Combat Medic Archive

Thread: Top 10 Questions

novamarine
Tue Jan 27, 2004 7:39 am
#27

1. Why do other crafting classes, because they are based in artisan, get to use survey for 0 point cost while combat medics (which is 25% crafting class) have to spend 15 points for basic survey?


2. Why are all the combat medic resources so rare?


2b. Is it intended they only spawn every couple of months?


2c. Honestly, how do you feel this effects the enjoyment of Combat Medics playing the game? Do you believe they are having fun waiting months for a resource to spawn?


2d. Is there any other class that has to wait months in order to be effective?


3. Since the medic subcomponents are required to make combat medic stims, why can't a combat medic use their 10 experimentation points on them?


4. Doctors can heal, craft the best stims, revive, buff, cure poisons and cure states for less points than combat medics. Combat medics can range heal, craft lower quality stims, poison and disease.


5. Why can't combat medics heal poisons and disease?





EvilMustache
Tue Jan 27, 2004 8:00 am
#28

1. Resource Spawning... why so poor a system (this prob. effects more class then us, I hope, otherwise I'm gonna feel opressed).


2. Why so few Combat Healing abilities for the points? No state effects - no poison disease cures - just an area heal that's is of type C quality. The type Es are very good, but really, who makes them?


3. Are we a Combat Class?


4. If cures or DOT resists to poisons are introduced, will we get Master Level Combat DPS equiv to that of other elite combat professions (see question #3), or will this just bea nurf?


5. Why cana doctor cure poisons and disease with common resources, should they be rare resourcesas those used to make the poisons/diseases? Also, on this line, why are cures global? Shouldn't a cure be specific to the poison / disease?


6. Why not10 experimentation points for stims at MCM (we already know how to create them, not asking for a doctor skill here, how about just improving the skill we have, then maybe we can sell Stim-Bs like doctors and earn a little income (the masses buy stim-Bs).


7. See Number 6.


8. See Number 3.


9. See Number 3.


9. If god is all powerful, can he make a rock so big, that not even he could lift it?Think about it.





- Every Flame is a win for me!
RazorBluewing
Tue Jan 27, 2004 8:29 am
#29

This is not merchant specific, just related and ANNOYING.

Why do items I purchase not just go into my inventory? Why is buying anything a two stage process?
Csin
Tue Jan 27, 2004 8:48 am
#30

Other people have done a far better job of asking these questions, but to reiterate:


Question 1:


Why can we not place groups of identical items, or stacks of items for sale at a per-unit price? Every kind of merchant and/or artisan would enjoy the benefit of more 'play' time and less 'work' time.


Question 2:


When is Merchant going to get a revision?


2a:Is Master Merchant going to be changed to be a worthwhile goal?


2b



Csin Csity
Master Merchant

Prop. of Csin's Bargain Csity -400,-5500
Coronet, Corellia -Bloodfin
Bulk Resources, Weapons, Spice,
Medical Supplies, Droids, Deeds,
Clothing, and More every day.

"To be yourself, in a world that tries, night and day to make you just like everybody else - is to fight the greatest battle there ever is to fight, and never stop fighting." E. E. Cummings.
Tarnak_Archvold
Tue Jan 27, 2004 8:49 am
#31

"Why do items I purchase not just go into my inventory? Why is buying anything a two stage process?"
It is most likely because the vendors and bazaar uses the same system. On the bazaar you can stand on rori and buy an item on yawin 4, in such cases the item could not go directly to your inventory and the 2 step system is needed, so it sends you a email with a WP.
Now that I think about it this is properly why we as merchants get email when we pull a item off sale, or accepts an offer. If in was on the bazaar we would "need" to be told where we could pick it up (well some people would complain that they lost items because they did not know where they was).




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Csin
Tue Jan 27, 2004 8:51 am
#32


Other people have done a far better job of asking these questions, but to reiterate:


Question 1:


Why can we not place groups of identical items, or stacks of items for sale at a per-unit price? Every kind of merchant and/or artisan would enjoy the benefit of more 'play' time and less 'work' time.


Question 2:


When is Merchant going to get a revision?


2a:Is Master Merchant going to be changed to be a worthwhile goal?


2b: Is there going to be a penalty for dropping Mer



Csin Csity
Master Merchant

Prop. of Csin's Bargain Csity -400,-5500
Coronet, Corellia -Bloodfin
Bulk Resources, Weapons, Spice,
Medical Supplies, Droids, Deeds,
Clothing, and More every day.

"To be yourself, in a world that tries, night and day to make you just like everybody else - is to fight the greatest battle there ever is to fight, and never stop fighting." E. E. Cummings.
Gnuut
Tue Jan 27, 2004 11:54 am
#33


1. What is the DEV vision for CM?

2. Why are CM resources so stupid rare and when they do spawn have the worst possible stats?

3. Dizzy, Intimidate, Stun, Blind, Poison and Disease are all effects of being in combatand only Docs can cure those. How are we supposed to be the most efficent medical class in combat when we can't cure the basics?

4. If Docs can cure states, why can't we apply states?

5. Why do Docs get a larger drag range than CMs? A Master CM gets a whole 20.1m to drag whereas a Master Doctor has over a 32m drag range.

6. Other classes get damage mitigation based on the type of damage they do (ranged/melee). Why don't CMs have some sort of mitigation or inherent resists to poison/disease?

7.If the range experimentation is getting nerfed then there has to be some sort of tradeup for damage. A CM that obtains the best possible resources could start with a base range of 38 for example. That power is now wasted for range and should somehow compensate the damage. Is this issue going to be addressed?



