Combat Medic Archive

Thread: Discussion Topic: Terrain Negotiation

WerdgiB
Mon Dec 06, 2004 1:21 pm
#14

i like it and think it should stay...but i do agree that maybe to a little less degree. however, it does make sence that someone who is supposed to be running around the battlefield should be a good runner. however, it would almost make more sense for docs to have it as combat medic has increasingly evolved to be a more and more offensive profession if ya catch my drift...where doctors are just healers.


i dunno...i dont wanna see my TN go away...but i do recognize why theres a problem and it may be an issue/discussion topic.


-werd



-werd
shogunassassins
leader/co-founder

Brainplay
Tue Dec 07, 2004 5:22 am
#15






Shakaru wrote:





vortexala wrote:

Time for a new discussion topic. This time I'd like to discuss Terrain Negotiation.


When we first received it, it wasn't something most CMs were clamoring for. We wanted fixes(like getting the ARC to actually load) but were given Terrain Negotiation to aid us in getting around the battlefield. (that is exactly right! Thats why we have it, thats why we should keep it)


Some people feel that Terrain Negotiation is something that we should never have been given and that we don't deserve it. Some feel that, since we spend so many points on a profession which is mainly a support role, that we deserve the TN we have.

We spend as many pts for this profession as any other, more than the vast majority. We have been hit with as many nerfs as any profession, almost all of our carfting capabilities were given to docs instead. We absolutely deserve this.


So what say you? What do you think about CMs having Terrain Negotiation?


Should we have it?

I think we absolutely should have it. I think that in terms of the battlefield healer facet of our profession that it makes sense that a combat medic would be skilled at getting to our patients quickly. In RL the ability to pick your way across terrain with great agility to reach and stablilize your man is critical. I think that it makes sense in the context of our roles within the game in that CMs are often coupled with other professions where the addition of that terrain negotiation is a great benefit.

Should we have less of it?

Absolutely not. Scouts should have equal amount, Rangers more than double the amount, but we should absolutely not be nerfed in this way. Its not like we dont get enough taken away already.


Should it be removed?

Absolutely not. Scouts should have equal amount, Rangers more than double the amount, but we should absolutely not be nerfed in this way. Its not like we dont get enough taken away already.


Is it useful to you? If so, how?

As a CM rifleman I am a ranged profession who plays at the maximum distance I can and kite aggroing mobs. The terrain negotiation is an immense benefit to me, and since I have little to no melee defense removing the ability would be devestating to me.








I have to agree 100% with what this guy said.


Now to the othersthat talk about offending scouts and rangers. Take in mind that for a scout to get this they have master 1 tree which literally takes 1 hour. On the other hand, CM's have to master and entire profession (medic) then one tree of marksman and THEN and only then can they start mastering the tree with TN which if I remember right was all medical crafting.


Many CM's take this for granted while doctors lust after even though they have no right to do so. This is one of the few skills we have that says "you belong on the battlefield". The uses of it are tailored for both hurting and healing.


No, this belongs in our itenerary. If they do plan on removing it I'd expect it to be replaced with some form of defense. Surprisingly we dont have anyeven since the days when poisons sucked worse than anything a voritor could throw and yavin_fiber was only for tailors.

Message Edited by Brainplay on 12-07-2004 04:26 AM





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

EseellKalnim
Tue Dec 07, 2004 8:44 am
#16

I use my terrain negotiation all the time, and MANY times it's been the difference between life and death for my comrades. In large-scale battles sometimes even a 40m+ range isn't enough to get every last person healed. We need all the help we can get in reaching those patients who need mind healing (the annoying ones who don't listen when you say "DON'T MAKE ME CHASE YOU"). It's just as important to be there before they get incapacitated as to be able to drag them afterward, sometimes it's already too late at that point.

As to removing it from us, I think asking us to invest even more skill points in skills such as scout to receive something we already had would be a bit much. Many of us are masters of the combat medic profession as well as another combat profession. We don't have the skill points to get novice scout, let alone the exploration tree. When I dropped scout nearly a year ago to finish my template I was extremely relieved to see that I wouldn't have to sacrifice my terrain negotiation to do so.



