Combat Medic Archive
Thread: Player Payment Interface proposal
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NJ62
Tue Nov 30, 2004 3:33 pm
#27
The problem is always getting providers in touch with clients. Being a doc on the go is more fun, because the medical centers are boring. But that's because people don't seek out docs in medical centers. And people don't seek out docs in medical centers because docs aren't there, because nobody is there. Rinse repeat. Medical centers used to be social *like* cantinas, what happened?
Believe it or not, people are having trouble getting wounds healed. They have no trouble finding buffs, but I've had a lot of people who were astonished that I was willing to do some wound healing.
Believe it or not, people are having trouble getting wounds healed. They have no trouble finding buffs, but I've had a lot of people who were astonished that I was willing to do some wound healing.
TheRockStar
Tue Nov 30, 2004 4:45 pm
#28
Going a little off-topic I'd be interested in some sort of upgrade to the search interfaces - /find and player search, but more in paricular, the lists on theCTRL-V - much as a doctor can register themselves on the planetary map, perhaps an interface menu that shows how populated a medcentre is would be useful? This is straight off the top of my head so I'll think of a useful gain for this...
pircio
Wed Dec 01, 2004 1:38 am
#29
before i flame all over this idea i thought it best to point a few things out first
I HATE WOUNDS, I hate those black bars, on myself or anyone else. if i'm walking around other characters, and i click on them to see their HAM bars, and i see black on the end... my droid comes out. if they're rebel i'll heal, for free, without asking. causeno one WANTSwounds. if they're imperial I'll ask them real quick, i charge 10 credits per wound, yes i have received over 10k credits from wound healing from an imperial before.
that being said,i don't like your proposal, sorry. here's why...
1)....i don't want to sit in a medcenter waiting forpatients, when all the action is in the cantina or around the starport.if i want to sit and wait for patients, i'll sit and buff people in c'net, which i barely do anymore. it's boring, it has nothing to do with roleplaying. yes iknow its a med center and that's where i'm supposed to be as a doctor, but i'd be stuck inside getting "thanks doc" and "howare ya" and "you buffing?" at least in a cantina there'speople dancing, music that can be pretty good at least for awhile, active conversation, and a nice place to meet people.
2) you're making medics sit and stay where they are, we need encouragement of active medics and docs on the battlefield. if you're going to list them as an "on call" doc, they should be on call for runnig missions or grouping. their should be an agreement for the duration and total wounds/HAM healed during the duration of the group or mission similar to what you proposed, that group members have to agree on before they are able to receive medic services.
example. i am a doc, i go list as "on call." a group of players needs a doc to go with them, finds me, and asks if i wantto go to, let's say, DWB. i say OK and already have my per point healed or per wound healed prices set upon my character somehowplus my initial recruiting cost, i then get invited to the group. now i have a command that i can send as a doctor like /offerservices, and on everyone else in the groups screen it says
"hexen - (level of medic/doc), is offering to be a healer (or whatever) for you:
his prices:
10 credits per wound healed
1 credit per point of HAM healed
"
do you accept?
yes/no
yes - doc/medic gets money as administered until the group is disbanded
no - players have the option to right click on the character's name and select 'Hire Medic/Doctor' and it redisplays the dialog
for the doctor.... they get a flag or notification on the group list whether or not they have selected to pay for your services. they then have a setting someone that they can change
1: deny non-confirmed group players healing (if for some reason i accidentailly choose the wrong target for healing it just gives me some "you cannot heal this player because they chose not to receive your services"
2: allow non-confirmed group players healing (in case of getting demolished and you want to heal anyone just to stay alive)
don't get me wrong, the idea is decent, constructed well and thought out, but we need to encourage community for establshed medics and docs, and knowledge for new ones. a think a "medic mission terminal" would be better off for new players, because they can go learn what it's like to be a medic in the field.
and as an off-topic note, wound C's and D's are nearly useless
let me know what ya think
jassi007
Wed Dec 01, 2004 8:12 am
#30
M.NerfSlayer, stupid question but have you ever petitioned the devs to reverse the med center and droid bonuses? So the med center gives the 1.1x multiplier and the droid gives 1.0? Seems to me that the droid should be less effective (I think of it like a M.A.S.H. unit), than a fully stocked hospital.
Jagii
Wed Dec 01, 2004 10:03 am
#31
I personally don't think it's a great idea, but at least it attacks the problem from a different angle:
Perhaps patients can (note the use of "can" instead of "must") use a terminal to "pre-pay" for healing? Say a guy comes in with 500 wounds and 500 damage. The healing rate for the hospital he's visiting is 0.5 credits/pool point and 2 credits/wound. So if he wanted pay to be fully healed in the medical center, he'd have had to save up at least 1250 credits in his medical account prior to entering the medical center for healing, and the money would be distributed accordingly among the registered medics who heal him.
I am aware that this system has obvious flaws, but it does solve the problem of "who should I tip?"
= Andrew
Chilastra.Palacek
Perhaps patients can (note the use of "can" instead of "must") use a terminal to "pre-pay" for healing? Say a guy comes in with 500 wounds and 500 damage. The healing rate for the hospital he's visiting is 0.5 credits/pool point and 2 credits/wound. So if he wanted pay to be fully healed in the medical center, he'd have had to save up at least 1250 credits in his medical account prior to entering the medical center for healing, and the money would be distributed accordingly among the registered medics who heal him.
