Combat Medic Archive
Thread: So what are CMs going to gain to mitigate this nerf?
Gavvot wrote:
And even if CM is partialy combat related, it is not an elite combat prof.
Combat medics are completely combat related. We have nothing we can craft that can be sold (except to other combat medics). We have no abilities that are traditionally used outside of combat medic (unlike docs, who have buffs). We are 100% a combat profession (though not 100% damage dealing).
And it's shouldn't deal the same kind of damage as a full, and only combat profession.
I have no problem with this statement if we get other support abilities that make us worth the skill point cost.
I don't think we will get anything else, but the devs do need to understand that they are driving the value of this profession far below the 169 skill point cost. Based on the implementation on test center (which admittedly will probably get tweaked), I place our value at around 100 to 120 skill points. Other CMs will go more or less. But I doubt you will very many CMs who actually think mastering is worth 169 skill points after this change.
Kragen77 wrote:
Kaejz wrote:
Well what are you, a CM/Master Artisan? Didn't think so.
Is any other "combat" profession required to have 2 different combat skills to be remotely effective?
While on the subject of artisan. Medic is the only quasi "crafting" profession that does not have access to the survey skill. This forces someone who does not have another character that can do their surveying to either buy all their raw materials or take another novice skill of aritsan so they can find the items they need. And dont get started on forge, cuase we all know that is one big joke.
Yes COMMANDO needs TKM to work in PvP, and they use same pointsas CM...
damn I can't spell
Message Edited by Aladine on 07-30-2004 11:31 AM
Learn about the profession before you post on it.
Djena wrote:
I'm going to make a guess that's probablygonna get me flamed but still...
You're getting ranged heals
area heals
you can heal mind (albeit at a very high cost to yourself)
you get to be a real medic with combat abilities
you might stop being the first target on the battlefield
you won't be hated as much as you used to be
you're ignore list might even shrink
you'll probably live longer
You are extremely effective at something, healing groups of people in the middle of battleat once
I really don't see much bad coming from this.
Sake is absolutely right. Before buffs were any good, CM's were my favorite people to have around in a group. You will become very useful again once buffs get nerfed.
SakeO wrote:
Once the buffs get nerfed and grouping becomes more prevalent, Your heals will be more important and combat medics will again be combat medics.
SakeO
Kaejz wrote:
"Ok if we are a "support profession" ask yourself this...
When was the last time you "needed" a CM?
Now ask yourself if you had the choice of having a Doctor or a CM in your group which would you choose?
If you answer either of those questions truthfully you know we are not much of a "support" profession. So explain to me what is our role? Why have we invested 169 in this skill when I could have saved myself 29 sp's and been a docotr instead?"
The last time I needed a CM? Two nights ago on the Corvette when I was tanking an SBD. Needed 3 mind heals during that fight.
I usually have both in my group, but if I had to choose I'd take a CM over a Doctor. Rarely do I die, so res packs are useless. A CM on the other hand can heal mind, MUCH more useful to me.
I will agree with the Vette (and include DWB as well). These are about the only places a CM is really useful.
The problem with mind heals is the cost. We are limited as to how many we can do becuase of the dmg it costs. If they either elimnate the mind wounds, or made it stim based. This would be an advantage and an acceptable compromise. It would make us different from docs.
The fact that you "rarely die" is the whole issue. With buffs and armor there is little danger in this game (other than Vetter & DWB). Folks dont need healers. The whole CM's can heal mind is of little compnesation since we cant heal our own mind and wind up giving our most imporant HAM pool major wounds evertime we do it.
This is the only MMRPG in which healers are not a must for grp hunts. Buffs & armor resists are just as big of a game killer as CM's poisons and disease. Will these get fixed? I have my doubts
Nanuu wrote:
Sake is absolutely right. Before buffs were any good, CM's were my favorite people to have around in a group. You will become very useful again once buffs get nerfed.
SakeO wrote:
Once the buffs get nerfed and grouping becomes more prevalent, Your heals will be more important and combat medics will again be combat medics.
SakeO