Combat Medic Archive
Thread: New CU Info: Have a look at what is to come...
JerethBane wrote:I am confident that we will keep our ranged and area stims, they are one of the two defining features of our class.I speculate that we will come more in line with docs, i.e. more shared ability with perhaps fire blankets and maybe rez kits. We get our terrain negotiation and poo slinging, so the docs will of course need something to set themselves apart.Then again, with the removal of the crafting tree, there is little or no reason to master CM anymore, at least not for the person who seeks to heal rather than harm. Depending on how it all boils down, I might consider "stacking" doc and cm to get certs for fire blankets and rez kits, yet still keep master pistoleer. Just an idea I've got clanging around in my head.
Also, I dont think they will remove ranged / area stims, but the original announcement dont give any informations about .. only that you can start using stims without novice medic (oh, I forgot the old trick with +5 Med Use tapes ...)
About crafting, hope this will come from Medic Part, not too much from BE.
And, at last, as I can understand, real BIG enhancement will come with all master boxes, dont know what this mean for CM.
"That said MxO may have lots of new missionsbut every tower block looks the same and even with snazzier mission update system it still feels kinda empty compared to the gorgeous SWG environments"
Gorgeous SWG enviornments? 2 years ago, maybe, but by todays standards?!.. I want to try out that pair of rose colored glasses you're looking at the game through.
Should check out CoH if you want to talk about gorgeous enviornments.
As far as content in SWG, IHO, it is very disappointing. Aside from using names of popular SW characters and slight references to the SWEU, it doesn't have a proper SW feel or immersion it could.
Ambiguous_Lee wrote:
I share most of your sentiments Gamin, the only point i was disputing was that some other games, including some that are stealing SOE's market, do not charge for expansions and plot development as they see these as essential parts of keeping players happy. That said, SOE are the only people to revise a combat system (and seemingly the crafting system through changing xp requirements doc/cm etc) but I share your hope for information soon as it does sound scarily like they may be trashing it.
Stealing SOE's market? Personally, I think SOE's market isn't doing its job to keep it's players happy. While this CU is long overdue, it has most of us (correct me if I'm wrong) pretty skeptical about what will happen. We're in the dark here and no one is turning on the blasted light. . .yet.
So, the question on my mind, and possibly a few others is, 'Can SOE pull this one off? Or will it break what's left of SWG's player base?'