Combat Medic Archive
Thread: The Death of a Combat Medic, Part I.
Millerti wrote:O give me a break half the things you listed affect 99% of all players too.
One combat medic can change the course of a 30 vs. 30 battle that's just dumb plain and simple.
this is EXACTLY what they can do, i sympethize with combat medics for the fact that they are indeed not very good in duels, or PvE, but in mass PvP combat medics are the cream of the crop, noone can much up an AoE mind poison + disease combo, no way, no how, 169 points, right on, im spending all 250 on my template and im sure that in a mass pvp battle a CM would be more effective then me, ok so now your asking why i dont play one, i dont like the realism involved, i think its ridiculous to put bio and chem warfare in this game, even at a player controlled level, hell why not add player maintained missile silos, ill bomb your whole city
Faslik wrote:
its really a ton of fun when both sides bring combat medics, everyone has disease and poison, and the battle is deterimined by the number of docs, and how fast they can heal disease, isnt it?
Yeah and you know what? That is when the real fun begins as a combat medic and a doctor. Frankly there are few challenges in this game, but getting in a PvP battle where the poisons and diseases are flying like mad becomes one of the best end game experiences I have ever seen. Talk about fun.
I of course have never been in a fight that the side I was on did not have their own combat medic, but I have been in fights where we were losing to a force that was less powerful than we were that had no combat medic.
If people in this game took the time to plan their raids, and prepare for them the way the players of EQ prepare for a god raid then you would see that combat medic is not that overpowering.