Combat Medic Archive

Thread: Make up your mind Elenora

Elenora
Wed Aug 20, 2003 1:57 pm
#27

then does it really matter if i post in favor or against a nerf if the devs arent looking anyways?





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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Fastgun
Wed Aug 20, 2003 2:09 pm
#28

Oh yeah big time. There are certain key words that get them to react almost supernaturally fast.


(1) Overpowered


(2) Bug


And a phrase too.


(1) Much too powerful.


These words are looked at even more critically when it comes from a master of a profession talking about his/her own class. After all how could such a person be biased? They are after all asking for their own class to be nerfed. Ask the TKA profession about this.



Here are the words and phrases completely overlooked.


(1) We are too weak.


(2) This needs to be changed.


(3) We cannot compete.


(4) This is unfair


(5) Here is my balance idea that.....


(6) Our profession isn't balanced because....


It is especially overlooked if it comes from someone in that profession.


I cannot even use the phrase "be careful what you wish for, you just might get it." Because it doesn't even apply. It's much much worse.



Fastgun




vvornth
Wed Aug 20, 2003 2:23 pm
#29

heh, they just decided to denerf the t21 a bit.


What i just said still apply, look at what he said


"


The "math" thread persuaded us that we were wrong; there's enough other factors that we didn't account for that we agree that we're not looking at all the variables.


We're currently looking at restoring the armor piercing, but not putting the damage back. How does that sound in terms of balance?


-Raph Koster, Creative Director "

Elenora
Wed Aug 20, 2003 2:31 pm
#30

omg SOE admits that it doesnt know what the heck is going on....


wow...turning point?!


maybe that will teach them to listen to the people that play the game




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
SkipDikman
Wed Aug 20, 2003 2:35 pm
#31

I know there are problems with the cm class. I know what some are,haven't discovered others yet, and the rest don't make sense.I am just playing the game and having fun with my friends. Don't forget its just a game - not real life. Give it some time and relax with the instant gratification, me, me, me lifestyle. The game is what, a month old? I think some of you have way too much time on your hands because you overanalyze everything (i see people doing calculus on these forums comparing stuff). Most of the complaints seem to be related to hardcore 24/7 gamers. Maybe I'm missing the threads but there are plenty of issues that make this class virtually impossible to play as a casual gamer - which I am (a few hours a day, but not every day). I love being a medic and helping people, so somehow I am managing, although barely, but I'm still having fun. I'm not saying ignore the problems and that nothing needs fixed, just lets not try to do it all overnight.


I don't know what my point of this post was. I guess I just wanted to add my 2 cents. Anyhow, remember, perfection doesn't happen overnight. If you think it does, then it's probably not perfect. Thanks and enjoy!


Lorenzo Andrews - Combat Medic, Pistol Guy, Some Artisan, A little Scout, Novice Doc and some other things I don't remember.


Located outside Moenia on the Kettemoor Server


*my apologies for the lack of a cool sig*




Kavasiae
LorenZo'Andrews
Jedi
Combat Medic
Kyrandir
Thu Aug 21, 2003 12:01 am
#32






Elenora wrote:

but unfortunately this idea fell apart when the decidedto give CM and Bhs the ability to target mind pool without having to deal with all the drawbacks...



You don't call a high resist, finite charges, and high crafting cost (both if you buy or craft) drawbacks? Man I'd hate to see a game you design. I can't speak to BHs except to say I hate that darn Fire Knockdown. But CM poisons having no drawbacks.....come on. You really are trying to hijack this profession, aren't you.
Elenora
Thu Aug 21, 2003 12:06 am
#33

CM is an easy class to master...


getting resources depends on shifts and planning...the not that hard to get...


25 charges on a AOE or single target poison is plenty for the ability to poison non-LOS


honestly its not that high of a price to pay..


how much can a combat class pay for a gun that upper level?


just think about how many resources u could buy with that same money...


and if ur resists are too high raise potency...


a lot of CMs here have no resists issues at all..while others can poison to save their lives...





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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Thu Aug 21, 2003 12:09 am
#34

oh and despite how hard it is to make a poison pack or how hard it is to become CM(which in comparison to say commando or BH is quite easy)


any game that has a weapon that is so powerful that it will own every other class without issue is a poor design flaw....


just keep poisons as is if u want..the game will turn into a bunch of CMs tossing mind poisons back and forth...


so dont just look at costs here...dont look at CM alone on paper...compare it to the other classes and u will see issues...


and even with poor quality materials mind dots are still pretty effective...




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Stimaddict
Thu Aug 21, 2003 12:25 am
#35






Elenora wrote:


just keep poisons as is if u want..the game will turn into a bunch of CMs tossing mind poisons back and forth...




not much different from a game where 1 in 3 is BH.



