Combat Medic Archive
Thread: Doc vs CM- Area heals and general issues
shadowfireSinner wrote:
note to all other profs ... how does the saying go..... when they came for the CH, nobody did anything. when they came for the CM, nobody did anything..... but when they came for me .... there was nobody left.
NEXT....
basically...lol...
when the came for creature handler...I did nothing, when they came for commando, I did nothing...when they came for cm I did nothing..when they came for me, there was no one left to resist...
FatWookieeWickett wrote:
In the year that I have played this game, i have mastered two proffesions withmy charachter Wickett. Pistoleer and CM. Pistoleer became pretty much obsolete when armor got to the point of 80% resist to everything, but i kept it anyways. Now geopistols are pretty good for pvp, and i am back in business with that prof. Test center is just that, a test. Yes SOE pushes out patches before they have been tested fully, but sometimes they do listen and fix things. Look at the wookie armor. On TC it required 40 units of Dantooine Horn. Everyone just laughed at them for there stupidity and they fixed it. I know that if this patch goes through, I am simply going to delete my char and start over (being a wookiee was a mistake. lol), but they might listen. In my oppinion, it is kinda lame that my poison sticks every time. Its freaking rediculous actually. It ruined the challenge, the fun, the 'hell yeah' feeling i would get when one would stick. now its just 'throw poison, throw disease, target next player, repeat'. It would also be no fun if they never work. I would be happy with 50/50. The area cure thing though, thats BS. thats a load of crap. most of my area poisons only effect about 20m anyways. I can see the future of pvp. One doc and 3 riflemen will be untouchable. well, sorry for the rant, I know somewhere on these boards, someone has already made all the points, but i like my oppion more than anyone elses. hehe.
all hail the mighty nerfbat.
wickett
on bria
50/50 stick rate with poison mitigation would be perfect...well that and the area cures....lol
pnoyes wrote:
Having these area cures and innoculations is a necessary balance to CM
Message Edited by Eniako on 08-05-2004 08:52 AM
Arryth wrote:
Im glad your happy with the new Doc cm changes. Im sure you all can value the new balance it brings... I think they are just great.
Thank you Devs for finally doing the right thing.
Cheers
LOL and how much PvPing did you do? Then again most of Raven were minor in the PvP scene(I will wait for Ren to come in here and recall of back in the day
Just like Jedi arent powerful LOL) Ah master doctor chef, now I see where the Devs get all their bright ideas for PvP. As a CM I agreed there needed to be changes and I have sat idle as to what has come(then again my account ends on 8/17). With all the desire they have for Jedi and this fix, the GCW will all be about Zerg rushing and defesne stackers.
I liked the area cure idea but reduce to 15m although I think the mitigation food was overdoing it. With having area cures to 15m it would have allowed a dedicated doctor to heal as a group and advance like a wall. The good PvPers never complained about poison why?! They adapted and werent about filling up their combat queues with specials. For those that have died and dont have enough doctors are those that do not take PvP seriously.Before this fix you studied your opponent got to know who was who.
Quote from VengaMC:
sjfkmsefk wrote:
In reality of it all... CM's rarely ever actually heal their comrads or do anything protective wise for their group... 99% of ALL battles I am in, I see the CM's in my group do nothing but spam poison / disease trying to get all their stacked venom on everyone... they dont hear you yell out to help area cure... lets get to some reality here! Then your groups players are more concerned about "soloing" instead of group supporting. Thats not a profession's fault, only your group/PA leaders fault for not assigning specific duties. As a MCM/rifleman once I toss my poisons I have to revert to my rifleman skills to give any support. Healing in general is not much needed.
Docs are getting this level of badly needed love because they are the only class who truly HEALS and can counter the effects of poison / disease etc. I have seen may docs in the field putting out fires and trying to rez quickly and reapply buffs in a safe area if possible. Docs should have this new ability for area heals because they are the only class that truly cares about it 99% of the time in combat. No offense to those CM's who actually do area heal and so on, thats great! But this is about the reality of what really happens in the combat fields. Doctors didn't need anymore love. The they got fireblankets that work with even the most gimp resources not too long ago. The also have the most support abilities out of any class, combat or non-combat now. Once again its up to the way someone plays their character to determine how they use their abilities. I see plenty of TK/Fencer /doctors who go off by themselves and only drop a cure on themselves or if someone calls them by name. Furthermore, you are also stating that doctors belong in combat more than COMBAT medics. That sir is a pathetic statement.
You like so many other trolls really like to generalize CM's as a poison/disease only class because thats the majority of what we do. You still fail to realize that we toss poison and disease so much because injury healing is so rarely needed. With the addition of high level content npc's using specials the need for healing has gone up.....but it still taken care of with a single doctor made stimB and good armor.
Its funny, when a nightsister whips out a stun baton and it bounces off my stun layered armor as harmless as a fencer. The only damage I take is when they use their force powers...or when I bang my head against the wallin frustration when they blow up my swoop. I ended up running back to the outpost since my other speeder was blown up in a PvP action. And running across Dath sucks.
sjfkmsefk wrote:
In reality of it all... CM's rarely ever actually heal their comrads or do anything protective wise for their group...
You can thank Doctor buffs and overpowered Stim Bs for that
99% of ALL battles I am in, I see the CM's in my group do nothing but spam poison / disease trying to get all their stacked venom on everyone... they dont hear you yell out to help area cure... lets get to some reality here!
Reality? sorry did you just say reality? This is Star Wars. How much more unrealistic can you get? You want to talk abotu REALITY in a game based on a sci-fi fantasy? Think it through troll...
