Combat Medic Archive
Thread: Major Patch & what it means to us!
Oh we need FP sharing in a group also as we get 0 FPs if were doing our job healing at a distance as others get the DeathBlow.
When an enemy is incapped it should not become the indy 500 on trying to see who wins the deathblow.
a simple system would be to split the fps amoung the group and add 1 extra fp to the pool per extra group member and round up.
so if a solo would get 15 fps then a group of 20 would 2 fps per DB for example. (15 + 20 = 35 round up to 40/20 = 2 per person)
lol yeah its sad in pvp i kill the most get the least xp...
its usually like this with me in pvp...
elenora throws a AOE mind dot...10 secs go by...everyone in my grp runs out to DB while i have to heal the grp while they go on their DB spree
"PVE - keep allies alive with ranged stims, assist killing tough creatures with single target poisons."
Won't do good with Mind Damage around. =PPP
mind damage is PvE is easily aviodable avoid mobs that take u 20 mins to kill
still think most people get mind incapped in PvE because they try to fight mobs too hard for them
The amount of mind a medic has, should determine the length of the battle, not by luck.
Besides, everyone can take on immensely strong creatures with pet's as it is. What difference would it make?
Everyone has pretty much a maximum amount of Mind... nomatter how "good" u are. That's the problem.
An elite group would die to mind damage exactlyas well asn00bs do.
U die to a Kimo via mind damage wether ur god or not. It all depends on the creature handler, not the combat medic. And EVEN SO, the Pet will most probably die due mind damage aswell.
and besides, mind damage is forcing brawlers to place more stats into their mind, when they don't need mind at all for their skills.
Why did SoE stereotype all the stats for brawlers mainly on Health and Stamina? It's because they were meant to be tanks, not brainiacs.