Combat Medic Archive

Thread: Updated CM issue list

Gallion
Sun Oct 19, 2003 4:45 am
#27

I would like to ask for a limitation on dueling during a faction battle. I am REALLY tired of my victims dueling and death blowing each other immediately after putting me down to "cure" the disease I applied to them. If they want disease cured, they need to get a doctor. Some groups even keep someone in reserve (non TEF'd) to duel whichever groupmates get hit with disease.

A 30 second delay after combat before allowing someone to duel seems resonable to me. That would be in line with the current delay on mask scent and storing pets
Pahdbacca
Wed Oct 22, 2003 3:17 am
#28

The list looks good to me, don't think we need to add anything. Just to let everybody know, I think combat que is #1 on the medic top 5 list, haven't checked doctors' forums yet (that is my next stop).



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Zarlor
Wed Oct 22, 2003 1:02 pm
#29

Combat Queue? Was at #10 on the current list that's up for vote. Voting is still on until tomorrow, though (and it should be noted that we have been promised a fix to get Helaing Actions into the Combat Queue this Publish or Next.). At the current rate it looks like it will drop to position #17, likely because of the fact that we know it's going to be fixed and folks didn't want to continue harping on something we have some verification of a fix on. Just to let you guys know.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Pahdbacca
Wed Oct 22, 2003 6:25 pm
#30

Roger that, will try to get my vote in tonight or in the morning if the boards hold up ( only got through #32ish today)



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Kavedawg
Wed Oct 22, 2003 10:02 pm
#31

the list is in no order of importance, it's just a list. I will try to get a better version of it up tomarrow



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
HolidayStyle
Thu Oct 23, 2003 5:01 pm
#32

i believe you hit everything on the head.i been a MCM for 3 weeks now, and the funny thing is im not even at my full potential as a master.But 3 of the MAjor things i do wish they just fix RIGHT A WAY,becasue they are so critical to the roll of the MAster Combat medic is


1.NOT BEING ABLE TO USE AOE DESEASE B'S AND C'S.


2. NOT BEING ABLE TO LOAD ADV.RESILIANCE COMPOUNDS.


3. NOT BEING ABLE TO HEAL FACTION PETS WITH AOE STIMS.


Ican not begin to stress how MAJOR important these 3 issuse are.Everything else pretty much wishes and tweaks.





- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Kavedawg
Thu Oct 23, 2003 5:12 pm
#33






HolidayStyle wrote:

i believe you hit everything on the head.i been a MCM for 3 weeks now, and the funny thing is im not even at my full potential as a master.But 3 of the MAjor things i do wish they just fix RIGHT A WAY,becasue they are so critical to the roll of the MAster Combat medic is


1.NOT BEING ABLE TO USE AOE DESEASE B'S AND C'S.


2. NOT BEING ABLE TO LOAD ADV.RESILIANCE COMPOUNDS.


3. NOT BEING ABLE TO HEAL FACTION PETS WITH AOE STIMS.


Ican not begin to stress how MAJOR important these 3 issuse are.Everything else pretty much wishes and tweaks.








1 and 2 are fixed on TC just waiting for all the mount and city bugs to get worked out. 3 still happens on TC sometimes.




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Post_Beta_Tester
Thu Oct 23, 2003 6:00 pm
#34

Great post, but I still would like to see a longer range DragIncapPlayer for CM's.
Kavedawg
Thu Oct 23, 2003 6:55 pm
#35






Post_Beta_Tester wrote:
Great post, but I still would like to see a longer range DragIncapPlayer for CM's.




I will add it post, just need a little more time



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
PsionicHawk
Thu Oct 23, 2003 9:09 pm
#36

One minor thing Kave I want to clarify. I did not want it the resources to be along the same lines as what other professions used. If, like doctors 4 resources (2 full componants) were planet specific it would still create problems with obtaining the resources but we COULD obtain them. Some servers have waited (or are waiting) a month or more fora resource to spawn. This is not so with Doctors/Medics (LS and ABEC anyways). Not being able to harvest the required resources (since they do not exist) is a pain. Having one componant require specific materials is understandable however.




a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

awthtem-xour
Tue Oct 28, 2003 12:17 pm
#37

good list.. and i'm glad the devs are finally doing something... BUT, when will the ARC be fixed ?? and... does any else have a problem w/hanging onto 15 pts for artisan to get the ridiculous kinds of materials required for poisons ?? i can understand the need for hard to find materials, but can't we include some sort of "survey/sample" thru medical forage?? I don't mind having to throw down a harvester at that point. hanging on to 15 pts just to survey/sample is ridiculous.




Awthtem-Xour
Lowca Rebel Jedi
Kavedawg
Tue Oct 28, 2003 5:00 pm
#38






awthtem-xour wrote:

good list.. and i'm glad the devs are finally doing something... BUT, when will the ARC be fixed ?? and... does any else have a problem w/hanging onto 15 pts for artisan to get the ridiculous kinds of materials required for poisons ?? i can understand the need for hard to find materials, but can't we include some sort of "survey/sample" thru medical forage?? I don't mind having to throw down a harvester at that point. hanging on to 15 pts just to survey/sample is ridiculous.







the ARC is fixed on TC and should be pushed to live with the city and mount patch


the survey/sample is an issue that both CM's and Doctors share and it is my belief that /medical forage will never supply the needs of the CM unless we can pull stacks of components from the ground. so some other options are needed for at least the CM profession




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
xenox2
Thu Oct 30, 2003 5:47 am
#39

Though there is one thing about that. no other profession is completely independant to the point they can do everything themselves. All I can suggest is that if we had a better way of making money, maybe something like being able to add a/b poison effects to unsliced weapons for a specific number of charges. This would make the CM be able to become part of the economy, not give anyone a serious advantage as the weapon would be unsliced and allow us to earn money to be able to buy resources from full time miners (there are many of these appearing on all servers now).


Just an idea but suits what is already out there.

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