Combat Medic Archive
Thread: Elenora is sabotaging the CM and going for nerf. Please read / bump if you agree. Save the class!
Nomdorn wrote:
Lets talk about LOS.
Im in a group of 20 people in a town (not the 3 man group of Elenora). We fight 20 other guys, mostly lazy imps *g, who can fight (not like the newbies other CM killed here, who couldnt use theyre skills).
A group cant always stay together, so mostly i stick on somebody and apply poison and heal with ranged and fire all the same time. Just now, i can make my job.
How would it be with LOS required?
Elenora says, it would be fairer, cause blasters requires LOS, too. Now i tell you. My dot has a range of 40m. That means in a laggy town 30m in enemy fire, apply, resists and success, 30m out of enemy fire, 60m in enemy fire to make a DB (and i cant heal myself the whole time, cause i dont want to have to wait for the timer, i come in range for my poisons, and for the way out, the timer is on again, cause of the poison)
If i need LOS for this, im dead, i make 15m in to apply.
And another point. If we get a LOS for our poison i tell you, they will make an LOS for ranged stims, too -cause they are devs. HOW could i heal a group of 20 in a town with ranged stims, with a range of 40-60, if i need LOS for these?! I wouldnt heal at all cause it will always tell me - your out of sight to your target. THIS is what you say. If it comes, many more will surrender their CM skills. MasterMedic for selfheal is enough to survive a battle.
this is why i said that for being non-LOS mind damage not H or A is overpowered...
i think non-LOS should stay...but is it fair to have non-LOS and the hardest hitting mind damage in the game?
I would very much like to see where you are coming from but from my experience: I get resisted about half the time, and/or I dont affect many enemies, and/or im running right up to my enemies faces before i deploy which means i'll be eating the dirt.
The first case usually happens in large scale battles where I am quite anonymous, the second case happens pretty much all the time and the third case happens 1on1 where the person will usually be smart enough to stay out of lobbing range 60+m vs my ~40m or if they are hand to hand they might get poisoned (if they dont resist it) but I'll usually be at the cloning center before i can db them.
Just so I am clear on ELenora's thoughts. Mind Dots via AE and no line of sight is over powered. Line of site for AOE mind dmg would solve the problem and would not be over powered.
If this is the case I would say yeah, I agree. The DOT itself is not overpowered, Sure mind dmg is powerfull, but we as CM's in PVP arnt exactly the quickest mind killers, I mean come on!
Also, I dont think its about balance across classes, its not really possible. People will alwasy grab the best mix across the boards using a certain mix to be "better" than another. If a skill is so over powered that its game breaking, then well yeah, fix that. IE spammed KD? Non TEF AOE disease?
It should be much harder to apply mind dmg of any kind. I know the vision is to use mind dmg to balance out the healing classes in some way. Mind Poison is not the end all though, it should be countered by a Doc with nice Cure Poisons kits. Sure a sucky Cure A, wont save you in time. Cycle time on poisons are what 30 seconds? 5 seconds per poison using a nice Cure kit and poof all gone. Its stoppable, but stuff like Eye shot are very hard to stop(if LOS was implimented of course.)
I guess one thought might be that is LOS was put in across the board.. heals would be nerfed? My thought is.. BAH! Why should I be able to heal someone around a building or inside one? Is that even possible? Dont think it should be. I do most of my hunting out of door in the open, and dont often get into PVP in towns(mostly 1on1s so far).
Ahh well just my thoughts on a hot issue.
a couple of things can happen that will help counter mind poison...
1) If non-Los is kept then just mind poison should be reduced...to about 50% of what it is now...Since H and A are healable, I dont think that H and A are out of balance...
2) If mind damage is kept as powerful as it is, then Los need to be put in
3) Doctors Cure packs should be equal to CM dots...as they are now, CM poisons are stronger than Doctor cures...no reason a Master Doc should not be able to cure a Master CM's dot in one application.
4) the introduction of a AOE cure pack for the doctor class might be warrented...
Personally i think that 1 and 3 are the best options so far....
Porblem with 2making poisons LOS would negate one of the best tactical weapons in game, the ability to do damage to bunkered in enemies...Also since our heals are nonLOS it would just make sense that our dots would be too...
4) would be very power and almost completely neutralize anything a CM could do...maybe AOE cure packs could be 1/2 the effectiveness of normal packs...would need testing...definately a master doctor level ability might even give master doctors some very powerful pvp viability and reasonss to master the line
Got hit with a mind bleeding poison from the basement of a clone center where I'd just sent someone with my rifle. She pulled out a poison, threw it at me, and dropped my 1000 mind pool in two ticks.
No LOS? Are you KIDDING me? For something that can deal unhealable damage that kills in TWO TICKS?
I'm a com med too, but I'm sane.... this needs to be ANNIHILATED!
No AOE for Docs, my friends. The only profession, who can throw a pack is the combatmedic. why should a doc throw an AOE Cure, too? Are they combat-docs, now?
And dont tell me, the devs get mind poison LOS and H and A poison non LOS, your kidding, and dont believe this, they will nerf all or nothing. You saw it before.
Docotors should be PBAOE cure not ranged...
and if los is gone for mind it goes for H and A too...
i was talking damage reduction only for mind leaving H and A the same...
u complete misunderstood me...
if dots got LOS all dots go LOS...
if none are los they all stay non los..but
mind damage and only mind damage gets lower...
its riduculous to treat the mind pool the same as the other 2 because they arent
Try to understand that combat medics are useless outside of PVP. We are extra powerful at PVP because we are extremely suck OUTSIDE of PVP. You are calling for a nerf. Very well. What happens next? Tell me a good reason to be a combat medic if I am not very powerful in PVP. I don't see one. Area heals are nice.
Area heals are not worth this many skillpoints.
If you want us to be nerfed in PVP so badly, then please at least try to consider what it is going to do for our profession and come up with a solution to give us more PVE power. That, or stop calling for a nerf. I see absolutely no reason we should be nerfed. So we can area mind poison, whats the big deal? Have you ever freaking PVPed? ITS FAST. I die just as quickly to a bounty hunter as he dies to my mind poison.
THERE IS NO REASON TO NERF COMBAT MEDICS
If CM stays the way it is right now everyone will flock to the profession and it will be the battle of the mind poisons all taking place in cantinas and starports. I am a Doctor and picked up CM yesterday and I know alot of others that have already switched to the CM profession.
(btw Elenora hook me up with the good stuff...I pay well)
Hillis
Just because Cm "sucks" in pve, which it so does not...
its no excuse to have an overpowering class in PvP...
thats just poor game design...
i'm all for pumping up the pve viability of a CM...but remember...and I still totally believe this
CM is a support class
some people may disagree but