Combat Medic Archive

Thread: CM/Doc ruined in the CU...this needs Fixed

Arcanon
Mon May 02, 2005 10:33 pm
#27

A work around for the faction problem is to target a combatant and use the /drag command, you'll get the pop up window asking if you want to go Combatant.



Arctis: council member of ORDER
Vie'lab: up-and-coming entertainer
Eskie
Tue May 03, 2005 2:00 am
#28



Brainplay wrote:

(...) They also need to give doc/cm's a regen mana spell or special.



You can buy that potion from your local chef



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Jedimd
Thu May 05, 2005 11:45 am
#29

I want my old CM ways back please.



/sigh





- I'll always miss pre-CU but I still have fun.

Rain'Star of Starsider
jediiy2k
Thu May 05, 2005 3:49 pm
#30

The thing that gets me is the experience. Doctors heal wounds and yet get no experience for it. Combat medics get no experience for DOTs or debuffs. The only way to get experience in these two professions is to heal actual damage incurred before the creature is dead. I noticed roaming with a fairly organized group that it was near impossible to keep everyone (mostly myself) alive during the initial raid on a lair. I would become incapped or slain and miss out on the experience. After I was back to my medical duties, the mobs would pop out one at a time and since noone got hurt, I again gained no experience.


We get the 'weapon' xp (medical), but noone of the combat... yet we're a combat profession.


I can usually keep myself alive as a triple master medic, if there's no more than two lvl 80+mobs on me.





Graawly
Master Sessy Furball
Future Craft Master of XLII
- I blindly support SOE... No, not really.
VTmoon
Thu May 05, 2005 7:57 pm
#31

been a CM/Doc for 18 month now, sadly they killed it for me, and seeing the way healing works, I think I might have to drop doc and pick up pistoller or something, they really ruined the char I loved the most...




Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
Brainplay
Sat May 07, 2005 2:47 am
#32






Eskie wrote:





Brainplay wrote:

(...) They also need to give doc/cm's a regen mana spell or special.





You can buy that potion from your local chef



Sadly, the MIND regen is so poor that even with this and ahrisa stacked its still VERY slow.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

JediVulcan
Sun May 08, 2005 7:40 am
#33


bactashot range is about 10 m, same with the Bactajab and spray.


The toss seems to be about 25 meters though.


I don't have a problem with mind regen as a zabrak male.

Message Edited by JediVulcan on 05-08-2005 10:41 AM



Vulcan Okiwa
Combat Medic/Pistoleer Eclipse
Jaydenel
Mon May 09, 2005 12:06 am
#34

the first thing i did once the CU hit was try my ranges...and bacta toss is 35m max. and that's all i tried...cause all i ever did was heal. i had 4440 doc and some pistoleer, but it was rare that i ever picked up my pistol and used it.



IT'S 15 PAST 14 ALREADY MAN!!! it's 75 past as well bro! that clock gives reciepts too!!
-I support ATK people and playstyles.
Page 3 of 3