Combat Medic Archive

Thread: % of action/mind ussage for heals....are these how they should be?

Nathanielstarr
Sun Oct 09, 2005 1:37 pm
#27






n44bMaster wrote:






Nathanielstarr wrote:

As long as it's even its a good thing. It will make you have to use heals more wisely and fights will not be quite as long.


I'm more concerned about what they are doing to pistoleers in pve.





What about pré cu saber ??after cu saber make me max damage 600 (i am full ranged template +CM 4000)

beforecu saber make me around 1000dmg, so I need to heal me well, with this change(not necessary update, theres hundreds of bugs to resolve first), I would be able to heal me 3 times, then out of mind ???? so combats would be as pathetic than before CU ?? 3seconds of combat then cloning ? Is it a new change pushed by Jedis Whiners that cant hold their template ?? please galaxies starts to be empties, so dont give a new reason to people to cancel .....






Well Im hoping that these jedi won't be able to spam their attacks as much if their healing is taking their action up to. If they can then yeah we'll die, but that's how Jedi view it. We shouldnt be able to beat them ever.
Hordakka
Mon Oct 10, 2005 7:50 pm
#28



n44bMaster wrote:


Nathanielstarr wrote:
As long as it's even its a good thing. It will make you have to use heals more wisely and fights will not be quite as long.
I'm more concerned about what they are doing to pistoleers in pve.



What about pré cu saber ??after cu saber make me max damage 600 (i am full ranged template +CM 4000)
beforecu saber make me around 1000dmg, so I need to heal me well, with this change(not necessary update, theres hundreds of bugs to resolve first), I would be able to heal me 3 times, then out of mind ???? so combats would be as pathetic than before CU ?? 3seconds of combat then cloning ? Is it a new change pushed by Jedis Whiners that cant hold their template ?? please galaxies starts to be empties, so dont give a new reason to people to cancel .....





Please tell me you wrote that with the intention of very poor english. Please tell me that please, cause I am pissing myself laughing and need to know that I am not being cruel by doing so.



Hordakka Synn
BukuJohnson
Mon Oct 10, 2005 9:11 pm
#29



Befopap wrote:
It makes me sick that whiny Jedi can screw over yet another great profession I have chosen. I posted about it on the Jedi forums earlier today (my first post ever on that forum) and it was promptly deleted. It seems that after moaning about BH being overpowered, they are still whining about other profs, which by themselves have absolutely nothing to do with Jedi. The Smuggler and Pistoleer roots, Ranger's tracking, melee's defenses. Jedi's b!tching ruined several of the profs I have tried already, now I guess they will do it to CM too. Non-jedi try a number of combos to be able to contend in PvP and PvE, yet 90% of Jedi are MDef or a cloakganker. But hey, I guess paying $500-1000 for your Jedi gives you a right to complain cause you don't know how to play it, right?





1. Added a slight action cost to all jedi abilities that previously had none.

2. Action costs added to all healing.




Did it occur to you that maybe the devs have come to the conclussion that "healing" is the new "Defense Stacker", and are trying to rein it in before we all become solo gods again?

Quite blaming players for this stuff when clearly it was the devs decision to add and increase action costs to all professions, including jedi.


Buku
Naritus
stabNgrab
Mon Oct 10, 2005 11:44 pm
#30



Yea, it looks like SoE is trying to slow down this game even more


So now we have a soo called Combat Upgrade where they dumb-down all the crafting professions.


Chef,AS,WS all suck as far as i'm concerned. Much love to those who can put up with it.


Now doc/cm are being dumb-downed to slow the game down even more.


Whats left to play...


mah jeedai...blah its over-rated.



__S__T__A__B__N__G__R__A__B__
M a s t e r Of A l l T h i n g s N O T H I N G
-SPARTAN ORDER - Sparta, Corellia: 468, -5660 = Specializing In OLD Resources-
-"For evil to triumph, all that is necessary is for good men to do nothing."-EB-
Owet
Tue Oct 11, 2005 1:27 am
#31



Befopap wrote:
It seems that after moaning about BH being overpowered, they are still whining about other profs, which by themselves have absolutely nothing to do with Jedi. The Smuggler and Pistoleer roots, Ranger's tracking, melee's defenses. Jedi's b!tching ruined several of the profs I have tried already, now I guess they will do it to CM too.




