Combat Medic Archive
Thread: getting bio-weapons (ie: bio-pistol, carbines, rifles) will get us nerfed
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Oback
Sat Oct 04, 2003 6:55 pm
#27
how can you use a cowerdly gurrec? dont you haved to be a creature handler
TheGreatOne00
Sat Oct 04, 2003 6:59 pm
#28
Nope, they are non CH pets. Anyone can use something up to level 15 I think.
KarlaceEQ
Sun Oct 05, 2003 12:24 am
#29
Exactyl when will most of you people realize this is not pvp this game is not about pvp the majority of people who play this game and combat medic give 2 craps about pvp, in pvp we are good ut in pve we suck and that has to change, there is no reason why I (a combat class) should have to take another elite profession to kill a **edit** duranni, or Murri
darksithmage
Sun Oct 05, 2003 4:33 am
#30
one of my biggest gripes is that when fighting high end mobs my heals or my enhancements from my doctor tree mean jack as mind damage leaves everyone sprawled on the battlefield and me reading a magazine until everyone gets back up. I guess this will sort of get helped by the new entertainer buffs I guess but we will see. As for a weapon. I can go without one even though I'd like to see it. However as it will probably never happen I'd like to see poisons adjusted better for pve, they can stay the same as they are now in pvp but in pve the damage should scale accordingly and the tick rate should be faster. Most cry take up an elite prof if you want to be able to solo, we ARE an elite prof..Another problem is unless we want lower end meds we have to take up doctor crafting for the exp points. I don't see bounty hunters having to take up swords for example to get a defense bonus..it's ludicrous We are a very skill point intensive class and for the sacrifice of so many said points we should get something at least. I don't want to be uber..I'll leave that to the lucky people who get the force sensitive slots soon (and all the bugs and problems i know will be associated with it) I just want to feel like I'm helping my team, especially when mind damage renders them all lifeless veggies.
PsionicHawk
Sun Oct 05, 2003 7:05 pm
#31
If you want to be a top notch CM you have to be a doctor, thats where SOME of the problem lies. Another part is that we don't get credit if you just use poison. Mission terminals sense guns but not our poisons. Sure you want to take an hour soloing a kyrat dragon go for it, not my idea of a good time.
Helld0g
Mon Oct 06, 2003 5:11 am
#32
bio weapon? as in Acid-Rifle? no, thank you!!
Poisons are good enough, and I dont want any mods either (except for defensive/usefull mods as in: more terrain negotiationand stun etc [the regular mods]
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