Combat Medic Archive

Thread: Disease = Greifing?

QuoreBreach
Tue Aug 05, 2003 6:36 am
#27

Michael I totally agree with you. I'm a master combat medic and am quickly working up the carbineer ladder now.I've been soloing stuff that owns most classes. Killed a rogue fambaa the other day solo, no exploit. Killed 5 stormtroopers solo, no exploit. Got my butt handed to me by a guy out in Dantooine who hit for 957 twice, but got him down to 40% before that. I've won my last 5 PvP encounters even when I was outnumbered. As a class we're very self-sufficient.


MycroftTHan
Tue Aug 05, 2003 7:33 am
#28

you only need master medic + master carbineer to have that effect. master cm adds nothing to the combat value at this point except for ranged heals in group combat.


sure if you are with people with only novice skills fighting other people with only novice skills, the fights will last the 30 seconds poisons or diseases will take to work for at least a few ticks but talking about high end pvp every combat class has a special that will kill you with no more than 3 shots usualy 1-2, and that is 6 seconds for a pistol, 12 seconds for a carbine and 18 seconds for a rifleman who usualy needs no more than 2 shots anyway. that leaves you to apply disease/poison and have it work for max 1 tick before the fight is over.


Traigus is totaly right in what he is saying but the core thing that needs to be done is a reduction in the pace of PvP combat to make poisons and diseases viable.


Elenora
Tue Aug 05, 2003 10:08 am
#29

i noticed that too...i nailed a poop dude that randomly dueled me with 4 mind dots just becuase i was bored...


then tried on a gnort and got resisted 4 out of 5




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
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