05-11-2004 05:04 PM
Message Edited by RhenGordon on 05-11-2004 05:09 PM
sry it's just my experience that 90% of the CM's I see and hear/read about are the powergamers who think they should be able to "pwn"any group of 10 people cause they playso much. not true as agood rifle doc will actually let his team incap and destroy the CM before a second tick then /curep and tend to team.
I apologise if I didbut I don't recall accusing anyone of being a greifer(not rereading thread)
There's no way I'd hate you, I enjoy intelligent debates and apologise if I seemed to be ranting just wanted to say I personally believe that CM needs 4 sec freeze eliminated(didn't mention yet) and 75% reduction in damage
especially triple incap decaying items or prevent incap in first place
Really looking forward to this which is only reasons CM shouldn't get 75% reduction if this "works as intended"
Currently I don't even come close to agreeing once 64m cap on range and AOE are in place revamp has come and works properly most likely I'll be the first one to back you up(and 4 sec freeze removed)