Combat Medic Archive
Thread: % of action/mind ussage for heals....are these how they should be?
n44bMaster wrote:
Nathanielstarr wrote:
As long as it's even its a good thing. It will make you have to use heals more wisely and fights will not be quite as long.
I'm more concerned about what they are doing to pistoleers in pve.
What about pré cu saber ??after cu saber make me max damage 600 (i am full ranged template +CM 4000)
beforecu saber make me around 1000dmg, so I need to heal me well, with this change(not necessary update, theres hundreds of bugs to resolve first), I would be able to heal me 3 times, then out of mind ???? so combats would be as pathetic than before CU ?? 3seconds of combat then cloning ? Is it a new change pushed by Jedis Whiners that cant hold their template ?? please galaxies starts to be empties, so dont give a new reason to people to cancel .....
Well Im hoping that these jedi won't be able to spam their attacks as much if their healing is taking their action up to. If they can then yeah we'll die, but that's how Jedi view it. We shouldnt be able to beat them ever.
n44bMaster wrote:
Nathanielstarr wrote:
As long as it's even its a good thing. It will make you have to use heals more wisely and fights will not be quite as long.I'm more concerned about what they are doing to pistoleers in pve.
What about pré cu saber ??after cu saber make me max damage 600 (i am full ranged template +CM 4000)beforecu saber make me around 1000dmg, so I need to heal me well, with this change(not necessary update, theres hundreds of bugs to resolve first), I would be able to heal me 3 times, then out of mind ???? so combats would be as pathetic than before CU ?? 3seconds of combat then cloning ? Is it a new change pushed by Jedis Whiners that cant hold their template ?? please galaxies starts to be empties, so dont give a new reason to people to cancel .....
Please tell me you wrote that with the intention of very poor english. Please tell me that please, cause I am pissing myself laughing and need to know that I am not being cruel by doing so.
Befopap wrote:
It makes me sick that whiny Jedi can screw over yet another great profession I have chosen. I posted about it on the Jedi forums earlier today (my first post ever on that forum) and it was promptly deleted. It seems that after moaning about BH being overpowered, they are still whining about other profs, which by themselves have absolutely nothing to do with Jedi. The Smuggler and Pistoleer roots, Ranger's tracking, melee's defenses. Jedi's b!tching ruined several of the profs I have tried already, now I guess they will do it to CM too. Non-jedi try a number of combos to be able to contend in PvP and PvE, yet 90% of Jedi are MDef or a cloakganker. But hey, I guess paying $500-1000 for your Jedi gives you a right to complain cause you don't know how to play it, right?
1. Added a slight action cost to all jedi abilities that previously had none.
2. Action costs added to all healing.
Did it occur to you that maybe the devs have come to the conclussion that "healing" is the new "Defense Stacker", and are trying to rein it in before we all become solo gods again?
Quite blaming players for this stuff when clearly it was the devs decision to add and increase action costs to all professions, including jedi.
Buku
Naritus
Befopap wrote:
It seems that after moaning about BH being overpowered, they are still whining about other profs, which by themselves have absolutely nothing to do with Jedi. The Smuggler and Pistoleer roots, Ranger's tracking, melee's defenses. Jedi's b!tching ruined several of the profs I have tried already, now I guess they will do it to CM too.
Whining? You call that whining? Wait until the SL revamp goes live, then you'll see jedi whining after they are hit with a volley of attacks by a full group while being lit up with Called Shot by a human MSL
Message Edited by Iasha on 10-11-2005 02:32 AM
BadgerSmaker wrote:
Oh, did I mention that along with increasing the action costs on our heals and debuffs, they are removingall mind costs from Jedi heals?
This is all on TC-Prime at the moment and will probably go live unless someone can come up with a constructive arguement against it.
I'm not sure what to say at the moment and all my time was taking up killing the crowd control nerf. Any suggestions?
The MIND bar is the govenor to healing and helps to keep it in check. Unlimited heals aren't kewl and therefore the high MIND cost was justified. Jedi use heals the same as everyone else but are more in line with Doctor than CM for their heals as they depend on a single large heal and a heal over time. Their advantage lays in the heal over time which heals more than any of ours even with enhancers, is cost efficient in a MIND vs heal ratio, and costs little force power as well.
Jedi wins or losses vs a CM are rarely based on force but rather who runs out of MIND faster. This of course is also based on a damage done vs. healing damage taken ratio. Jedi are at a disadvantage not because of the weapon speed bug, not because of resource for LS shortages, not because of debuffs, but because good pearls and crystals are extremely hard to come by now. By removing the MIND cost they are given a MUCH larger advantage than strictly 1.5x a normal template.
By having large action costs and large mind costs the chances of beating any team with a single Jedi is minimal. It would actually make more sense to use the Jedi as the main group healer than a CM or a Doctor as their defenses and healing abilities alone would make them superior support templates. Not by 1.5x but by 3x the ability.
Solutions:
1. Leave the MIND cost but make it slightly lower (1-2% less) as this would help Jedi keep a 1.5x advantage without overdoing it.
2. Remove MIND cost but divert healing abilities throughout the Jedi healer trees. Most of the healing controversy is that CM/Doc/Jedi require so few points to almost maximize their healing abilities. Literally 1 tree is all that is needed. Make this not possible by spreading abilities throughout all trees (Doc and CM as well, would make Master finally worthwhile).
3. Leave Action and MIND costs but decrease force cost on heals.
My personal favorite would be 2 as being a MCM is hardly different than being a 4/0/0/4. The same can be said about Doctor. Jedi of course completely ignore everything but 4/0/0/0 healer as they regard those abilities as useless compared to Master Defender, Enhancer, and Lightsaber. Its time to make wannabe healers pony up.
Skillpoint costs back in the old day kept the number of healers down very low. Now "dabblers" have taken the place of a dedicated healer.
A MBH/MCM should not be any real threat to a full template Jedi even post-CU. Being a Jedi gives a player an advantage but if the player doesn't have the skill to use that advantagethey will always lose.
Brainplay wrote:
My personal favorite would be 2 as being a MCM is hardly different than being a 4/0/0/4. The same can be said about Doctor. Jedi of course completely ignore everything but 4/0/0/0 healer as they regard those abilities as useless compared to Master Defender, Enhancer, and Lightsaber. Its time to make wannabe healers pony up.
Skillpoint costs back in the old day kept the number of healers down very low. Now "dabblers" have taken the place of a dedicated healer.
BadgerSmaker wrote:
That's probably not going to happen, too much work involved, what we need to do is suggest tweaks, like you did in suggestions 1 and 3.
Message Edited by Brainplay on 10-11-2005 09:15 AM
MolemanMole wrote:
Sorry i might of jumped the gun a little on this. Just makes me mad they mess with stuff after people get used to it. Id say let jedi have theirs pearls, and crystals. and let us have our stuff.
Appreciate your hard work guys!
What you need to go is what Brainplay did, come up with constructive reasons why this is a poor decision.
When you all have enough ammo to throw at the issue, Psionic can go slap a dev with it. ![]()