Whining? You call that whining? Wait until the SL revamp goes live, then you'll see jedi whining after they are hit with a volley of attacks by a full group while being lit up with Called Shot by a human MSL



Lt. Elcith Weiri
Executive Officer

The Crimson Order
Owet Weiri
Master Crafter of Rocket Launchers


BadgerSmaker
Tue Oct 11, 2005 2:07 am
#32

Oh, did I mention that along with increasing the action costs on our heals and debuffs, they are removingall mind costs from Jedi heals?

This is all on TC-Prime at the moment and will probably go live unless someone can come up with a constructive arguement against it.


I'm not sure what to say at the moment and all my time was taking up killing the crowd control nerf. Any suggestions?



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Iasha
Tue Oct 11, 2005 2:27 am
#33

i don't even know why im supprised, you can always expect the spoiled kid to get his sweets when he crys enough.is jedi action use going up instead i hope then? as far as suggestions as i'm feeling beaten and downtrodden as far as SWG goes - (having my lvl 1 crafter killed by the sith 6 times after the old man keeps coming don't help) i suggest campaining for SWG2. perhaps then it can be done right. to me the CU was a step in the right direction, and now they;re just falling backinto old habits that made Pre CU spiral outof control. -nerf this, nerf that, fix one isse, breaktwo others.

Message Edited by Iasha on 10-11-2005 02:32 AM



Artemis-x- ~ -Fihe-
Iasha Vailau ~ Elder Bounty Hunter / Fihe Vailau ~ Elder Armorsmith
Joseh-Stalin ~ Spy / -Fihe- Vailau ~ Structures Trader
Keyser-Sose ~ Engineer / Laoela - Bum
(gggggggggggggggg3cddnnrnhnrnnddc2gggggggggggggggg)
Elder Jedi ~ Pre-CU Armorsmith
~JediKnightOutkasts~

Brainplay
Tue Oct 11, 2005 3:56 am
#34






BadgerSmaker wrote:
Oh, did I mention that along with increasing the action costs on our heals and debuffs, they are removingall mind costs from Jedi heals?

This is all on TC-Prime at the moment and will probably go live unless someone can come up with a constructive arguement against it.


I'm not sure what to say at the moment and all my time was taking up killing the crowd control nerf. Any suggestions?






The MIND bar is the govenor to healing and helps to keep it in check. Unlimited heals aren't kewl and therefore the high MIND cost was justified. Jedi use heals the same as everyone else but are more in line with Doctor than CM for their heals as they depend on a single large heal and a heal over time. Their advantage lays in the heal over time which heals more than any of ours even with enhancers, is cost efficient in a MIND vs heal ratio, and costs little force power as well.


Jedi wins or losses vs a CM are rarely based on force but rather who runs out of MIND faster. This of course is also based on a damage done vs. healing damage taken ratio. Jedi are at a disadvantage not because of the weapon speed bug, not because of resource for LS shortages, not because of debuffs, but because good pearls and crystals are extremely hard to come by now. By removing the MIND cost they are given a MUCH larger advantage than strictly 1.5x a normal template.


By having large action costs and large mind costs the chances of beating any team with a single Jedi is minimal. It would actually make more sense to use the Jedi as the main group healer than a CM or a Doctor as their defenses and healing abilities alone would make them superior support templates. Not by 1.5x but by 3x the ability.


Solutions:


1. Leave the MIND cost but make it slightly lower (1-2% less) as this would help Jedi keep a 1.5x advantage without overdoing it.


2. Remove MIND cost but divert healing abilities throughout the Jedi healer trees. Most of the healing controversy is that CM/Doc/Jedi require so few points to almost maximize their healing abilities. Literally 1 tree is all that is needed. Make this not possible by spreading abilities throughout all trees (Doc and CM as well, would make Master finally worthwhile).


3. Leave Action and MIND costs but decrease force cost on heals.



My personal favorite would be 2 as being a MCM is hardly different than being a 4/0/0/4. The same can be said about Doctor. Jedi of course completely ignore everything but 4/0/0/0 healer as they regard those abilities as useless compared to Master Defender, Enhancer, and Lightsaber. Its time to make wannabe healers pony up.