Col. Eseell Kalnim
Officer, Elite Marine Corps
Riflefish, Dedicated Medic
"If my mind isn't blackbarred, I'm not doing my job"
santachristo
Tue Dec 07, 2004 9:04 am
#17



Brainplay wrote:


Shakaru wrote:


vortexala wrote:
Time for a new discussion topic. This time I'd like to discuss Terrain Negotiation.
When we first received it, it wasn't something most CMs were clamoring for. We wanted fixes(like getting the ARC to actually load) but were given Terrain Negotiation to aid us in getting around the battlefield. (that is exactly right! Thats why we have it, thats why we should keep it)
Some people feel that Terrain Negotiation is something that we should never have been given and that we don't deserve it. Some feel that, since we spend so many points on a profession which is mainly a support role, that we deserve the TN we have.
We spend as many pts for this profession as any other, more than the vast majority. We have been hit with as many nerfs as any profession, almost all of our carfting capabilities were given to docs instead. We absolutely deserve this.
So what say you? What do you think about CMs having Terrain Negotiation?
Should we have it?
I think we absolutely should have it. I think that in terms of the battlefield healer facet of our profession that it makes sense that a combat medic would be skilled at getting to our patients quickly. In RL the ability to pick your way across terrain with great agility to reach and stablilize your man is critical. I think that it makes sense in the context of our roles within the game in that CMs are often coupled with other professions where the addition of that terrain negotiation is a great benefit.
Should we have less of it?
Absolutely not. Scouts should have equal amount, Rangers more than double the amount, but we should absolutely not be nerfed in this way. Its not like we dont get enough taken away already.
Should it be removed?
Absolutely not. Scouts should have equal amount, Rangers more than double the amount, but we should absolutely not be nerfed in this way. Its not like we dont get enough taken away already.
Is it useful to you? If so, how?
As a CM rifleman I am a ranged profession who plays at the maximum distance I can and kite aggroing mobs. The terrain negotiation is an immense benefit to me, and since I have little to no melee defense removing the ability would be devestating to me.



I have to agree 100% with what this guy said.

Now to the others that talk about offending scouts and rangers. Take in mind that for a scout to get this they have master 1 tree which literally takes 1 hour. On the other hand, CM's have to master and entire profession (medic) then one tree of marksman and THEN and only then can they start mastering the tree with TN which if I remember right was all medical crafting.

Many CM's take this for granted while doctors lust after even though they have no right to do so. This is one of the few skills we have that says "you belong on the battlefield". The uses of it are tailored for both hurting and healing.

No, this belongs in our itenerary. If they do plan on removing it I'd expect it to be replaced with some form of defense. Surprisingly we dont have any even since the days when poisons sucked worse than anything a voritor could throw and yavin_fiber was only for tailors.

Message Edited by Brainplay on 12-07-2004 04:26 AM






so basicly you are saying:
we should have it,
a)because we need so many skillpoints for our profession (because we are nerved very hard, and because you have no decent poisen)
b) because we have it, and those rangers should learn combat medic if they want more TN.

maybe you should rethink the way you are argumenting in favor of that skill.
we should have skills because it is realistic to have them, and in order to balance it out with other professions.
it is not realistic to run as fast as a scout, or ranger. of course we should be faster than others, but not as fast as them. it would be more realistic to give us other defenses.
(and btw, if you cant outdammage the poisen of the voritor, you should search another profession, and not make the combat medic stronger until you can compete with a voritor)



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Daveangle
Tue Dec 07, 2004 11:30 am
#18



Should we have it?

Yes it is very nice to have it especially if you need to heal someone on Dathomire where it is extremly hilly

Should we have less of it?

No the rate of 55 I think we have at master is more that enough

Should it be removed?

No

Is it useful to you? If so, how?

When i go out with the crew PVP etc it is nice to walk to someone and help them out quicker than a normal player could do it
-East
Tue Dec 07, 2004 7:57 pm
#19

I agree with both of you. . . . . Take away TN?? You got to be kidding me. . . If MCM took 3 less sp id understand ., But not being able to master a melle profession you got to be able to move when your fighing someone who can cure themselves. We dont have the defenses we need. I say keep TN and give




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Jagii
Wed Dec 08, 2004 1:07 am
#20

I feel that terrain negotiation fits in with the role of the class. I can understand the argument about intrusion into the scout/ranger field, and I wouldn't think it would be in bad taste to lower the combat medic's terrain negotiation.


