Combat Medic Archive
Thread: If you can't whine about them...
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Loonytic
Tue Feb 17, 2004 7:01 am
#27
funny you say that, I found that exact samething thing when I was a master rifleman, in PvE i never used poison(didn't need to) and PvP master shotwould the job so much quicker than my poison ever could, andit made me think about dropping CM.... which i could never do, so I droppedrifleman andgoing TKA 4404 instead(should be interesting)
Xytroncore wrote:
you'll find out that you do more damage from a 30+% damage sliced rifle with a 33% max damage powerup then any poison you can make and just leave when you've found out that combat medic is just a waste of skill points.
KindredUK
Tue Feb 17, 2004 7:24 am
#28
Under heady odds though, the distraction and damage 1 tick does will help a LOT if you want to finish them off with headshots.
Oh, and I think doctors really need to get AoE Cures, was in a raid with both sides having CM's and docs and neither docs could keep up with the amount of poison being dealt.
And keeping with the thread I started - I absolutely love CM, tons and tons of fun. We really make a difference in PvP, i've got people telling me they won't fight anymore if i'm there. Let doctors have AoE cures and I imagine a lot of nerf cries would stop.
Oh, and I think doctors really need to get AoE Cures, was in a raid with both sides having CM's and docs and neither docs could keep up with the amount of poison being dealt.
And keeping with the thread I started - I absolutely love CM, tons and tons of fun. We really make a difference in PvP, i've got people telling me they won't fight anymore if i'm there. Let doctors have AoE cures and I imagine a lot of nerf cries would stop.
KindredUK
Tue Feb 17, 2004 7:45 am
#29
Isn't that line meant to be for the "ranged" aspect we have? I'm not saying give doctors uber ranged AoE cures, but some distance would be needed (or everyone would huddle around the doctor in one big group..)
vortexala
Tue Feb 17, 2004 9:10 am
#30
Doctors should never have anything that is ranged or AoE. It isn't part of their professional make-up. If anything is given, it must be in line with what doctors have already. Namely, buffs. An enhancement that provides resistance to poisons/diseases in the form of an innoculation which is applied beforehand OR in the form of the current curative abilities being augmented so that after curing poison/disease the player is then immunized from further poisoning/diseasing for a set period of time.
Leave the AoE and ranged where it belongs, with the CMs. Give docs what they do best...
Leave the AoE and ranged where it belongs, with the CMs. Give docs what they do best...
BigZak
Tue Feb 17, 2004 4:16 pm
#31
Well, what we do sometimes on organized fights, is we have the CM's use Health Area A's or Singles only, if the other side doesnt have a MCM, then CM's do area heals, or distance heals. Don't want to spoil everyones fun. I only use my C's on PvE so far. Both sides have got to be prepared for battles with MCM, if not, just agree to terms of battle.
Just a suggestion.
Violet Vette
Irritating the whiners, they are too easy to get a rise out of.
MCM (fear me) Pistoleer (laugh at me) Artisan (buy from me)
Just a suggestion.
Violet Vette
Irritating the whiners, they are too easy to get a rise out of.
MCM (fear me) Pistoleer (laugh at me) Artisan (buy from me)
Avr
Tue Feb 17, 2004 4:30 pm
#32
KindredUK wrote:
.... join them.
Well i'm sick to death of being poison+disease incap'd (which seems to cause a system death rather than a PvP death, thus having decay - total grief). Not to mention countless other bugs.
And it seems the devs are quite happy letting people do this, so I'll be joining the fellow CM's on here to see what its like from your point of view instead of whining from a receiving end.
Money down now on what I'll find out when I'm master:
a) the profession is overpowered, and fellow CMs don't want to be nerfed
b) the profession isn't overpowered, and everyone does just whine about us all the time
I'll still thinking a), since I was fighting with two CM's last night (one on our side, one on the enemy) and both admitted they were overpowered and thought the profession was boring because it was that simple to put people out of the game.
