Combat Medic Archive

Thread: CM's and CU: Some Info

Brainplay
Fri Apr 01, 2005 8:37 am
#27

Notice that ranged healing and point blank area heals aren't for CM's only. Its in a medic tree


And while its a pre-req. its not in ours and ours alone..





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Happymob
Fri Apr 01, 2005 8:46 am
#28






Brainplay wrote:

Notice that ranged healing and point blank area heals aren't for CM's only. Its in a medic tree


And while its a pre-req. its not in ours and ours alone..




The ranged healing tree is a pre-req for CMs only. But I agree that a lot of doctors will be picking up that line just for the heals even if they don't goon to CM.


I think the real power of CMs won't be the healing anyway. Low power point-blank area heals doesn't sound all that great anyway. The real power will be in our debuffs.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Atobusarragra
Fri Apr 01, 2005 8:54 am
#29






Mustelafuro wrote:

From a tactical fighting point of view, I can see where the cm is going to provide great group support.



This is why we need Ranged Support as a pre-requisite not Pistols. We should NOT have to take Pistols as a pre-requisite. I sincerely hope this is a bug!

MataHairy
Fri Apr 01, 2005 8:56 am
#30






Happymob wrote:






MataHairy wrote:


Are CM meds and Doc meds in the same crafting line in BE?




Yes. Remember we don't really require meds any more, but both the doctor and combat medic enhancers are all in the same BE crafting line. The other schematics available are the 14 subcomponent schematics and the 4 instant (non-medic) stims. I could be missing some stuff, but what is there is all shared. I looked at the other 3 lines of BE and the master box and saw nothing useful to medical crafters.










Happymob wrote:






MataHairy wrote:


Are CM meds and Doc meds in the same crafting line in BE?




Yes. Remember we don't really require meds any more, but both the doctor and combat medic enhancers are all in the same BE crafting line. The other schematics available are the 14 subcomponent schematics and the 4 instant (non-medic) stims. I could be missing some stuff, but what is there is all shared. I looked at the other 3 lines of BE and the master box and saw nothing useful to medical crafters.





So how does this work for CM? Are there only enhancers and no crafted poisons/diseases?



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
LonelyGhost
Fri Apr 01, 2005 9:35 am
#31

Correct. No crafted poisons, diseases, etc... Its all magic. You conjure up a de-buff, or heal, and apply it. The crafted enhancers BE will be making will add a bonus to your magic.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Mustelafuro
Fri Apr 01, 2005 9:54 am
#32






LonelyGhost wrote:

Correct. No crafted poisons, diseases, etc... Its all magic. You conjure up a de-buff, or heal, and apply it. The crafted enhancers BE will be making will add a bonus to your magic.







Where do you get this crap? Did you even look at the schematics in BE? If there are no crafted poisons or diseases, wth are the AIA's, ARC's and such for?


Omg I can't belive the whining over the dumbest crap. We still don't have any facts whatsoever on any of this stuff, all we can see is what the skill trees tell us. Chill out already until we find out whats going to happen.



And get over the names, crying because some computer geeks skipped chem class to program games is ridiculous. If you want it to mirror real life, maybe try playing some of that for awhile.

TheJediDoc
Fri Apr 01, 2005 10:25 am
#33

I'm also dissapointed they stuck CM in Pistols. My template that included carbineer is now messed up and to save skill points I'm going to have to go back and learn pistols stuff. I find this very annoying but other than that I sill like the CM prof, just not how you get there...

I DO LIKE HAVING A REALLY GOOD WEAPON THOUGH!! It's about time CM got a weapon they can use.






Teldenon Tenton
Co-Leader of the Hyperspace Outlaws
Master Doc/Master Combat Medic
TyfoE
Fri Apr 01, 2005 10:28 am
#34

Don't we have Area-heals/area-attacks anymore?!



:: Tasty Snack åIncorporated ::
Tyfo, 12-point Master Chef at Tyfo's
(3322 -5630, Danevang Mall, Corellia)
Happymob
Fri Apr 01, 2005 10:35 am
#35






TyfoE wrote:
Don't we have Area-heals/area-attacks anymore?!




Ranged area heals, no. Point-blank area heals, yes (in medic ranged healing-4 which is a pre-req for us). Area attacks, unsure butI suspect no. We are picking up new offense if the form of various debuffs (again, I'm guessing these are single target).


It looks to me like combat medic is now less "cleric" and more "wizard".




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


TyfoE
Fri Apr 01, 2005 10:44 am
#36

Are you a 100% sure that we don't have Ranged Area-heal? (Which is the main reason why I chose CM )



:: Tasty Snack åIncorporated ::
Tyfo, 12-point Master Chef at Tyfo's
(3322 -5630, Danevang Mall, Corellia)
aMeRiKa
Fri Apr 01, 2005 10:58 am
#37

when someone gets their gun cert, and gets to try it out, please post a screenie for all of us to see.



aMeRiKa
FOUNDATION STONE



TWAM
Fri Apr 01, 2005 12:39 pm
#38

The names given are ridiculous, yes. I bet they had that Operation! board game and just picked some names of it

Anyway, CM seems to have me still interested. Doctor isn't my cup of tea anymore, but slapping Pistols on with CM is a little dubious. Love to hear they reasoning behind that one.

Anyhoo, I'll wait it out and see what happens.

Any word on what's happened to CM experimentation tapes and mods already in clothes?

Message Edited by TWAM on 04-02-2005 07:41 AM



Lieutenant General Marlon Craccholio
Second in command of the elite Imperial Death Squads
Mayor of Darkmoon Outpost, Talus
12pt Master Architect/Master Artisan/Teras Kasi Artist
Architect vendor at 680 -5626, Talus
- Imperial Death Squads -

LonelyGhost
Fri Apr 01, 2005 2:42 pm
#39

Its not too hard to log in to TC5 and look for yourself....maybe give that a try, and *you* can be the one passing out information!



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
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