Combat Medic Archive
Thread: The solution to all problems?
I seesome problems with the debuffing idea
1) Griefing. Imagine arriving at Dath OP with your guild to allget grief debuffed by some random **edit** while still loading. The nearest buffing doc is on corellia and in any event the griefer promises to still be waiting if you go re-buff. This would also allow CMs to kill steal krayts and acklay etc by debuffing the tanks just before the mob dies getting them killed
2) Over-powered buffs. This is more of a Doc issue but buffs are well over-powered. If one side gets debuffed and the other doesn't it turns an even fight into a cakewalk. Even a Jedi Guardian would probably die if hit by this in PvP. It can't be right that people would be better off with a Cm than a Jedi Guardian on their side
3) Fun. It's fun to be uber it's fun to build an almost invincible character. CMs are the great leveller - they can turn a buffed defence stacker into someone who may well get killed rather than someone who can walk over a small army of regular players. That's the game balancing role of the poison and disease abilities and it seems very appropriate. However its' still fun as a determined defence stacker or rifleman has a sporting chance vs the CM. If you could both poison them and debuff them you win instantly. You're there in 80-90% comp, PSG, and full buffs, they cant even afford the ham cost of a special. You could go read a magazine for all the threat a non-CM is to you. That's not much fun for the opponent
4) Balance. Currently CMs are pretty strong. To take away area stims and ranged stims (while leaving master medic stims) and replace with a really powerful ability is just not appropriate. It is appropriate to look at ways to make CMs different. It isn't appropriate to ramp up their power
5) Docs. This may hit docs pretty hard as players might just stop buffing for pvp altogether. Maybe stop buffing for PvE too in any area where looting is competitive since it will become so likely that someone will grief your buff
6) Good of the game. The CM plays a vital role now in balancing people with uber armour and uber weapons. Sure those players aren't happy but the more low-powered majority benefit a lot in PvP. CMs are currently good for the game. If the CM's role was further extended to totally ruin someone's day then I think we would lose players and if people didn't actually cancel they would just give up PvP. Now that's not good for the game
Well, I've been defending CM on the Naritus board today, so might as well give my idea on this board as well.
Nice idea about a debuff poison or whatever, but I can see even more calls for nerfs if we had this ability. "Holy ****! I just spent 10k for a full set of buff and lost it all after 5 minutes!!!! NERF CMs!!!" This won't help at all. Same problems would exists. PvP would end far too quickly for just about everyone's tastes.
What I suggested on Naritus boards, is that to solve the problem and make the nerf criers go away, is simply to make the mind an easy healable pool just like the health and action pool. Allow stims to heal the mind.
As a MCM, I find myself only using poisons in PvP as everyone lately is targeting the mind. With the buffs and comp armor, little damage is done to the health and action. Yet we can make incredible area stims and ranged stims. What a waste.
If the mind could be healed the same way, there'd be no justification to people crying for poison nerfs. I've yet to see someone cry nerf on this board by saying they've been hit with a 700 health tick. It's always been about the mind.
Oooh oooh, can I please have a badge, or at least a new title. Master punching bag? That would rock.....
Just wanted to give thanks to all the knowledgeable CM's out there who have fought for our profession with statistics and extreme analytical skill. Props to you all.
Shung wrote:
simple give CM the 75% reduction EVERY other combat class has
You can't give a "support class"a 75% reduction? we're not a combat class
but a "support" class shouldn't be able to outdamage a combat class.
if you truly believe that you don't need "balancing" your a hardcore powergamer with a need to dominate in game to make up for RL issues or are just a punk who likes to cause people to hate you.
Shung wrote:
but a "support" class shouldn't be able to outdamage a combat class.
if you truly believe that you don't need "balancing" your a hardcore powergamer with a need to dominate in game to make up for RL issues or are just a punk who likes to cause people to hate you.
I quite agree and thats why wehave worst DPS and can't out damage any combat class
Shung wrote:
worst DPS lmao I've personally out damaged 2 master swordsman and 4 other random chars from there guild that tried to KS my krayt wit rifles IV as only combat give me a break
give me a break why come here with your lies that is simply not possible.. 600 tick poison over 10 seconds 60 DPS and your trying to tell me you out damaged them LOL... even stacking an A and B your damage is a joke!