Combat Medic Archive

Thread: Are CM 2 powerfull in PvP

Oune
Mon Nov 15, 2004 2:20 am
#27



Ryddenn wrote:
Just curios what u CM thinks about our efforts in PvP.......I must say that I think CM are abit 2 powerfull on chiemera we have a CM have poison that ticks for 1000-1100.......quite ruin the whole thing dont need skills 2 be succesful in PvP.
So this is not a flame or whine post just want 2 hear whau u guys have 2 say about it





550 str cures now are pretty easy to make for Mdocs, i have worked out that i can probably make 625+ str with janta blood AND experiment the range up to like 24m or just max power out at 660str or so, perhaps more. a 650str cure will do a LOT of damage to a poison, as a Mdoc i think it would cure a 1400 tick (with BE clothing)



Col Oune Oniram
KDS A-corp CO
Bootcamp CO
Keepers of the Dark Side
1Kind
Tue Nov 16, 2004 7:10 am
#28






DarthVillanus wrote:

Dots are overpowered but so is armor. We have a cm on Ahazi with 2200 area mind tick poison made from legendary spider venom and enhanced with rancor bile. You can't possible tell me that's balanced. Even with area poison cure C's 4+ tries to cure it.






Just curious, what was the strenth on that venom, the best I have looted was 281 (although I have heard of some 300), I can only manage a around 1100 with it, unless im doing something wrong, and this isnt even considering you mentioned Area poison, as that seems near impossible. Even with a 400 base area C poison (which is incredibly high) and a MCM (90CM eff) you would need700 base venom to reach near 2200.


EDIT: Just did a seacrh, and on another server, found some 900 base legendary venom, now that is overpowered (http://forums.station.sony.com/swg/board/message?board.id=lowca_trade&message.id=102153&highlight=venom+legendary#M102153)

Message Edited by 1Kind on 11-16-2004 09:15 AM

Thazi
Tue Nov 16, 2004 4:26 pm
#29






Marshalus wrote:
We are a combat profession, and with everyone using buffs like the do, a 1000 tick isn't that bad. I see riflemen doing about that much damage per shot.

Message Edited by Marshalus on 11-08-2004 04:50 PM





You must be out of you f*ucking mine! 1k Damage a shot! Whever you saw must of had a Legendary T21! And 1k a tick not bad? Dude, what world are you in!?



Xenocaw Metteec
Deadly Medic Nub
Shadowfire
Losing faith in SOE one CU at a time.
SWG Veteran since Sept. 2003



http://swgrip.ytmnd.com/
skyhawkGR
Wed Nov 17, 2004 4:24 am
#30

sometimes the server lags and u get hitted 3 times for 300 dmg and the server calculates its hit. When ping/loss goes back to normal u see a -900 over your head. This is happening when u have 5 mins lag or more. With combo armor 80+ base+PSG even with strafe I dont think u cant take 1k hit (1k real dmg not combat log).



Gamikoulas - Lizet
[ Retired Nuclear Division CM - Loot Hunter ]
Greek Ownage Squad | Chimaera

Skyhawk 60 lvl Dwarf Priest - Stormscale
Serraphin
Thu Nov 18, 2004 4:45 pm
#31






Shakaru wrote:

That level of tick indicates a poison crafted with good quality spider venom, a looted item dropped by the fire spider in the geno caves.


Consider a 1000+ tic an uber CM weapon. A uber weapon no more uber than any other uber looted dot VK, high damage Stun Baton using Acklay Bone, a high damage Krayt Jawa Rifle, etc.




Except that the CMs loot crafted poison has fewer uses and will be long gone before that acklay baton or hammer.

Serraphin
Thu Nov 18, 2004 4:48 pm
#32






Otegu123 wrote:






Shakaru wrote:





Otegu123 wrote:


yes CM is overpowered in comparison to other profs atm.. i can kill most docsusing only cm without too much trouble. Stacking 4 poisons, the only way a doc can heal the poisons fast enough is if he takes havla and does nothing but cure himself, and therefore does no damage to you






Um. Can't every other profession kill a doc too?






well, docs (doc/rifleman etc)are the hardest to kill as a CM.. if they're not a doc then they have no chance whatsoever.. so im saying if we can beat a doc, then we can beat almost everyone, 1on 1. And no, not everyone can kill a doc.. a pistoleer, carbineer, commando etc, or anyone without a mind attack will never kill a decent pvp doc (without very nice mind dots)...




That depends. I have seen a TKM KD/Dizzy a MCM then meditate as the CM flops to reduce the tic. The CM never got up after that and got a ticket staright to the cloner

Thazi
Thu Nov 18, 2004 7:22 pm
#33






skyhawkGR wrote:

sometimes the server lags and u get hitted 3 times for 300 dmg and the server calculates its hit. When ping/loss goes back to normal u see a -900 over your head. This is happening when u have 5 mins lag or more. With combo armor 80+ base+PSG even with strafe I dont think u cant take 1k hit (1k real dmg not combat log).






Well. thats is called server LAG, he is saying that he seen riflemans hit 1k per shot. That is BS!



Xenocaw Metteec
Deadly Medic Nub
Shadowfire
Losing faith in SOE one CU at a time.
SWG Veteran since Sept. 2003



http://swgrip.ytmnd.com/
Kavedawg
Thu Nov 18, 2004 11:50 pm
#34






Thazi wrote:





skyhawkGR wrote:

sometimes the server lags and u get hitted 3 times for 300 dmg and the server calculates its hit. When ping/loss goes back to normal u see a -900 over your head. This is happening when u have 5 mins lag or more. With combo armor 80+ base+PSG even with strafe I dont think u cant take 1k hit (1k real dmg not combat log).






