Combat Medic Archive

Thread: Kor Vella AE Poison fun

SkipDikman
Mon Feb 16, 2004 8:31 am
#27

I want to know, is it an exploit or not to throw stuff over 64m? I'd like to see something concrete stated by a dev that it is or is not.



Kavasiae
LorenZo'Andrews
Jedi
Combat Medic
Xytroncore
Mon Feb 16, 2004 8:42 am
#28

Well I didn't save my chat log but that is what I was told...but we all know CSR's come up with different stories sometimes :/



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Manimal : Gunslinger
Xytroncore
Mon Feb 16, 2004 10:05 am
#29






Achilles467 wrote:





Xytroncore wrote:





zenixoda wrote:

and u guys dont think thats a bit over powered?






No, of coarse not, a 500 damage tick every 6 seconds against something that has 10k HAM is way too overpowered /sarcasm.





500 damage tick every 6 seconds * 100 npcs = 50,000 dmg every 6 seconds. Gee, thats not overpowered.





Adv strafe for an average of 3000 damage, on 100 NPCs is 300 000 damage every second....I don't see your problem.



_________________________________________________________
Manimal : Gunslinger
jkray8472
Mon Feb 16, 2004 1:18 pm
#30

All these people whining about the >64m ranged poisons and disease forget that all our experimental points go into range for those...leaving the poisons a lot weaker than normal.


You have new foods that can heal your mind. Coupled with the high regen rate from Vasarian Brandy, you're doing ok. Plus I believe that there are new foods that will increase your poison and disease resistance. Protect yourselves. You have the ability, if you'd start playing the game instead of trolling the forums, whining about how all other professions are so much better than you are.


Yes, Combat Medics can hit people through walls (as part of the AoE effect, not as the targetted individual). That is a bug. It should, and hopefully will be fixed. Yes, poisons and diseases ignore resists and armor. So did all combat bleeds up until this patch.


Poisons and diseases can target 50 stormtroopers standing together in a nice little bunch. So can all sorts of Cone attacks from high level elite professions. You fire once to get them to agro, then fire again to hit them all when they're engaged in combat. The only difference I see here is that poisons and diseases are like an AoE bleed, which no other profession has. But check the # of skill points a MCM puts in over a Master Rifleman. 77 skill points more. Why shouldn't we have a cool trick that riflemen don't...like an AoE "bleed" effect?


Everything in the game is overbalanced if you're unprepared. If you are attacking a base, don't put all 20 of your invaders in a tight little group where one poison can infect them all. Spread them out. Bring your own CMs and Doctors to cure the poisons and heal the minds and bodies of your groupmates. Poison the enemy combat medic that you see. Instead of consantly whining and complaining, how about trying to play the game. Put your brain to use, and come up with alternate strategies that don't involve you walking up and getting whatever you want. Without opposition, boredom reigns supreme. Figure out ways to deal with CMs that don't require whining.



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sizzler227
Mon Feb 16, 2004 3:27 pm
#31

exactly i agree the combat medic is not over powered sure he does all that damage but remember he doesnt kill the "100 st" but in the same amount of time the rifleman will do more damage and kill the "100 st"
xXCircusXx
Tue Feb 17, 2004 4:58 am
#32

comparing yourselves to rifleman isn't really helping your cause.......most people agree rifleman and CM's are the two overpowered classes.......



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XingYuen
Tue Feb 17, 2004 7:36 am
#33

name me ANY....ANY othe rprofessiont hat could DoT 100 stormtroopers (from a safe enough distance as to remain alive for 5 minutes after the fact) in just a few go's


I'm assuming you're talking about the exploit 64+m poisons (yes, I had a chat with a CSR and they are EXPLOITS)... so outside of exploiting we can't DOT 100 stormtroopers with impunity like you're saying


I can craft poisons that hit from over 64m with radius clearning over 80m right now. And they tick for over 500 per tick. And it's a shorter period than 10 seconds per tick.


simply put you ARE WAY TOO OVERPOWERED


Simply put you've just ammased a bunch of bugs and declared us overpowered, good job moron. Bug 1) the 100 stormtroopers shouldn't be there in the first place, bug 2) the range exploit, catch someone throwing poisons from 64+m and file a ticket... looking at our normal range and power and we are not overpowered at all, if you think we're overpowered in PvE maybe you should try leveling up your novice brawler to an elite class and reaslize we do the worst dps in PvE.