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

donnah42
Tue Jan 27, 2004 1:24 pm
#34


  • How long will we have to wait before the issue of keeping merchant skills after dropping merchant abilities is resolved?
  • What sorts of tools are being planned that will help us deal with both our customers and suppliers?
  • Is it possible to make stockroom items relist with both the original price and the original description?
  • Can we get an ability to look inside of packs or other containers on vendors so that we can sell items as a set?
  • Can we get an ability to set discount (or markup) percentages for PA members, city citizens, and factions?
  • How long will it be before we can expect the item categories to all sort correctly? (for example, wookiee clothing would actually show up in the wookiee clothing category)
  • Can the filters be made to sort all of the items listed instead of just the first page?
  • Can NPC vendors be changed so that they no longer rotate when ad barking?
  • Can merchants with high levels of hiring skill be given the ability to completely customize their vendor's look (or have an ID do it for us)?
  • How long will it be before merchant is due for our profession revamp?



Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
PsionicHawk
Tue Jan 27, 2004 2:06 pm
#35


1. What is the Devs vision for CM's?


2. Why dont CM's get a Bio Eng weapon or other secondary weapon?


3. Are resources been investigated? While it's not bad on my server on other servers, from all reports, the spawns are terrible.


4. What is the point of medical forage?


5. Docs are far superior compared to CM's with buffs, rezzes, cures, better heals, better wound heals, and they use 28 less points for all that.Is anythingbeing done to close this gap?


6. Shouldnt CM first aid be more efficient then Doctor First aid? As a battle healer, the ability to apply first aid quick and move on means we should clean up bleeds better then a doctor.


7. Do they have plans to implement Poison/Disease resist items or introduce items that reduce the effectiveness of them?


8. Will the +1HAM on dots ever be removed?


9. If CM's can apply poison and disease, why cant we cure it as well?


10. Is a better system for mind healing being reviewed? As it stands now, CM's rarely use it due to the wounds it causes.




Aslightly edited version of Khragon's list.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Numtini
Tue Jan 27, 2004 3:21 pm
#36

For purposes of fairness to everyone, I think the question that needs to be answered more than anything is whether or not dropping merchant and retaining vendors is an exploit or "working as intended." The same goes for pretty much all the skills. A lot of stuff here are requests phrased as questions, but honestly, this is a question and we need an answer to plan our futures.


I think it's ludicrous to keep vendors after surrendering a skill, but if that's "working as intended" I'll be glad to take back all those skill points.




Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
AudioOrgana
Tue Jan 27, 2004 4:35 pm
#37


  • Why can't vendors be more flexible? (I.E. moved, renamed, etc.) Is it because of technical limitations or potential greifing?

  • If it's techinical, are you working on it? If it's grief-play, have you explored the options of shutting down a vendor if there are no items waiting to be retreived so grief can be eliminated?

  • Along those lines, is it intentional (and correct) that vendors listed on Planetary Maps are listed by how old the vendor is?Is the intention togate Merchants who should be "moving on up" as they progress,instead leaving the same old vendor inthe samesmall house they started with up just to keep their place on the planetary list.

  • Are further modifications going to happen with the retrevial and listing of items, or is it a done deal for the time being? This includes listing multiple items, and streamlining the process.


Audio

Grozurr
Tue Jan 27, 2004 5:05 pm
#38






Gnuut wrote:


1. What is the DEV vision for CM? ********

2. Why are CM resources so stupid rare and when they do spawn have the worst possible stats?********************

3. Dizzy, Intimidate, Stun, Blind, Poison and Disease are all effects of being in combatand only Docs can cure those. How are we supposed to be the most efficent medical class in combat when we can't cure the basics?******

4. If Docs can cure states, why can't we apply states?*******

5. Why do Docs get a larger drag range than CMs? A Master CM gets a whole 20.1m to drag whereas a Master Doctor has over a 32m drag range.

6. Other classes get damage mitigation based on the type of damage they do (ranged/melee). Why don't CMs have some sort of mitigation or inherent resists to poison/disease?

7.If the range experimentation is getting nerfed then there has to be some sort of tradeup for damage. A CM that obtains the best possible resources could start with a base range of 38 for example. That power is now wasted for range and should somehow compensate the damage. Is this issue going to be addressed?





8. Shouldn't we get more experimentation pts on medic subcomponents since they DO go into CM stims?


9. Shouldn't there be a way for a CM to incap/deathblow so that they are not getting picked on in every battle? (eg. in a raid on AH i DBed 1 person, incapped maybe 1 person, and died 10-11 times...)


Grozzer

DSB
DocSavag
Tue Jan 27, 2004 6:15 pm
#39

Ok. From my compliation of the questions I think these are the 10 most asked. (some questions are very simular and I have tried to put them together in those cases in a multipart question that takes care of both questions. There are LOTS of good questions that were only brought up once but to be fair these were the most often asked:


1. Why is it not possible to rename our vendors after they are placed since it is possible to rename someother items in the game (backpacks, structures, etc)


2. Why can't I move my vendor?


3.Was it intended that vendors would stay put and operation after the associated skill was surrendered? If so, was this because no solution could be found at the time for incapping the vendors without item loss. If not, was it intended as being a "placement skill only", purposely being flexible so you can free up skill points after the vendor was placed?


4. Why can't I get the red 3PO vendor to adbark?


5. There are Categories with no items, items in the wrong categories, items with no category. Can we have a complete category review?


6. Why can't we have more control over the look of our vendors or get and Image Designer to change them for us?


7. Why was item hex-color coding removed from crafted items, but kept for houses, backpacks, etc.?


8Why can't we issue discounts for guilds, factions or individual users for our vendors?


9.Why can't we bulk resell or bulk sell a series of items at the same price with the same description? (one click load/ one click "sell at" scheme)


10. Why are vendors lagging so much especially on advanced planets and what is being done about it?


Comments?



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



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