Combat Medic Archive

Thread: The Death of a Combat Medic, Part I.

TsunamiKata
Mon Jan 19, 2004 6:08 pm
#14






Adam723 wrote:



Below are my opinions regarding to Combat Medic


Combat Medics can not and will not be able to match the damage Commando can bring down against his/her foes despite having spent equal amount of skill points. I accept that for the simple fact that I do not care for that type of damage, other Combat Medic may not agree with me. However, do not rant and rave on the board how a Combat Medic took down 5 people with his mind poison. This is what we do. If I had a flame thrower and did 1200 damage against you, you'll accept the fact that's what Commando do.







You obviously never played a Commando. If im not mistaken, unless you make really bad poisons and disease, they dont miss very often. I on the other hand miss all the time. I also cant do 1200 damage unless the target is within 16m. I'd say on an average I miss 50% of the time, not very good. And now in the next patch they are putting fire extigushers in. Believe meyou get far more for your 169 pts than I do.


Futhermore, look at the req. for Commando and Combat Medic.For Commando you need to master marksmen and get unarmed 4. That alot more Combat and Weapon training then just one tree of Marksmen. Therefore, commandos should be doing alot more damage than a Combat Medic. Your a healing class. In fact you are the primary healing class in this game.How many posions/disease do you throw in comparrison to ranged heals in PvP. If you think you should comparable damage to a commando and be able to heal from over 40m... your dreaming. Oh did I forget the only class that can heal minddamage?






You don't have to be a master commando to be effective. All you need is flame 4. Acid line is worthless and so is grenade. So get off your high horse.






TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Ackew
Mon Jan 19, 2004 7:53 pm
#15

you must be a novice commando and have a REALLY crap flame thrower as i have seen one do TWENTY THOUSDAND damage before now and he did'nt miss once.



RIP SWG April 27th 2005
Raanan
Mon Jan 19, 2004 9:50 pm
#16

Ackew that's only on lairs. No one misses on lairs and for some reason they have a damage multiplier on them. In reality the shot could have been no more than about 8k using flame cone 2. We commandos are not powerful outside of shooting at stationary targets.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
rhaspede
Mon Jan 19, 2004 9:55 pm
#17

I agree that commando's have a hard time hitting moving targets that are far away. But I've been flame coned enough times to know that if you close to within 16m, you get instant win. Just like TKMs, 20m=charging wampa/victory.
Raanan
Mon Jan 19, 2004 10:01 pm
#18



You don't have to be a master commando to be effective. All you need is flame 4. Acid line is worthless and so is grenade. So get off your high horse.









TsunamiKata, you're proving Adam723's point. Your comparison to commandos is invalid largely because of those reasons you point out above and because you are a healing class with some combat ability not totally combat oriented. CM's shouldn't do as much damage as a commando. In reality, no class should but as it is, we do the least amount of damage in 10 seconds than any other combat class. 10 seconds is important because that's how long it takes for one flame special to cycle so we can attack again. I digress though. The point is, your comparing apples to oranges because they're both fruit and that is just dumb. Commando is a totally different type of profession from CM and comparing them because they require the same amount of skill points is a serious flaw in your logic.


To reiterate: Commando and and CM should not be compared because a commando's sole purpose is combat whereas a CM's purpose is medical by design.





*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Raanan
Mon Jan 19, 2004 10:03 pm
#19

Rhaspede, all i have to say is, onlyif we hit, which we hardly do unless you have no defensive mods




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
rhaspede
Mon Jan 19, 2004 10:05 pm
#20

which combat medics don't. Even with the pistoleer that I had to take up to give myself a fighting chance, I still get hit with flame cone over half the time. And it only takes one shot....
Raanan
Mon Jan 19, 2004 10:11 pm
#21

then stay out of range of our specials. we have to get withing 16m while your poisens and diseases have a 64m range. If you get incapped by a flamer special you aren't paying enough attention to your range. We're the easiest combat profession to kite.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Raanan
Mon Jan 19, 2004 10:13 pm
#22

in fact, we're so **edit** easy to kite, marksman have taken down master commandos...




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Darth_Llama
Tue Jan 20, 2004 3:11 am
#23






Raanan wrote:
in fact, we're so **edit** easy to kite, marksman have taken down master commandos...





Then these "Master Commandos" weren't using suppression fire or switching away fromtheir beloved flamethrowers to another weapon.




yay!
WildWildMaN
Tue Jan 20, 2004 5:59 am
#24

CM is the only profession which need 3 seconds to take out any from safe 70+ meters amount of enemies in 68m radius disregarding their armor, skillmods, state, with 100% succes and no need to be alive after this throw. And if CM stay alive for another 3 seconds, he add insult to injury by diseasing same group in 64m radius from safe 70m+ range, without any defences, disregarding armor and with guraranteed unresistable, 100% succesfull throw.


You havent seen really good CMs. Area poison 240 base 34 radius 40 range is devastating, same disease 100 base with 35/36 area/range. No combat profession have such powerful area effect. And no combat profession can wreck mind that fast as 338 base mind poisonfrom 82m range, or 186 base poison from 100m range. 100m is like the double-triple range of other combat professions (counting their weapons ideal range). Fencer/TKA cannot reach me for melee fight at all if I am aware and see him on radar, he wont make that 100m alive not being danced+fishaked+muoned.


Problem with CM is definetly not with overall power, but with imbalance in that power. 100% succes poisoning from any range, any area is clear imbalance. Over 100m range while keeping strong posion power is imbalance. 100 dps in PvE is mere nothing and thats imbalance too. Incredible terrain neg while NO defences is imbalance. And so on ...




Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
TsunamiKata
Tue Jan 20, 2004 7:41 am
#25






Raanan wrote:



You don't have to be a master commando to be effective. All you need is flame 4. Acid line is worthless and so is grenade. So get off your high horse.





TsunamiKata, you're proving Adam723's point. Your comparison to commandos is invalid largely because of those reasons you point out above and because you are a healing class with some combat ability not totally combat oriented. CM's shouldn't do as much damage as a commando. In reality, no class should but as it is, we do the least amount of damage in 10 seconds than any other combat class. 10 seconds is important because that's how long it takes for one flame special to cycle so we can attack again. I digress though. The point is, your comparing apples to oranges because they're both fruit and that is just dumb. Commando is a totally different type of profession from CM and comparing them because they require the same amount of skill points is a serious flaw in your logic.


To reiterate: Commando and and CM should not be compared because a commando's sole purpose is combat whereas a CM's purpose is medical by design.




And how do you know that?


Which developer appeared to you and told you that divine revelation?


Don't come on to this board making such broad statement that CM's purpose is medical by design. Until the developers come on to this forum and state that CM is a golorified master medic with range stim,don't make any assumptions.


And there is no flaw in my logic on comparing skill points between two professions. The flawed logicis on your end to assume that just because one profession is medical based, it would notand should not be combat potent. Combat Medic is the opposite of Doctor, where as doctor is the ultimate healer, Combat Medic delivers the destruction via Bio-medic path, and that is why Combat Medic will never get any type of stat enhancement nor will Combat Medic get the ability to Revive.






TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
TsunamiKata
Wed Jan 21, 2004 8:31 am
#26

All I have to say is 169 skill points!!



TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
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