Combat Medic Archive

Thread: What could be wrong with my CM against Jedi.

Kadgarth
Sun Oct 31, 2004 12:00 pm
#27

Best bet is to try and get a good couple500+ tick diseases on a jedi, just needs one or two ticks to thourghly annoy them



Kadgarth
Master Doctor/Master TKA - Wanderhome
Omass Ibe
Master Musician/Master Dancer Buff Bot - Ahazi
Anul Roat
Master Combat Medic(Aspiring)/Master Artisan - Test Center
*Jedi Knight*
skyhawkGR
Sun Oct 31, 2004 4:37 pm
#28

Yeah those rifles are not for everyone. On chimaera I know 2-3 peeps that have those rifles. Cap speed strafe2 with SL and acc tapes. Realy pownz



Gamikoulas - Lizet
[ Retired Nuclear Division CM - Loot Hunter ]
Greek Ownage Squad | Chimaera

Skyhawk 60 lvl Dwarf Priest - Stormscale
Bogoa
Mon Nov 01, 2004 5:49 am
#29


Umm not sure about above post. I agree that solo CM don't stand a lot of chanceagainst a full blown Jedi but after I hit several with a area poison and mind disease they ran and kept running because then the playing tables were even!

Peelop-Judge


Fact: At this point I would never drop CM; Inow know how muchsupport I give to those street fighters.

Message Edited by Bogoa on 11-01-2004 07:51 AM



After two years gone I returned.
Kadgarth
Mon Nov 01, 2004 5:59 am
#30

But were you the only one chasing the jedi? If a Jedi has to use all his force power curing poisons and such off himself and there are still at least 2 more people after him, theres no way hes going to stay and fight.



Kadgarth
Master Doctor/Master TKA - Wanderhome
Omass Ibe
Master Musician/Master Dancer Buff Bot - Ahazi
Anul Roat
Master Combat Medic(Aspiring)/Master Artisan - Test Center
*Jedi Knight*
Bogoa
Mon Nov 01, 2004 6:12 am
#31


Sorry, Your correct one ran all over Theed it was crazy the other left because we stayed onone Jedi to keep from parting. We chase that guy atleast an hour and I kept throwing my magic on him, damn right I did everything I could to keep him running and he ran. I then broke away to head to base because we where under attack then I ran right into four Rebel overtsand I think one in that group wasa Jedi. I screwed up because of being on top of my Bantha and that just fueled the flames even more getting wasted or what I call head hunted.

Message Edited by Bogoa on 11-01-2004 08:13 AM



After two years gone I returned.
Brainplay
Tue Nov 02, 2004 6:18 am
#32

This just happened to me the other day so I'll use it as a good example.


I popped into coronet to pick up some power for my yavin chem harvies (finally !!!) when I notice these two overt Imperials camping it. No biggie but then I hear the *snap *hiss of a lightsaber and watch as awell known full template Jedigoes after them. Both of the overts were swordsmen and apparently knew a bit about PvP as they were holding their own. One was a partial CM and laid some poisons on the Jedi.


Now you're thinking "ooo the Jedi is toast" well yeah he was, but the poisons didn't make much of a difference. The swordsmen were massively outdoing anything the poisons could have and the Jedi was using up alot of force to keep himself healed to the point that he couldn't attack them much. He disengages and force runs out of there leaving the two overts to fend off the new group of tef'ers that joined the Jedi. Thats when I got the invite to join the overts and help with the tef'ers. Everyone thought the Jedi was long gone.


One of overts hit a spice downer and shuttled down to Tyrena so it could wear off in safety leaving me, one other tef'er, and the single overt in place. We kill off the Jedi's tef'ers without a problem and think to ourselves that its all over. So after a minute to see if any clone zergs come back I'm headed to the ship terminal to launch and do some teir 4 deathwatchs when guess who shows up? The Jedi. I'm unbuffed, the tef'er isn't even mastered in anything, and this time the swordsman (this one wasn't a CM) is left to fend for himself. I toss my poisons but the Jedi ignores me and heads for his main threat, the swordsman where he proceeds to wail on him like a redheaded stepchild. The swordsman had some medic skill but it wasn't enough.


Meanwhile, I /peace and proceed to toss heal after heal after heal. The Jedi still couldn't figure out why he wasn't taking this guy down. Finally it must have donned on him that CM's can *gasp* heal! So now he goes for his Jedi headhit attack. Neener neener neener....drive by /healmind. He gives up and goes back the health/action. On my last driveby /healmind I catch part of an area attack and my unbuffed self goes down...but no DB (a costly oversite). The swordsman is having to rely on his stimB's and is losing the fight now. The other tef was a noob and went down to areas attacks (even though he was ranged and buffed). The swordsman is down to 500HA....300HA.....200HA..I get up..toss a stimD....70HA... "you heal xxxx for 1100 damage". I was close enough to the swordsman thatwas able to follow the stimD withan areaC stim and we both topped off our HealthAction. This time the Jedi wisens up and makes a beeline for me. 1 strike and 1 db.....ok I'm dead.


Problem for the Jedi. The fight has gone on much longer than he hoped for. My poisons have eaten enough of his MIND, he's run out of force, and there's a swordsman smacking him. What does that equal? Yup, the swordsman finally landed an incapacitating blow followed by a quick DB amid the screams of rebel scum's "Nooooo!!".