= Andrew

Chilastra.Palacek



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
Shakaru
Wed Dec 08, 2004 3:55 am
#21






santachristo wrote:





Brainplay wrote:






Shakaru wrote:





vortexala wrote:

Time for a new discussion topic. This time I'd like to discuss Terrain Negotiation.


When we first received it, it wasn't something most CMs were clamoring for. We wanted fixes(like getting the ARC to actually load) but were given Terrain Negotiation to aid us in getting around the battlefield. (that is exactly right! Thats why we have it, thats why we should keep it)


Some people feel that Terrain Negotiation is something that we should never have been given and that we don't deserve it. Some feel that, since we spend so many points on a profession which is mainly a support role, that we deserve the TN we have.

We spend as many pts for this profession as any other, more than the vast majority. We have been hit with as many nerfs as any profession, almost all of our carfting capabilities were given to docs instead. We absolutely deserve this.


So what say you? What do you think about CMs having Terrain Negotiation?


Should we have it?

I think we absolutely should have it. I think that in terms of the battlefield healer facet of our profession that it makes sense that a combat medic would be skilled at getting to our patients quickly. In RL the ability to pick your way across terrain with great agility to reach and stablilize your man is critical. I think that it makes sense in the context of our roles within the game in that CMs are often coupled with other professions where the addition of that terrain negotiation is a great benefit.

Should we have less of it?

Absolutely not. Scouts should have equal amount, Rangers more than double the amount, but we should absolutely not be nerfed in this way. Its not like we dont get enough taken away already.


Should it be removed?

Absolutely not. Scouts should have equal amount, Rangers more than double the amount, but we should absolutely not be nerfed in this way. Its not like we dont get enough taken away already.


Is it useful to you? If so, how?

As a CM rifleman I am a ranged profession who plays at the maximum distance I can and kite aggroing mobs. The terrain negotiation is an immense benefit to me, and since I have little to no melee defense removing the ability would be devestating to me.








I have to agree 100% with what this guy said.


Now to the others that talk about offending scouts and rangers. Take in mind that for a scout to get this they have master 1 tree which literally takes 1 hour. On the other hand, CM's have to master and entire profession (medic) then one tree of marksman and THEN and only then can they start mastering the tree with TN which if I remember right was all medical crafting.


Many CM's take this for granted while doctors lust after even though they have no right to do so. This is one of the few skills we have that says "you belong on the battlefield". The uses of it are tailored for both hurting and healing.


No, this belongs in our itenerary. If they do plan on removing it I'd expect it to be replaced with some form of defense. Surprisingly we dont have any even since the days when poisons sucked worse than anything a voritor could throw and yavin_fiber was only for tailors.


Message Edited by Brainplay on 12-07-2004 04:26 AM







so basicly you are saying:
we should have it,
a)because we need so many skillpoints for our profession (because we are nerved very hard, and because you have no decent poisen)
b) because we have it, and those rangers should learn combat medic if they want more TN.

maybe you should rethink the way you are argumenting ?in favor of that skill.
we should have skills because it is realistic to have them, and in order to balance it out with other professions.
it is not realistic to run as fast as a scout, or ranger. of course we should be faster than others, but not as fast as them. (see below) it would be more realistic to give us other defenses.
(and btw, if you cant outdammage the poisen of the voritor, you should search another profession, and not make the combat medic stronger until you can compete with a voritor)




"Absolutely not. Scouts should have equal amount, Rangers more than double the amount, but we should absolutely not be nerfed in this way. Its not like we dont get enough taken away already."





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somerandomuser
Wed Dec 08, 2004 4:53 am
#22


vortexala wrote:
Time for a new discussion topic. This time I'd like to discuss Terrain Negotiation.
When we first received it, it wasn't something most CMs were clamoring for. We wanted fixes(like getting the ARC to actually load) but were given Terrain Negotiation to aid us in getting around the battlefield.
Some people feel that Terrain Negotiation is something that we should never have been given and that we don't deserve it. Some feel that, since we spend so many points on a profession which is mainly a support role, that we deserve the TN we have.
So what say you? What do you think about CMs having Terrain Negotiation?
Should we have it?
Should we have less of it?
Should it be removed?
Is it useful to you? If so, how?
Previous Discussion Topics:





yes..
no..
no..
it lets me keep up with all the loonies who like to run off while i'm stuck rooted on the last toss..
it also lets me catch those (#*$& wonderdogs (huurtons) who like to teleport away from me

edit-.. bah can't read thru html from quote.. just fixed a no that was a yes..