Docs are getting this level of badly needed love because they are the only class who truly HEALS
No docs do not heal, their buffs regenerate health and action so fast that no one really needs heals. Or the StimBs they sell to Novice Medics. Or armor prevents so much damage that no one needs a heal in the first place.
and can counter the effects of poison / disease etc. I have seen may docs in the field putting out fires and trying to rez quickly and reapply buffs in a safe area if possible. Docs should have this new ability for area heals because they are the only class that truly cares about it 99% of the time in combat.
Docs can currently cure the damage from a stacked health action and mind poison with one Cure pack. CMs never complained about this because we could apply by area. Now you all are given the ability to area cure without regard to whichever stat. That is still one cure pack vs several types of CM poison packs. Is that balanced? No but if they gave Docs new schematics for stat specific poison and disease cures it would be. That would be balanced.
No offense to those CM's who actually do area heal and so on, thats great! But this is about the reality of what really happens in the combat fields.
Please get away from the computer and go outside to let the sun shine down on your face. If you think ANYTHING about this game falls within any spectrum of reality I feel very sorry for you.
CMs are not asking to be the most damaging class the most uber PVPers or have all combat outcomes rely on us. We simply want our profession to be worth the poiints we invest into it.
Docs are getting this level of badly needed love because they are the only class who truly HEALS and can counter the effects of poison / disease etc. I have seen may docs in the field putting out fires and trying to rez quickly and reapply buffs in a safe area if possible. Docs should have this new ability for area heals because they are the only class that truly cares about it 99% of the time in combat. No offense to those CM's who actually do area heal and so on, thats great! But this is about the reality of what really happens in the combat fields.
Arryth wrote:
I amalso Arendel Lliam... So i PVP ALOT...Who?
I play Combat medics and other toons of verious mixtures.... Plain and simple..CM was WAY to powerfull....Im my last incarnation on Arendel as a Cm/fencer..the only character that could give me any kind of problem was a doctor... Any one else id poison stack for a 2900 tick of poison and a 500 disease tick in 6 seconds...yeah those pre-nerf days were pretty wild too bad you haven't been able to do that in a while.Long before ya ever reached me... Ask Veatian how fun my poisons were...Who? then burst run away till your dead...
The point of this ramble...As a cm...I can say honestly..we NEED this nerf to give other clases a chance in pvp. For way too long combat medics have been out of control... CM's Gone Wild! $29.95 for a 2 pack video
Cms will still have a role. Area heals are usefull...sorta..not really and in PVP....Mind heal rules....I have saved friends SO many times with it.... By this statement you are reinforcing arguement that the HAM system is fatally flawed. Add to the fact that /healmind can in the right situations be a big help. Unfortunately its usually not.
Cms will just no longer be able to kill whole groupes buy them selves. As long as they were innoculated we cant. But if they aren't innoculated then nothing at all has changed except you are going to be paying a doctor alot more for you buffs if you want to PvP. Yet instead of saying to yourself, "Wait a minute, this isn't right that we are totally dependent on more buffs!" you get all happy that the most skillpoint expensive profession in this game next to commando's just had its last viable function completely and utterly countered and nerfed.
Im sorry thatso manySyn have cms and depend onDOTs to win.. Who? And who cares?
So get a box of tissues, dry your eyes and changeryour template, or adapt. You will be fine with out your "i win" button.I have nothing left to adapt with. My heals aren't wanted, my poison can be made COMPLETELY useless, and I have to decide if my MIND bar is worth destroying and rendering my combat professions skill useless (thanks to low MIND) in order to /healmind someone of questionable combat ability. Not everyone is a human with an 1100 focus without any buffs who dont feel the useage as bad.
First of all you're posting names of people who we dont know nor which server. Second we dont really care to ask Veatian or any of your other friends who you are or that you are some sort of PvP god in your own little world.
And finally: Every combat medic knows how powerful we were in the realm of PvP vs. a full group of people. Most combat medics know that this is possible thanks to a flaw in the HAM system which is why they dont bother makingHealth or Action poisons. A few players have seen this and asked for a HAM revamp but were ignored while the rest asked for Riflemen and Combat Medics to be nerfed since they owned their MIND's too easily.
The devs could have made balance adjustments to our range in a much more efficient manner but didn't. Dev's could have made innoculations vs poisons/disease alot more competitive instead of another overpowered defense (if they go live in their current form). You'd think they'd have learned after armor and buffs came to their attention (since they didn't actually play the game...or did, they confused me) that too much is not good nor challenging.
Arryth wrote:
I amalso Arendel Lliam... So i PVP ALOT...
I play Combat medics and other toons of verious mixtures.... Plain and simple..CM was WAY to powerfull....Im my last incarnation on Arendel as a Cm/fencer..the only character that could give me any kind of problem was a doctor... Any one else id poison stack for a 2900 tick of poison and a 500 disease tick in 6 seconds...Long before ya ever reached me... Ask Veatian how fun my poisons were...then burst run away till your dead...
The point of this ramble...As a cm...I can say honestly..we NEED this nerf to give other clases a chance in pvp. For way too long combat medics have been out of control...
Cms will still have a role. Area heals are usefull...and in PVP....Mind heal rules....I have saved friends SO many times with it....
Cms will just no longer be able to kill whole groupes buy them selves.
Im sorry thatso manySyn have cms and depend onDOTs to win..
So get a box of tissues, dry your eyes and changeryour template, or adapt. You will be fine with out your "i win" button.
Message Edited by Diggner on 08-07-2004 08:05 PM