Combat Medic Archive

Thread: New CU Info: Have a look at what is to come...

Thyrd
Sat Mar 19, 2005 4:32 pm
#14

There is no way they will INCREASE our skill point cost. They probably won't decrease it either. Most of you melee CMs have somthing to worry about. Ranged CMs are fine skill point wise, cause you need ranged support anyway. CM crafters are the ones gettin the biggest nerf, now that medic and BEs are the ones crafting.




Thyrd Zan
Nommad
[z3rg] 12pt CM Supply-420 -5595 Coronet
Arcanon
Sat Mar 19, 2005 5:42 pm
#15


Weewapa08 wrote:
but does this mean we cant kill someone in the mind? someone...




Probably not, I think you'll only be able to poison/disease health now, unless they take away our ability to poison/disease (though nothing suggests this).

As for the rest of the changes... well, I hope they don't give throwing area/ranged stims, poisons or disease a interruptable warm up timer. That would practically kill our usefulness. Also, I wonder if we're going to keep our heal mind ability, though I doubt the devs would allow that.

Off topic: I wonder what is going to happen to the entertainers, all they have now is battle fatigue healing (which is horribly slow through out the entire entertainer profession) and mind buffing.



Arctis: council member of ORDER
Vie'lab: up-and-coming entertainer
gamin
Sat Mar 19, 2005 6:04 pm
#16


There is only one Health bar , but there are still secondary stats that will effect your ability to do specials and maybe the speed of them? (not sure) but in any case - seems like the ents will still be able to buff/enhance these. No mention as to whether or not they will be attackable (thereby makeing someone unable to do their specials). But what seems clear is that this one health bar is the only one that will 'incap' you.



Statistics



  • Star Wars characters will now have a single hit point bar, called "Health". When health reaches zero, the player is incapacitated.
  • Offensive attacks are performed ultimately to damage your opponent’s health statistic in order to win in combat. Players continue to perform special actions in combat that they receive during their character’s advancement. These actions draw from two point pools "Action" and "Mind". You must have the required number of pool points to perform the action.
  • There will be no more stat migration capability.
  • Players no longer have the so-called "drain" stats: Strength, Quickness, and Focus. They will continue to have the recharge stats "Constitution", "Stamina", and "Willpower", however they will be called "health regeneration rate", "action regeneration rate", and "mind regeneration rate".
  • Species differentiation will be defined by different regeneration stats, skill mods, and minor special abilities.
  • The only wounds a player can receive are health wounds. All other wound types will be removed from the game.


Still - its just too earlyand too little information to jump toany conclusions


My biggest question is "when are we getting more information", they said three weeks ago 'CU info comeing next week'...so they rock the boat with this...now will we have to wait another three weeks...a month...a few days before CU hits to get more information?? lol


Tamin

Doc/CM

Message Edited by gamin on 03-19-2005 05:08 PM





TavinArmor
and -TV- Droids products of GaminInc., on Kettemoor,"to keep you safe"
- I support people addicted to swg [wp -4650,-5870 Wisdom Point, Talus]
Weewapa08
Sat Mar 19, 2005 6:07 pm
#17

/cry




0000000000000000000000Weewapa Itzimossk
0
000000000000000000000|E-ISF|
0
000000000000000000000Never Let Down Your Guard

0000000000000000000000The Few, The Proud, The Empire
0000000000000000000000
0000000000000000000000
0000000000000000000000
0000000000000000000000
0000000000000000000000
0000000000000000000000
0000000000000000000000
0000000000000000000000
0000000000000000000000


droidroid
Sat Mar 19, 2005 6:21 pm
#18







PsionicHawk wrote:


fear leads to anger, anger leads to hate, hate leads to suffering.

droidroid , I sense much fear in you. In this instance fear not .






Whew, thanks. I said it before, as long as CM is still important to my squad I'll be happy. I never use my CM toon outside of my squad, and even then I focus on keeping them alive - if I get an extra moment, then and only then does the poison start to fly.


I guess I'll just go back to wondering to myself what's going to become of my Jedi post-CU. I was always really bad about being a Chicken Little when I was an armorsmith, so I'm keeping my mouth shut about my Jedi and the CU.

VoowooIdo
Sun Mar 20, 2005 12:14 pm
#19

I just can't wait to fork over cash for this CU. . .


