Combat Medic Archive
Thread: Discussion Topic: Terrain Negotiation
- Commandosdo not have anon-use heavy armor piercing weapons but rifleman do.
- A Master Heavy Swordsman does not have a Ap3 weapon (nor do i think they should, just a bit ironic)
- Docs should get TN because they can reach injured patients quicker, opposed to CMs
- Docs have an area cure for disease and poison (area should be CM only IMO) not to mention disease/poison resist buffs and single cures.
- Squad Leaders have a Cure Group Dizzy command. (don't take it away, very useful to the very hurt SL profession)
- Melee is better vs. Jedi than ranged (i'm sure it's getting addressed CU). All Bhs I know of are ranged fighters...
- etc.
So yeah, there are a ton of things that don't make sense in the game yet are there, so unless there is a substantial benefit to not having terrain negotiation, I'd say keep it. Given from what I think the CU will be like, there won't be special spamming, more tatical/strategical fighting and i'm sure a lot more running away.
poisen, disease, burstrun.
it is a simple way to kill people. and 3 quarters of my enemies cant do anything against it if they face me 1on1.
it is something like forcerun 3. a very handy skill but most of my enemies have nothing they can do against it.
so reduce the power of terrain negotiation and burstrun.
in order to survive, we should not run. it is simply illogical to have skills to run away from danger. we should have defense vs knockdown and melee defense to survive in danger.
burstrun should be used for other means. and not in combat.
SO: It CAN be used very lame. reduce it.
santachristo wrote:
this burstrun is used a lot (not necessary by you) offensively.
poisen, disease, burstrun.
it is a simple way to kill people. and 3 quarters of my enemies cant do anything against it if they face me 1on1.
it is something like forcerun 3. a very handy skill but most of my enemies have nothing they can do against it.
so reduce the power of terrain negotiation and burstrun.
in order to survive, we should not run. it is simply illogical to have skills to run away from danger. we should have defense vs knockdown and melee defense to survive in danger.
burstrun should be used for other means. and not in combat.
SO: It CAN be used very lame. reduce it.
Burstrun works both ways and can be a hinderance as much as a help. You can't burstrun if dizzy (can remember if stunned applied as well). And while we are rooted for that nice 4 sec's your opponents can also have begun burst running toward towards you. There are dozens of scenario's where burstrun can be used for and against you whether you're a MCM, full ranged, or melee defense stacker.
However, this thread was intended for the discussion of Terrain Negotiation.