Skillpoint costs back in the old day kept the number of healers down very low. Now "dabblers" have taken the place of a dedicated healer.


A MBH/MCM should not be any real threat to a full template Jedi even post-CU. Being a Jedi gives a player an advantage but if the player doesn't have the skill to use that advantagethey will always lose.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

BadgerSmaker
Tue Oct 11, 2005 4:12 am
#35








Brainplay wrote:


My personal favorite would be 2 as being a MCM is hardly different than being a 4/0/0/4. The same can be said about Doctor. Jedi of course completely ignore everything but 4/0/0/0 healer as they regard those abilities as useless compared to Master Defender, Enhancer, and Lightsaber. Its time to make wannabe healers pony up.


Skillpoint costs back in the old day kept the number of healers down very low. Now "dabblers" have taken the place of a dedicated healer.






That's probably not going to happen, too much work involved, what we need to do is suggest tweaks, like you did in suggestions 1 and 3.



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Brainplay
Tue Oct 11, 2005 7:11 am
#36






BadgerSmaker wrote:


That's probably not going to happen, too much work involved, what we need to do is suggest tweaks, like you did in suggestions 1 and 3.






Well ya gotta throw in the good stuff along with the sorta good stuff. Yeah it would have required the devs to recode the CM tree but geez, that shouldn't have been THAT hard. Not like they would have to fix enhancers landing correctly


Besides, its not the healing or costs that are killing this profession. Its the ability for DABBLERS to attain almost master level healing skills with sooooo little skillpoint expenditure.


Also, why are we having to bow out to these Jedi reforms all of the time? Why can't they make them gimp like everyone else and let them gain their real power in a FRS?

Message Edited by Brainplay on 10-11-2005 09:15 AM





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

MolemanMole
Tue Oct 11, 2005 8:35 am
#37


Badgersmaker Wrote: ______________________________________________________________________________


Oh, did I mention that along with increasing the action costs on our heals and debuffs, they are removingall mind costs from Jedi heals?

This is all on TC-Prime at the moment and will probably go live unless someone can come up with a constructive arguement against it.


I'm not sure what to say at the moment and all my time was taking up killing the crowd control nerf. Any suggestions?


_________________________________________________________________________________________________


Hey Badger, First of all thanks for your info. You are probably the best guy out here for informing us with the fastest info. What you are saying is scary. If you got some letter or petition to prevent this. Or if you know who to send a nasty letter too, let me know. I WILL DO IT!

This ain't good. So they are taking an axe to our healing professions and then giving them more to their mind to heal. In fact with what you just said healing for them will not effect their mind at all? What is going on here. Do they just take cycles in jacking everybody's template up?. Im a MCM and i win allot of jedi missions since i switched from master carbs but i also lose allot to really skilled players. Also allot of even fights.I think they should leave are templates alone and work on somebody that really needs it like smugglers or or crafting professions. HEAR ME DEVS- LEAVE US ALONE-TAKE A VACATION-GO DO SOMETHING CONSTRUCTIVE!. Next thing we are going to see is TKM is going to be the best template around. I see a different template inmy future. I will take this AXE NERF like a man but I'm contemplating another template now! YOU WILL HAVE TONERF THAT TOO!



MoLEMAN BRICKHoUSE
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ANIL v JACKCRACKERvMCMoLE

Mole Hole! Dantooine, Flurry: 356 -2670 Antarian city


MolemanMole
Tue Oct 11, 2005 8:41 am
#38


Sorry i might of jumped the gun a little on this. Just makes me mad they mess with stuff after people get used to it. Id say let jedi have theirs pearls, and crystals. and let us have our stuff.


Appreciate your hard work guys!



MoLEMAN BRICKHoUSE
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ANIL v JACKCRACKERvMCMoLE

Mole Hole! Dantooine, Flurry: 356 -2670 Antarian city


BadgerSmaker
Tue Oct 11, 2005 9:13 am
#39






MolemanMole wrote:


Sorry i might of jumped the gun a little on this. Just makes me mad they mess with stuff after people get used to it. Id say let jedi have theirs pearls, and crystals. and let us have our stuff.


Appreciate your hard work guys!






What you need to go is what Brainplay did, come up with constructive reasons why this is a poor decision.


When you all have enough ammo to throw at the issue, Psionic can go slap a dev with it.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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