Combat Medic Archive
Thread: Major Patch & what it means to us!
/Agreed
this is gone on too long...how long have we been posting about Range E's subcomponents?
I mean i have over 2000 or each precombine but there's no way i'm going to use 13 just to see how effective they are.
Take Stim E's (non-ranged) and put them on the CM tree not the DR.
I've not got to try out the poison/diseases since the patch but unless they are on par with bleed shots they are useless.
If SOE isn't listening to you give me your contact's info and I'll let them know the problems.
I'm not a politician saying everything is great and SOE rocks..I flat out tell them it sux and needs to be fixed asap.
Apollo
Heh, come on Valina , Lemme know when you get home so we can test some of these out in PvP ![]()
I was told AoE wasn't working, I'll have to try it out my self.
I dont have a problem at all .My aoe mind poisons are WREAKING havoc in AH and im just waiting for the clueless SS people to start whining about "Through a wall" when AOE means AREA OF EFFECT i guess... So if i target someone NEAR you and it hits them it hits you too. People need to realize you can get hit just because some dummy is sticking his head out the door of the cantina
Mind dots for teh win aoe heals so rock too
Kama
In regards to "my contact not listening to me" ... check the boards, not one medical profession has a response to their issues. The Devs aren't working with us in regards to our issues. Simple as that. I haven't even received one correspondance in regards to my list, just the auto-responder thank you.
In regards to the "your observations are fictional, play the class" I never said it was an observation nor anything of the sort. I said that the information I got was from Elenora using her AOE Mind Poison in PVP. If she can knock the snot out of 3 players and their pets with an AOE Mind Poison I have no reason to disbelieve her. If she says it worked out like that it probably did. If it's not working for you perhaps you need to ask her how she made her poisons, what qualities, what resources, etc. Some things most people construe as a bug is actually a fault of their own. And in my experience many of the crafting and effectiveness issues are because you need **edit** near perfect quality resources and components to make meds worth using.
-Myrick- wrote:
Heh, now my DoT's are doing less damage than before. I thought our effectiveness was supposed to be brought up to 100, mine is still 90 ?
Drink more wine and it will be 100 ![]()
Seriously, I'm eager to try this out when I get home and see what my own results are.
*fist raises in the air* Evil job making me work the whole day
You need to play the class filthy because your getting information from us that you dont have first hand knowledge of.
I was unable to make new stims yesterday to test them so my initial response was from stims I had pre patch. I was un able to further make new ones because my backpack was missing and I could not access my unlocked containers in my house. and my house was too full etc.
I will test after the server is up as my components will be back since my backback will re appear. But your hurting us with your lack of first hand knowledge of the class.
Bleed Shots have been nerfed... they only do bleed damage by what you shoot the player so if you "sap shot" a player for 150 damage thats how much its gunna do each tick. i could successfully sap blast for 500 and sap shot for 350 making a nice 850 bleed per tickincaping anyone i got it on
. But now at most i can get a 200 bleed per tick with those bleed shots stacked... thats still good hehe
After testing New stims our poisons are working out nicely... our diseases are still pretty much useless in PvP unless your in total grief mode and dont mind dying.
we still have a lot of issues that need fixin.
WR, the diseases are doing for health and action what a mind poison does not need a disease for: it prevents healing.
applying a disease and a poison to someone yields in dropping his health as well as his health pool up until you reach a point where the poison does more damage in the next tick than the current health pool size is, making heals pointless and effectively killing the person on the next poison tick.
now this sounds very theoretical but without the requirement of line of sight on the applyand getting chasedaround a bit without much fighting back with thenow proper pace of combat,while the DoTs work, make it possible. griefing at it's finest but i'm not preaching this since i posted the way to perma incap player in PvP back than,am i? ) btw, this is theoreticalypossible again despite the hardcap they put in for stat-lowering through wounds. gonna test it with a friend on the weekend.
Filthy, I have no opinion on what kind of correspondent you are so far (so you defaut to great), but if you are having conversations with Elenora and actually listening I have some grave concerns. Please at least get some outside information. I just read the threads tonight, and she seems to have thousands of posts in every single thread calling for nerfs. She posts more than anyone else, but if you read through the signal to noise ratio, others have problems.
Go ahead and listen to her, but I would not suggest listing her as a source of information anymore if you want to remain credible.
And thanks for being the correspondant and hi. I know it is a thankless job that takes up a lot of time and effort with little recognition (and a lot of crap). Thanks. Please be open minded and listen to everyone though.
On a side note, is there a way to prevent Elenora from being so redundant and crying for nerf in 100,000 posts? Give Elenora her own thread, forum, whatever. I am sick of seeing it. Is there a way to /ignore someone on the forums?
First of all, i know flithy is not just listening to me...
in fact we disagree on alot of issues...
My opinions on CM are just that my opinion...
if you have any rebuttals to them, please post them and open a constructive forum to discuss issues.
My concern has always been CM within the context of the game. I would think it showing my neutrality that pre patch i was calling for a a buffing up of the class to bring it in line with the other classes and now i am asking for a fix ( a nerf even if u wanna call it) to what I see as a clear class inbalance with other classes. The fact is I and I know a lot of players would agree with me on this, dont wanna have 1-2 uber classes that kill everything. That would totally destroy the game. What I'm worked about is class balance. On paper, seeing that CMs can do 400-500 mind damage doesnt look overpowering...in game when you start to use it and compare it to the damage output of other classes, you will begin to see the imbalance...
Im sorry if you dont like my posts...if you don't like them, then dont read them. I never told everyone to agree with me....fact is im trying to address a major change to the class and fix my class I'm sorry if you cant respect that...