Looking forward to my findings
Good for you, I look forward to your essay on how you where wrong
Morganite
Wed Feb 18, 2004 3:26 am
#33
Actually, without the highly exclusive resources a CM requires to even make advanced products, let alone good resources to make good advanced products, you will be sad to learn a MCM isnt that great.
the skill of a combat medic comes from 2 means..
1) the knowledge of how to experiment your medicines to get the best effects for your character/group.
2) the ability to be sneaky, and use your medicines smartly..
Me and 3 friends went to Kor Vela to stop some rebel faction farmers. I carry with me a long range/low tick main stat area disease, and a low range/high tick main stat area poison for each stat.. I also carry Substat area diseases Which everything is put into tick. I use walls, buildings and such to nail them and force them to come to me, as without a means of curing it, running away just makes disease worse, right? Whne guilds come to farm, we make sure they all get dizz/kd'ed, so we can apply bleed shots, flames, and multiple substat diseases on them. It is the only means we have found of combating "clone war's". Once I get 3 ticks of disease, we DB, we get very few return TEF fights. tough to contine a fight with 600 mind wounds, 560 willpower wound, 560 stamina wounds and 580 constutition wounds, plus what the bleed and burn did to you... You think maybe we are greifing now? try city fighting as a MCM sometime, especially if you add doc to it to round out your medical skills.
If you dont do that, you will find 3 TKM's (who are never hurt long, as they can fix their own wounds pretty fast) standing around you, waiting for someone they are grouped with to get a tef, and once you attack them theycome atyou while hiding behind a group TEF..
It's not like wounds can't be healed, but it is the ONLY answer to the group tef clone wars...
KindredUK
Wed Feb 18, 2004 7:17 am
#34
Yep, "clone wars" are starting to annoy me too, since I have no defense you just get a group tef'd fighter walk up to you and KD/Dizzy - end game. Same goes for any profession of course, tef'd fighters will always get the first shot in, as a COVERT, which is just wrong - but thats the fault of the tef system.
And unfortunately in non player city fights, you will always get stupid allies incap/DB'ing them immediately so that they get the faction points, and like always that person is right back in the game and group tef'ing everyone again.
Its totally stupid, 1 overt and 19 coverts in a group and you have 20 people able to attack you, 19 who can get in any position they want before they hit you. Coverts should never ever be able to attack first.
And unfortunately in non player city fights, you will always get stupid allies incap/DB'ing them immediately so that they get the faction points, and like always that person is right back in the game and group tef'ing everyone again.
Its totally stupid, 1 overt and 19 coverts in a group and you have 20 people able to attack you, 19 who can get in any position they want before they hit you. Coverts should never ever be able to attack first.
Morganite
Wed Feb 18, 2004 12:16 pm
#35
Then you are starting to see, combat medics only are truly overpowered when we are with a small group that allows us to play our character to it's utmost..
Try my method to fight the "clone wars", the tkm's cant group tef you when the rest of their group is leaving due to wounds..
DarthCedric
Thu Feb 19, 2004 9:39 pm
#36
KindredUK wrote:
For those following this thread, I am now Master Combat Medic (*cackles*).
Didn't get that much chance to try much PvP since I got it late last night, but what I did manage I liked. Bought some Mind Poison B with Range 38 (i.e. 76m at Master), and let that puppy fly - 300 a tick, and this wasn't even a C.
I also crafted a C myself and tested it on my poor friend - 480 a tick!
So I found a poor Imp, and /exam (he's a melee fighter, swordsman). So I get at my max distance, and let the C fly... poor guy didn't know what to do, by the time he made the distance to me (I even stood still for him) he'd ticked and was down to about 300 mind. 2 headshots from my trusty Jawa and he fell at my feet.
Alright, stop right there. Are you still a Master Rifleman? If so, maybe you want to think about dropping it and relying solely upon Combat Medic before you rate the class as "overpowered" because it made things so much easier for you to go to town with your jawa ion.
Also, try fighting alone. That also helps to give an accurate assessment. Otherwise, you will be biased because you are playing to artificial strengths and totally ignoring the glaring weaknesses of the class. Try solo PvE and compare it to your defense stacker days when it was so easy to solo everything in the game.
Do this before you come back and tell us how overpowered you think we are.
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