The reality of the story? The Jedi was able to keep healing himself over and over and over with no difficulty and pulled off a cure. Had he eliminated my earlier on the fight would have ended much more quickly than it did and in his favor. Did the poisons play a major role in his demise? Not really. The swordsman was doing more MIND dps than my 398eff single and 323 area MIND poisons were doing. Had I been fully buffed and able to survive more than one swing the results would have been the same even without my poisons.


The Jedi didn't die from my poisoning ability. He died because he underrated my ability to keep the others alive.


The morale of the story: Anyone can learn the offensive nature of CM and apply it to PvP. Only the true master will know how to apply both of our skills in PvP at the same time...and win


Oh and rebels are stinky





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Bogoa
Tue Nov 02, 2004 9:10 am
#33

So how many of you CM agree with Brainplay?



After two years gone I returned.
saxmahoney
Tue Nov 02, 2004 3:49 pm
#34

With what Brainplay said:


It is not a far-fetched scenario, but let me break a few things down:


The jedi is fully templated and has the forcebar to do continuous heals. Not all can do this, not even all the jedi I know can heal poisons/diseases. A full jedi template isn't too hard to come by, but certainly someone without that high of a forcebar would be able to continuously heal in a prolonged fight.


The CM was not master, I'm "guessing" 4004 or 4404 (I can't remember if it was that Cm that had the healmind or Brainplay). It also sounds like they were not spider-enhanced poisons OR the CM wasn't stacking the poisons like he/she could have been. It they were stacked or 700+ point ticks, you DEFINATELY would have seen the poisons do more damage than the swordsmen. When I stack my 900-point tick and 750-point ticks on someone, you'll notice it. 800 points or so every 5 seconds is hard to ignore.


It just goes to show that every encounter is unique and how it should be handled is different nearly every time. It makes it exciting, at least for me anyway.




Saxmahoney
h
Master Doc / Master CM N
NSA High Council of North Star, Tatooine
-------------------------------------------------------------
Enjoy the present. Remember past memories, but don?t dwell on past mistakes.
Look to the future with excitement, but don?t be afraid of what tomorrow may bring.


Brainplay
Wed Nov 03, 2004 5:36 am
#35






saxmahoney wrote:

With what Brainplay said:


It is not a far-fetched scenario, but let me break a few things down:


The jedi is fully templated and has the forcebar to do continuous heals. Not all can do this, not even all the jedi I know can heal poisons/diseases. A full jedi template isn't too hard to come by, but certainly someone without that high of a forcebar would be able to continuously heal in a prolonged fight.


The CM was not master, I'm "guessing" 4004 or 4404 (I can't remember if it was that Cm that had the healmind or Brainplay). It also sounds like they were not spider-enhanced poisons OR the CM wasn't stacking the poisons like he/she could have been. It they were stacked or 700+ point ticks, you DEFINATELY would have seen the poisons do more damage than the swordsmen. When I stack my 900-point tick and 750-point ticks on someone, you'll notice it. 800 points or so every 5 seconds is hard to ignore.


It just goes to show that every encounter is unique and how it should be handled is different nearly every time. It makes it exciting, at least for me anyway.








In the beginning one of the swordsman (there were 2) was a partial CM. But their combined attacks were beating his poison easy.


In the end it was me who is the MCM. My poisons were spider venom but only 90 power. 323 area and 398 single, not the greatest but no decent fiberplast over 900 this year I'm afraid. The swordsman was keeping up and I swear doing more damage than my poisons. Maybe thats an oversight or an exaggeration. Either way though the Jedi was keeping up on the heals. He was human and MIND buffed as well.


What I posted above was no scenario. It happened.


The purpose I was trying to convey was that while yeah my poisons would normally have taken down a regular non-Doctor player template it was not the hugely deciding factor but rather the use of both poisoning AND healing abilities. If I had been eliminated right after I stacked both poisons the chances of the Jedi winning the fight grow substantially. Actually, no. I can say without a doubt that the Jedi would have won the fight. Their were way too many times when a stim landed when the swordsman needed some serious healing.

Message Edited by Brainplay on 11-03-2004 04:40 AM





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Kadgarth
Thu Nov 04, 2004 9:38 am
#36

Heh, looks like a Jedi visited our boards and 1-starred you


Here ya go



Kadgarth
Master Doctor/Master TKA - Wanderhome
Omass Ibe
Master Musician/Master Dancer Buff Bot - Ahazi
Anul Roat
Master Combat Medic(Aspiring)/Master Artisan - Test Center
*Jedi Knight*
FencerDude
Thu Nov 04, 2004 9:56 pm
#37

As long as our forcehealing is so crap as it is focus on all cm's becuse it takes 3-6 heals to remove it then the dot users and last the ranged



Garret Jax - Bladesmaster
Red Sector A - Shop Coming soon!


Brainplay
Fri Nov 05, 2004 6:33 am
#38






FencerDude wrote:

As long as our forcehealing is so crap as it is focus on all cm's becuse it takes 3-6 heals to remove it then the dot users and last the ranged







Wow even a Jedi knight is totally blind to the truth of the matter. Once again, it was the healing that won the day. The poisons didn't have much of an effect on the outcome.


I give up......






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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