Message Edited by somerandomuser on 12-08-2004 03:55 AM




The primary weakness of a troll is supposed to be fire..
So why the hell are they always getting themselves into flame wars??

vortexala
Wed Dec 08, 2004 9:11 am
#23






deadpuppy wrote:

Seeing as how i rarely see anyone complaining about how fast i run up hills, I am not sure why this is evenbeing brought up. It does make me wonder if the nerf bat is gonna come out again with the combat revamp.





I brought this up because I was tired of hearing from others about how we have TN when we shouldn't, since it's a Scout/Ranger skill andis seen by some as infringing upon those professions.


It is not a prelude to a TN Nerf, simply a way to gather feedback from our community as to their feelings about TN and why or why notwe should keep it.


Basically, just trying to get some ammo just in case something does come up





~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Brainplay
Wed Dec 08, 2004 9:45 am
#24






santachristo wrote:
so basicly you are saying:
we should have it, Correct
a)because we need so many skillpoints for our profession Yes, this is correct. Point cost should have a factor in skills attributed for any profession IMO (because we are nerved very hard i'll guess you mean "nerfed" hard. And no, I never mentioned that or madereference to any nerf.and because you have no decent poisen Hahahahahaha, wait I'll respond to that../giggle...hahahahahahaha. Ok I have no clue where you got that one from)
b) because we have it, and those rangers should learn combat medic if they want more TN. Wait, is it possible for rangers to have more? At master scout is there any difference between running on flat ground and running up a dathomir wall? Aren't we the one who are supposed to have the legs strong enough to pull fully armored people to safety? The reasons CM has TN is just as justifiable as the reasons scouts and rangers have it.

maybe you should rethink the way you are argumenting in favor of that skill. Actually your debate skills are rather sloppy. If you're going to try and put a decent spin on something somebody says its best to use exactly what they said as your basis.
we should have skills because it is realistic to have them, and in order to balance it out with other professions.
it is not realistic to run as fast as a scout, or ranger. of course we should be faster than others, but not as fast as them. it would be more realistic to give us other defenses. You haven't argued why scouts and rangers should have this skill alone. Then again you can even spin it to say that scouts don't deserve any TN and it should by the domain of rangers only. I agree though on the defenses.
(and btw, if you cant outdammage the poisen of the voritor, you should search another profession, and not make the combat medic stronger until you can compete with a voritor) Ok I see where you got this from. Actually if you do a little history on CM you'll find our poisons at one time really really sucked. Some of the one year vet's can testify to that. I was using that as a time frame dude. Please fully read my future posts,...with an english dictionary if necessary




In a nutshell: I have yet to hear any decent arguement as to why CM's should NOT have Terrain Negociation as part of their skill list. Various skills are multi-shared by different professions and this is no different.


You can even argue the fact that in order to get this skill you must spend a large amount of skillpoints where as with scout you blow only a minor novice and one tree. A minor cost for a minor profession but a major cost for a double hybrid profession. The efforts equals the reward for CM's.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

deadpuppy
Wed Dec 08, 2004 1:51 pm
#25

Seeing as how i rarely see anyone complaining about how fast i run up hills, I am not sure why this is evenbeing brought up. It does make me wonder if the nerf bat is gonna come out again with the combat revamp.

If you are asking do i rely on TN then the answer is yes absolutely. If someone is in need of a mind heal, i have to get there fast, and cant be tripping over my own feet. But if its either this or something else then l think we would better be able to answer the question if you told us what the other possibilities are.

deadpuppy
Wed Dec 08, 2004 6:29 pm
#26

Thanks for easing my fears. I get nervous every time someone starts discussing one of my perks. Im MCM, MasterPistoleer and ifpeople arent complaining about my dots, it's thatIhave too much defense. I wish it didnt take all but 4 skillpoints to master, but it is an effective combination for a support player. I am mostly stacked defense to stay on my feet cuz everyone is throwing their sabres at me.

Something else to think about, if you take away TN your gonna severly curtail burst run in anything other than urban fighting,

CM offense consists of dots. period. So our defense is being able to get to your allies, or leave the area quickly.
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