Combat Medic Archive

Thread: Discussion Topic: Terrain Negotiation

nogoodnamesareleft
Thu Dec 09, 2004 5:20 pm
#27

I dont think that anyone doesnt like having terrain negotiation, I thnk that the ones that dont care about it dont hunt much or they have it with another skill, without it going up and down hills is terrible, I am always having to wait for the rest of the group to follow on hunts, this is a good thing because if someone wanders off I can usually get to them relatively fast to keep them alive when they get into trouble. Yes I like it, no I could not honestly justify it being +50 (not that I mind)





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Mustelafuro
Fri Dec 10, 2004 11:56 am
#28

Not only do we deserve it, but I would like more of it. And a better burstrun too. In pvp, as a mcm/md, hit and run are my main tactic. Being able to get out danger is critical, then being able to zip in, heal and zip out is another big plus.


Since we have no defenses whatsoever, let us run faster
PsionicHawk
Sun Dec 12, 2004 9:10 pm
#29

If Terrain Negotiation is taken away compensation would be needed. Increasing our defense would be one way.


I've been with it for so long it would be interesting being without it again heh.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Maheret
Mon Dec 13, 2004 4:30 pm
#30

I like it... makes my life as a target a little easier

Maheret
Skwall
Sat Dec 18, 2004 1:12 am
#31

Is TN useful?

Yes, but what do rangers care when there are swoops/etc now.


Do we want to get rid of it?

Depends, what do we get in return?


Personally, CM is lacking on the healing side, because we know Devs don't want to give the CM more offensive power (don't blame them) so why not a more healing role? It's just a lot of things don't make logical sense and fall under certain professions. So does it make sense, not really, but we'll take it because there are plenty more things that do not make sense in other professions.


  • Commandosdo not have anon-use heavy armor piercing weapons but rifleman do.

  • A Master Heavy Swordsman does not have a Ap3 weapon (nor do i think they should, just a bit ironic)

  • Docs should get TN because they can reach injured patients quicker, opposed to CMs

  • Docs have an area cure for disease and poison (area should be CM only IMO) not to mention disease/poison resist buffs and single cures.

  • Squad Leaders have a Cure Group Dizzy command. (don't take it away, very useful to the very hurt SL profession)

  • Melee is better vs. Jedi than ranged (i'm sure it's getting addressed CU). All Bhs I know of are ranged fighters...

  • etc.

So yeah, there are a ton of things that don't make sense in the game yet are there, so unless there is a substantial benefit to not having terrain negotiation, I'd say keep it. Given from what I think the CU will be like, there won't be special spamming, more tatical/strategical fighting and i'm sure a lot more running away.




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:Skwall|Blight:
Crimson
Kn|ghts


Eluran
Sat Dec 18, 2004 4:13 pm
#32


I belive CM's should have it. Maybe just not as much as we have now. Its very useful to me when I run up a hill and people can catch me so I can keep applying my DOT's to them.
santachristo
Mon Dec 20, 2004 1:15 am
#33

this burstrun is used a lot (not necessary by you) offensively.
poisen, disease, burstrun.

it is a simple way to kill people. and 3 quarters of my enemies cant do anything against it if they face me 1on1.
it is something like forcerun 3. a very handy skill but most of my enemies have nothing they can do against it.

so reduce the power of terrain negotiation and burstrun.
in order to survive, we should not run. it is simply illogical to have skills to run away from danger. we should have defense vs knockdown and melee defense to survive in danger.

burstrun should be used for other means. and not in combat.

SO: It CAN be used very lame. reduce it.



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Brainplay
Tue Dec 21, 2004 5:27 am
#34






santachristo wrote:
this burstrun is used a lot (not necessary by you) offensively.
poisen, disease, burstrun.

it is a simple way to kill people. and 3 quarters of my enemies cant do anything against it if they face me 1on1.
it is something like forcerun 3. a very handy skill but most of my enemies have nothing they can do against it.

so reduce the power of terrain negotiation and burstrun.
in order to survive, we should not run. it is simply illogical to have skills to run away from danger. we should have defense vs knockdown and melee defense to survive in danger.

burstrun should be used for other means. and not in combat.

SO: It CAN be used very lame. reduce it.






Burstrun works both ways and can be a hinderance as much as a help. You can't burstrun if dizzy (can remember if stunned applied as well). And while we are rooted for that nice 4 sec's your opponents can also have begun burst running toward towards you. There are dozens of scenario's where burstrun can be used for and against you whether you're a MCM, full ranged, or melee defense stacker.


However, this thread was intended for the discussion of Terrain Negotiation.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Valden
Wed Dec 22, 2004 2:27 pm
#35

I think Terrain Neg is totally worth it. I think the only fair tradoff if they were to nerf TN would be to allow CMs to heal states like doctors.

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