I am aware that this system has obvious flaws, but it does solve the problem of "who should I tip?"
= Andrew
Chilastra.Palacek
Message Edited by Jagii on 12-01-2004 09:04 AM
TheRockStar
Wed Dec 01, 2004 6:21 pm
#32
jassi007 wrote:
M.NerfSlayer, stupid question but have you ever petitioned the devs to reverse the med center and droid bonuses? So the med center gives the 1.1x multiplier and the droid gives 1.0? Seems to me that the droid should be less effective (I think of it like a M.A.S.H. unit), than a fully stocked hospital.
You'd think that this would go a long way to populating medcentres (and reducing the amount of people spamming outside star ports!)
MasterNerfSlayer
Thu Dec 02, 2004 5:55 pm
#33
UTech wrote:
TheRockStar wrote:
jassi007 wrote:
M.NerfSlayer, stupid question but have you ever petitioned the devs to reverse the med center and droid bonuses? So the med center gives the 1.1x multiplier and the droid gives 1.0? Seems to me that the droid should be less effective (I think of it like a M.A.S.H. unit), than a fully stocked hospital.
You'd think that this would go a long way to populating medcentres (and reducing the amount of people spamming outside star ports!)
Yeah but it wouldhave the undesired effect of crowding out the people who need healing because oflong bufflines in the medcentre. It would be confusing separating the two.
It would be better than seeing all medical skills being performed outside of med centers though.
The question has been asked before many times, and I just asked again as well, to be sure to be sure. Don't expect any miracles... or even a response though.
UTech
Fri Dec 03, 2004 1:22 am
#34
TheRockStar wrote:
jassi007 wrote:
M.NerfSlayer, stupid question but have you ever petitioned the devs to reverse the med center and droid bonuses? So the med center gives the 1.1x multiplier and the droid gives 1.0? Seems to me that the droid should be less effective (I think of it like a M.A.S.H. unit), than a fully stocked hospital.
You'd think that this would go a long way to populating medcentres (and reducing the amount of people spamming outside star ports!)
Yeah but it wouldhave the undesired effect of crowding out the people who need healing because oflong bufflines in the medcentre. It would be confusing separating the two.
TheRockStar
Fri Dec 03, 2004 5:32 am
#35
MasterNerfSlayer wrote:
UTech wrote:
TheRockStar wrote:
jassi007 wrote:
M.NerfSlayer, stupid question but have you ever petitioned the devs to reverse the med center and droid bonuses? So the med center gives the 1.1x multiplier and the droid gives 1.0? Seems to me that the droid should be less effective (I think of it like a M.A.S.H. unit), than a fully stocked hospital.
You'd think that this would go a long way to populating medcentres (and reducing the amount of people spamming outside star ports!)
Yeah but it wouldhave the undesired effect of crowding out the people who need healing because oflong bufflines in the medcentre. It would be confusing separating the two.
It would be better than seeing all medical skills being performed outside of med centers though.
The question has been asked before many times, and I just asked again as well, to be sure to be sure. Don't expect any miracles... or even a response though.
People would find space - larger npc medical centres e.g. Coronet have large rooms and two floors - would be good to see player medical centres being used for more than just storage too!
Message Edited by TheRockStar on 12-03-2004 12:32 PM
Jagii
Mon Jan 24, 2005 8:05 pm
#36
I was just thinking about this problem the other night. Here's another idea I thought I should throw in, if it hasn't been discussed already.
How about having some kind of cover charge for entering the medical center, and the money gets distributed to the medics working inside? Lots of potential for abuse here, obviously, but at least all of the working medics would get SOMETHING.
The system would have to be able to determine which medics are actually there and healing, and which ones are just hanging around (AFK or not) just for the money. Until the new HAM system is implemented, payment should only be granted to those who heal wounds, just to filter out the tumblers and pet trickers and whatnot.
And then there's the problem of poor, new characters who don't have enough money to enter. Perhaps all characters that have 210+ free skill points (or some other reasonable number) get free admittance?
I don't know how feasible this idea is, but I just want to put it out there.
= Andrew
Chilastra.Palacek
How about having some kind of cover charge for entering the medical center, and the money gets distributed to the medics working inside? Lots of potential for abuse here, obviously, but at least all of the working medics would get SOMETHING.
The system would have to be able to determine which medics are actually there and healing, and which ones are just hanging around (AFK or not) just for the money. Until the new HAM system is implemented, payment should only be granted to those who heal wounds, just to filter out the tumblers and pet trickers and whatnot.
And then there's the problem of poor, new characters who don't have enough money to enter. Perhaps all characters that have 210+ free skill points (or some other reasonable number) get free admittance?
I don't know how feasible this idea is, but I just want to put it out there.
= Andrew
Chilastra.Palacek
Travin64068
Tue Jan 25, 2005 4:23 am
#37
I personally feel that the best way for Medics to make money in the game is to start to pressure SoE to place Medic Mission terminals. Even missions like the starting medic missions given by the green helper droids
- Travin
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