Really, I can't.



I am a Bounty Hunter.
It is my life. . .my way. . .my job.

I've become one with my weaponry, feeling its pulse as my own.
Fear has alluded my senses.
My logic is cold, and precise; your death has already been contemplated

gamin
Sun Mar 20, 2005 3:21 pm
#20






VoowooIdo wrote:

I just can't wait to fork over cash for this CU. . .


Really, I can't.






You don't havepay for theCU, just the expansion. You don't have to buy the expansion and you will still get the CU for free. No one likes to pay for more stuff but if you really think about it we are getting alot for 'free' here. Any other MMORPG would probably consider the CU an upgrade to pay for AND the Woookiee expansion another item to pay for.





TavinArmor
and -TV- Droids products of GaminInc., on Kettemoor,"to keep you safe"
- I support people addicted to swg [wp -4650,-5870 Wisdom Point, Talus]
VoowooIdo
Sun Mar 20, 2005 9:23 pm
#21

Ah, gotcha.


*shrug* Only game that I could think of that would charge for something like this would be EQ, that other SOE title.


Forking over cash for another expansion, that came out relatively quick compared to what it took to get JtL out, I'm a bit skeptical. Like everyone else, I'll just wait and see. . .and be prepared to laugh at another failed attempt at something good.


http://forums.station.sony.com/swg/board/message?board.id=communityrelations&message.id=711 <--I love SOE.



I am a Bounty Hunter.
It is my life. . .my way. . .my job.

I've become one with my weaponry, feeling its pulse as my own.
Fear has alluded my senses.
My logic is cold, and precise; your death has already been contemplated

Mustelafuro
Mon Mar 21, 2005 8:37 am
#22

This isn't a quick expansion....how long have we been waiting for it? lol and who knows how long they had that planet cooking. I still think it's better for the game, make ppl learn to really fight. Not going to miss the stackers or dot wars. I have faith that we will still have a purpose as cm's, no idea what it may be, but gotta have faith
Ka_ren
Mon Mar 21, 2005 10:28 am
#23

Well, I just made MCM, so I guess all I can do is have faith.



RIP 2/20/07
alucard82
Mon Mar 21, 2005 12:22 pm
#24




vortexala wrote:

We also have a skillpoint/pre-req change coming too.







Also, for anyone interested you can see an updated version of the character builder that shows the new skillpoint changes only. It does nothing more than that at this moment.


Message Edited by alucard82 on 03-21-2005 02:22 PM



[ Vix Acworth ][ Rays Hope ][ Famine ]
My_Pride,_My_Power,_Your_Peril
N Roughneck Warriors N
RW GENERAL

...and (Colonel) Sanders too!


VoowooIdo
Mon Mar 21, 2005 6:47 pm
#25






Mustelafuro wrote:

This isn't a quick expansion....how long have we been waiting for it? lol and who knows how long they had that planet cooking. I still think it's better for the game, make ppl learn to really fight. Not going to miss the stackers or dot wars. I have faith that we will still have a purpose as cm's, no idea what it may be, but gotta have faith






This is true. 'Rage of the Wookies' is just convienent advertisement for the CU/Kashyyk. I won't miss the dot wars myself (minus a few poisons for that mind pool), as I get more enjoyment out of playing squad support and keeping the melee fighters alive. Have we heard anymore about if we'll still be able to poison and what exactly the poison would apply to?

Message Edited by VoowooIdo on 03-21-2005 07:48 PM



I am a Bounty Hunter.
It is my life. . .my way. . .my job.

I've become one with my weaponry, feeling its pulse as my own.
Fear has alluded my senses.
My logic is cold, and precise; your death has already been contemplated

Tial
Tue Mar 22, 2005 2:04 am
#26

I dont see any discussions about :


1/ Stims
As I can read, stims can be used without novice medic, and stims level are related to player's level.
What does this mean for CM ? Can we still have area / ranged stims ?

2/ Crafting
It's quite complex now to craft cm stuff for different reason (subs that come from Doc to have 10xp point, resources, all the different poisons / disease, ...).
They announce that the crafting part come from medic .. ??

3/ "regeneration pool"
Can we poison or disease this ?


I'm lost with my CM part with this upgrade
Page 2 of 3