- Jubilee -
Master Combat Medic 4444 / Expert Gunfighter 0041 / Novice Doctor 0210 / working on Novice Rifleman
Sunrunner

Account active untill September 3rd.
See you in WoW
Hydrotricithline
Thu Aug 21, 2003 4:49 am
#36






Elenora wrote:

CM is an easy class to master...


getting resources depends on shifts and planning...the not that hard to get...


25 charges on a AOE or single target poison is plenty for the ability to poison non-LOS


honestly its not that high of a price to pay..


how much can a combat class pay for a gun that upper level?


just think about how many resources u could buy with that same money...


and if ur resists are too high raise potency...


a lot of CMs here have no resists issues at all..while others can poison to save their lives...








You still completely missed the point.. all of your knowledge is what I like to call fictional fact.. it's what you 'think is fact' .. when in fact.. it's not. (yes.. that was intentional


You raise your points with an attitude.. and always have to challange others ideas.. if you don't agree with them.. then just keep it to yourself.. could you imagine if everyone who didn't agree with everyone else always posted it? It doesn't help anyone.. makes you look immature. And pressing your opinion on others isn't appreciated either.. if they like it.. they like it.. if not .. then they won't .. and just cuz we don't say anything .. doesn't mean it doesn't bother myself.


It means I have manners .. and courtesy.


All I can say is .. Dev's .. she doesn't speak for me..


She can hardly speak for herself.


Peace.




My thoughts;

Not yours.


-Tumblak Illumanaki-
"Spreading lies and misinformation since 04/15/2003..."
Kinsei
Thu Aug 21, 2003 5:15 am
#37

LoL, I hope they don't change the game based on the people who post on the boards. God, what a disaster that would be.


I hope they have professional entertainment/game designers for such things. I've seen too many games become horrible and boring because the developers lacked the backbone to stick to their guns. I hope they can take all the shots and keep on swingin'. Yep, hopefully they have some gifted people working for them who are paid well so are kept happy so they would not ruin the fun factor of their games from useless debates from such a minority of people who has free time to actually posts on boards. Darn tootin'.



So far, I've liked how they haven't caved in to all the Brawler professions yet. It's only realistic that someone with a gun can instantly kill someone swinging a branch or a hunk of metal around. That's cool. I hope they have a vision for Combat Medics as welland what their purpose are in the Star Wars Galaxy. I would love to have some nice surprises in store.


All these mindless squabble, bah. We should be coming up with stuff to make the profession more fun (and no, nerfing us won't necessarily make the profession more fun, as some people seem to think it would).



Some Ideas for Improvements.


Like how about different colored glowing balls of light that CMs throw corresponding to the type of poison/disease it is. Like a red one for the Health and its substats, green for Action and its substats and blue for Mind and its substats. I would also like some improvement on the AE stuff graphics, it needs more, it's lacking a certain Oomph! or "WOW" factor.


A Combat Medic should also get some defensive combat stuff added in. I mean a Combat Medic is supposed to be in combat right? All the other combat professions get defensive bonuses, why don't we? Maybe not as much as they do but a little would help. Maybe a +5to +10 Defense vs. Knockdown, Dizzy, etc, thrown in somewhere. Like on the Combat Medic support line, perhaps. That +10 Terrain Negotiation at Master is certainly neat, but it doesn't really help much unless you're also a Scout with Exploration 4.


And, of course, fixing all the bugs would be nice. Like the pausing while running just to do the throw animation. That's hilarious. I also would like the application of meds, poison and other various things that take up time in combat show up on the Combat Queu. That'd be nice and it would really, really be useful. Since you know, Combat Medic. Yep, says combat on it. Last I saw, at the very least.




* * *
- Slowly taking over the Universe, one profession at a time.
Former Musician, Dancer, Swordsman, Creature Handler, Combat Medic, Pistoleer, Bounty Hunter, Tailor, Architect, Rifleman, Pikeman, Fencer, Teras Kasi Artist, Image Designer, Carbineer, Smuggler, Doctor.

Currently a Spy.
Good bye, choices. We will miss you!

- "Don't feed the animals."
WhiteRaven
Thu Aug 21, 2003 5:21 am
#38

some interesting ideas kinsai.



however that 10 Terr Neg is extremely wonderful compared to 0. When I play my fiances char who has 0 terr neg compared to my 10 terr neg its like night and day


however the devs do adjust based on what they read on the boards and their feedback as finally their cancelation feedback. Hopefully they also listen to our corrispondant.




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Khragon
Thu Aug 21, 2003 5:57 am
#39






WhiteRaven wrote:

some interesting ideas kinsai.



however that 10 Terr Neg is extremely wonderful compared to 0. When I play my fiances char who has 0 terr neg compared to my 10 terr neg its like night and day


however the devs do adjust based on what they read on the boards and their feedback as finally their cancelation feedback. Hopefully they also listen to our corrispondant.





We have a corespondent? Wouldn't know it
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