Combat Medic Archive
Thread: getting bio-weapons (ie: bio-pistol, carbines, rifles) will get us nerfed
Thank you. Its about time people realized that you cant have everything.
It still might be possible to have a short range weapon for CM that requires you to use it at close range. Maybe a sort of injector that increases dmg or length of ticks?
This would be a nice feature that wouldn't be overpowering.
Brian9824 wrote:
Thank you. Its about time people realized that you cant have everything.
It still might be possible to have a short range weapon for CM that requires you to use it at close range. Maybe a sort of injector that increases dmg or length of ticks?
This would be a nice feature that wouldn't be overpowering.
Shut the **edit** up and get off my forum, you troll.
Bio-weapon is a ludicrous idea, kill it before it hatches.
Tsu
I agree fully. CM's are already emmensly powerful with our ae poisons and such. We need no other combat oriented skills for CM class. My current template, I beleive is the most powerful option currently for pvp fun. I'm 4-4-4-2 Doc, 4-4-3-4 CM, and the rest into Pistoleer, which gives me enough to pick up pistol whip. I stand behind my conviction that this combo is nearly unbeatable in a duel situation, like a one on one duel. The only class that makes me at all nervous anymore are master CH's because there's no way I can kill their pet before it kills me. But everyone else drops very quick to mind poisons. With the Doc enhance c's I can use, no one can "one-shot" kill me. I should also mention I have the best helmet on Flurry 87% resist all, 25% resist electricity mod. A good helmet helps emensly for CM/DOC combo, BH's simply run the other way when they see me coming, they know their precious "eyeshot" is useless on me.
Kitty Kat - Flurry
Brian, go away. the point of CM is their ability to heal/poison from a DISTANCE. having a weapon that you have to be close to use is retroactive.
Bio weapon - bad idea, and yes we'll get the freakin nerf bat of doom if we get one.
I like the idea but I dont think it fits are class maybe an ELite elite class down the road then you could fully develope the idea with all sorts of status madness but as it stands I think combat medic is pretty close to being what it should be as soon as they fix a few things like no loot rights for poison, schematics not loading or working right, ect...
Lageas
RIP
Mater Doc
STB Master Combat medic
.....Hrmmm....
Increase Poison damage by 300-400% in PvE and Make it so the mission terminal realizes i can kill something bigger then a Gnort....After my Poisons do 3-4 times as much damage in PvE. Then make it so i Get credit for the Kill and Gain some Additional Medical EXP+Combat Exp after the target has died.....
You get the idea.....I'm Sure after Changes like this go in will threw the Bio-Riffle support will go way down.....But untill then, i Stand behind my Bio-Riffle Idea.
Bountyhunters are asking for Skills that do not come from the Pre-Requsites ofBHat all, CM Bio-Riffle Supporters are asking for a CM weapon that Further Expands on the Combat support Role that IS a Pre Req' for CM. There is no Comparison. We are not asking for a Flamethrower(Game Breaker), Just to Grow on our Combat Support Line more as we advance as a CM, Not just have it end at our Pre-Req's.
As for it being Fair Asking...Heh! We can Ask For Anything We want! Look at some of the Other Classes Requests: Pistoleers want Pistol Trick Entertaining abilities, BH's Want Free Novice Medic+First aid, Melee's Want Ranged abilities(PvP Reasons)....ect. If you don't ask For something then Don't expect to get anything...
To paraphrase various people:
Combat Medics are a joke in PvE because poisons should do more damage
This is not true. While, yes we may do less DPS than other classes in PvE with our poisons, our poisons cancause a DOT to multiple targets withone application (which no other profession has), and they have a really significant advantage that manyproponents of the bio-weapon ideamay not have noticed.
I'll give this one to you as a freebie. Our Poisons DO NOT hold aggro is PvE. Let me explain the implication of this. We can chuck a poison at a creature, and run out of its aggro range and it will stop attacking while it is still taking poison damage.This is significantly different thannormal bleeds, which causes the bleeding creatures to "seek out and destroy" the person who caused the bleed. Using this and burst run, I was able to pretty safely wipe outvarious lairs (including the above mentionedPubam camp).
There are other incredibly broken synergies that our class has in PvE. But, I'll leave it to the you to figure it out.All I have to say is thatour class is very elegantly designed for a certain playstyle that differs from the normal "run in and blow everything up" playstyle. And rather than altering our class to fit into the "run in and blow everything up" playstyle, I really wish that people with the "run in and blow everything up" playstyleactually learn how to play our class, or chose one more suited to their needs.
And, I'm not worried about NOT getting a bio-weapon, I'm worried about the Dev's going "what the heck" and giving us a bio-weapon; which wouldthen beome really overpowering when combined with another one of oursynergies. Then once the Dev's figured out what they've done, they'll nerf the heck out of us.
As for people believing that the bio-weapon idea wouldn't fly, I'm not sure if I want to rely on the Dev's to make that determination. After all, they have made some really strange decisions in the past. As an excuse for their "cluelessness"one of them stated that theydon't actually play this game. Well, we p[lay this game, and we have a better understanding of what is balanced and what isn't.
Brothers, join me in preserving our synergies and opposing the bio-weapon idea.
Personally, I dont see the need for a "bio rifle". I would like to see our poison damagea little more on PvE, but other than that, and assuming all our other bugs get fixed I have no gripes about my class. I also play a Master Combat Medic/ Master Doctor/ Novice Artesian/Pistols 1. I currently use a 41-119 DL44, and why it doesnt domuch damage, it does more than enough to keep me alive. I am able to do the 13k missions on Dantooine solo with my Cowardly gurreuk even(without running around for poisosn to take effect).
I dont see our class as a combat class, specially when we are hands down the best healers in the game. I for one do not want a bio rifle, poison is our specialty.