Well. thats is called server LAG, he is saying that he seen riflemans hit 1k per shot. That is BS!



nope, but a rifleman can do 1k of damage in 10 seconds PvP easy




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Mild-Breeze-Trooper
Fri Nov 19, 2004 8:12 am
#35


Damn, I'm too old for this, and too handsome.


Ok, time to revise the facts.


Right now,most combat masters do their damage per second (due to a amazingly ill concieved combat system that allows for once a scond spamming of specials)

Combat Medics do their damage per 10 seconds.


Now, any comparison of damage MUST (this is imperative) take this in account.


Granted, there are more things that matter such as accuracy, armor and diverse dodges and deflects that do not affect Combat Medics.


On the other hand, unless the latest patch has fouled everything beyond recognition there is something called poison resistance buffs that serious PvP:ers might want to consider looking into before they lodge their complaints.


I'll be the first to agree that the current poison resistance buffs are ill thought out and even more poorly realized... but they do work and they do grant protection. (there is also a thing called doctors that totally negate combat medics... if you can't be bothered to include a doctor in your template you should try to keep one handy for PvP or just avoid combat medics untill such time as the Combat Revamp has come and gone)


Back to topic. A tick of 1000 (which would consist of a spectacularly rare poison well on par with a legendary T21) is actually comparable to a damage of 100 per shot from a rifleman. A rifleman will of course most probably not hit with all ten shots if he hits you with a volley... but on the other hand, what is the damage per Head Shot 3 on a legendary T21? Most assuredly not below 100 even counting armor and PvP reduction. (anyone with real tangible figures can feel free to correct me on that point though)

I'll agree to the fact that there is a certain "fire and forget" factor that applies to the poison and disease, but that would be more than well compensated by the DoT that the legendary T21 probably has.


So... sure, there are poisons out there that cause a high tick... but before you come in here wearing your pants on your head and showing off to the world how ill suited for debate you are you might give it some thought as to wether these poisons are the norm or the legendary T21.


We've been over this so many times usually it's not even worth posting an answer.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Dynastar
Fri Nov 19, 2004 8:52 am
#36

Combat-related skill points.



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
DKVoltar
Fri Nov 19, 2004 4:07 pm
#37







skyhawkGR wrote:

Needs skill,preperation and teamwork so a CM can do his job in a group.




a cm needs a rifle that does any damage (something at 0 condition will do) and a button for burst run. that's all. disease also will work in the place of a weapon.


let's run the numbers on an exceptional t21. let's say 500-1000 to keep the math simple. still a lot more rare than a 1000 tick poison.


headshot3: and average of 1687.5

pvp damage reduction: 421

heavy armor piercing over player light armor: 657

85% energy resistant helmet: 98.


and that's with no shield or synthsteak...with those, let's look at that657 number again:


40% sheild: 394

40% synthsteak: 236

85% energy resistant helmet: 35.


'oh not fair' you say. let's try something else as idiotic as a 200-400 damage krayt ion rifle.


675 headshot

168 after pvp reduction

no difference in ap

100 with 40% stun helmet


or of course...


100 with 40% sheild

60 with 40% stun helmet.


but wait, nuh uh. headshot gets spammed!


correct which means that the rifleman attacker must stay in range to continue to do damage whereas the combat medic can (andalways does unless in a group that outnumbers you) run around and hid behind things (buildings, trees, rocks, faction hq's) and let his 3 individual and 3 area poisons (which all stack) and his 1 or more tick disease do it all for him.


now. say i'm a rifleman cm in pve...and i have one of these exceptional weapons that the cm forum seems to think runs from a faucet somewhere. my 2 combat profession (cm is NOT a combat profession according to thunderheart. it's medic profession for combat) can be used simultaneously. i cannot, in comparison, spam spitting rawl and strafeshot2 at the same time.


cm IS overpowered in general and is one of the biggest game breakers for most people. what it should be is what it is now without the poison/disease and with a lot of the doctor heals (states/poison/disease/fire) which would make more sense. but then the cm population would drop to about 10% of what it is now.



oh yeah, i forgot to mention. with the 1k tick poison:


with doctor resist buffs, aakuan shirt, some odd +10 resist from a skill tape, and a magical orb that you touch and gives you +100 poison resist for the rest of your character's life that i just made up right now:


1k still ticks 1k

Message Edited by DKVoltar on 11-19-2004 05:11 PM

Message Edited by DKVoltar on 11-19-2004 05:27 PM



Vellata Rar (TKM / Master Rifleman)Voltar (Dark Jedi Fisherman)
...but beware the darkside, it has a rediculously higher force cost and will lead to being ganked by exploiters...
(oh and little Catone's my boy too...the doctor buffbot that runs around playing swordsman)

-oh why bother...
Mild-Breeze-Trooper
Sat Nov 20, 2004 6:16 am
#38






DKVoltar wrote:




now. say i'm a rifleman cm in pve...and i have one of these exceptional weapons that the cm forum seems to think runs from a faucet somewhere.


Probably the same faucet that 1k tick venom runs from...


my 2 combat profession (cm is NOT a combat profession according to thunderheart. it's medic profession for combat)


Please do link to this post, since all I've heard from TH is "you get tot decide for yourself"


can be used simultaneously. i cannot, in comparison, spam spitting rawl and strafeshot2 at the same time.


On the other hand, you get defense bonuses for both professions. Never heard any of the anti-CM faction complain about that.








Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Minirova
Sat Nov 20, 2004 8:30 am
#39

I think we're too powerful, i'm not even master and i can take out a master swordsman in about 2 minutes.



IGN: Canine Wolf
Don't pet me, I bite.

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