Bug 1, a simple example of massed units. Could be applied to anything, players, creatures, storm troopers. Bug 2, go ahead and report me. I'm creating the poisons with the games internal structure and not doing anything outside the realm of what anyone else can do. Unless I receive a statement by SOE in game declaring that this is somehow incorrect, then I'm doing nothing wrong.


Next, we're a medic profession that is designed to be in combat support. We have some poisons which are supposed to aid other other combatants we're suppoting. The concept of combat medic was never supposed to be a stand alone offensive profession. Why wouldn't you have a lower DPS in PvE than a rifleman, swordsman, TK, etc? And as far as PvP, you do as much, if not more than a Rifleman after armor, mitigation, resists, and defenses are taken into effect, plus you don't have to be present for the damage to take place. You can even die and still inflict damage. Simply put, you and my CM character are in fact, overpowered.


Even if we take your 10 second tick into account, I've never seen a rifleman (since this seems to be the common profession of comparison) do 500-600 damage per 10 seconds and not be in viewable distance of their target. However, we can be in the cloner dead and watch them slowly wear away to nothing on an unhealable pool, redeclare, poke them for 1 point of damage and claim the death blow. Some people may just as well TEF to do it. Define overpowered if I am so out of line.


especially now that weapon DoT's were nerfed.


Big deal, we still do the worst dps out of any combat class (besides pikemen I believe)...oh no, you can't slap on a 1500 point bleed anymore, oh noz, I guess you have to use your other 25 specials that do more damage then the bleed anyways.


One of the only comparable classes damage wise, Commando DoT was adjusted, yet CM remained untouched. See my above argument regarding this outrageous damage output.


btw you tick a lot faster than 6 second smy friend. Poison A + poison B + poison C to all 3 pools if u can get away with it. And think if that was a HUMAN IN PVP.WHICH YOU DO NOT SUFFER 75% PvP REDUCTION FOR!!!!!!!!!!


Actually our correspondant recently posted that poison ticks every 10 seconds....so no, you're wrong, and so was I. And when was the last **edit**ing time you saw a combat medic throw 9 poisons and "get away with it", that NEVER happens...but by the way, if you throw an area C, B and A all of that can be cured by a doc in 1 D cure stim....sure it's not AOE but it completely cancels out any damage for one person...


They tick faster than 10 seconds, if you're experiencing problems with them ticking slower than everyone else in the game, submit a /bug report. And I see combat medics stack poison and disease every single day and get away with it completely fine because they can do it outside the range of any other attack. Now, since you've choosen to bring up the doctors ability to cure poison, let me add to that. In fact the doctors timer for curing poison and the CM's ability to apply it are the same or very close to it, so that means that the doctor can effectively cure himself, and perhaps one other person out of a group of 10+ that gets poisoned for every poison tossed. That seems pretty even? Hmm...


you combat medics really need to think about this. Able to DoT 10 times more peopel at once than any other profession, able to stack multiple DoT's in multiple pools, no PvP reduction, no damage mitigation reductions, no resitance reductions..... HELLOOOOOO


Big deal, able to DOT 10x more people, whoop dee do, I saw a riflemen one hit kill 5 people at once the other day...and there's nothing wrong with THAT? Also, carbineer's action shot 2 is AOE. Able to stack DOTs in multiple pools yes, likely to happen in large scale PvP raids? No.No PvP reduction because we'd have an average dps of20 or less (anyone with buffs would regen that faster, ya, that's extremely fair) , no damage mitigation reduction?Oh noz, I guess you'll just have to one hit kill that combat medic who doesn't get mitigation themselves (that cancels itself out imo, cut through deffence and have ZEROdeffence for yourself)....And get some chef food for resistances.


If you still think that combat medic is not overpowered with your above statement, then feel free to create a non CM template and engage my Master Doc/Master CM and get killed by Pistols Ias I knock off your last 1 hit point with a republic blaster.





Xing Yuen

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