Combat Medic Archive

Thread: Nerf CM's? AKA To the whiners:

Mild-Breeze-Trooper
Fri Jun 18, 2004 4:54 am
#27






KarVastor wrote:
This is my suggestion. I am a Master Doctor/TKM template. However, going up against a CM I have no chance. You would think doctors and cms are antithesis but they aren't. I suggest if CMs can do area poison, then doctors should do area heals. If CMs can do mind damage, Doctors should be able to do mind heals. These to professions should counterbalance each ohter. There's no way a CM should be able to poison a doctor before he can adaquately heal himself. At best, A TKM/CM vs a TKM/Dcotor should come down to skills as TKA because realistically doctor and a cm should cancel each other out.






If you're a master Doctor AND a Master TK, how come you fail in beating a Combat medic? With that template I could beat any combat medic I met. Maybe you should try a ranged combat profession, test Master Doc/Master Rifleman.


If doctors get area cures they need to be area cures centered on the doctor and with a small area. (say 5 meters radius) otherwise doctors can go pick up Ranged support IV as well.


Also, if doctors should be able to cure any damage we can cause we want to cause any damage doctors can cure.
Give me Napalm (fire) Hallucinogens (intimidate, dizzy, stun) and something that removes buffs. I want to counter Rez as well.


Then we can both cancel each other out.




Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Laughing_Scorpion
Fri Jun 18, 2004 8:56 am
#28

what i dont understand is why combat medics have poison in the first place ... people say medic, and assume something like ooh disease and poison, medic heals people, combat means can fight. fighting is not releasing airbourne diseases, if your so obsessed with having an area of attack weapon have a mortar weapon that you have to be kneeling to fire.


Napalm ... lol , your an idiot , hey lets give combat medics nukes too, just to even things out.
Mild-Breeze-Trooper
Fri Jun 18, 2004 11:36 am
#29






Laughing_Scorpion wrote:

what i dont understand is why combat medics have poison in the first place ... people say medic, and assume something like ooh disease and poison, medic heals people, combat means can fight. fighting is not releasing airbourne diseases, if your so obsessed with having an area of attack weapon have a mortar weapon that you have to be kneeling to fire.


Napalm ... lol , your an idiot , hey lets give combat medics nukes too, just to even things out.






Well... as it now happens, Combat Medics have Poisons and Diseases. There is not much to do about it. They have been there since the Beta.


I like the notion of introducing a mortar fired from kneeling. The idea needs some tweaking, but it has merits.


Well... regarding napalm,if you had read my post without assuming I'm a munchkin you would have seen that I was responding to a poster who wanted doctors to cancel out Combat Medics (with the argument that both classes should cancel each other out) I merely pointed out that there are a few more things doctors can do that in the intrest of fairness the Combat Medics should get a counter at.

That you reacted so poorly at the suggestion of Napalm instead of the much more game breaking notions of De-buffing and negating Rez is a bit funny though. Those were the two that I thought was really going over the top, declaring my post somewhat sarcastic.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Smuggler4ever
Fri Jun 18, 2004 12:17 pm
#30

Personally, the only beef I have with CM is when I saw and continue to see the most disgusting thing ever: a MCM runs out from the middle of nowhere, throws poisons, and runs straight away. Then, thirty seconds or so later, they run back witha T21 or jawa ion in-hand, and one hit incap everyone the poison hit.


With the excessive range they have, it's ridiculous; not that they have said range, but that they can conceivably run away before you can ever get in range of them, even with a ranged prof. And the fact that the poisons and diseases crafted are nigh-irresistable, without spending millions on attachments and special clothing (and even then, the chances are good it's gonna still stick), seems horribly wrong.


But as I've stated before, I'll continue to fight them, and won't complain too much, since if I cared so much I could be one.




Reiver Sha'das, Bothan Extraordinaire
Master Pikeman | Swordsman | TKA | Doctor


Swiftfoot
Fri Jun 18, 2004 7:01 pm
#31

I mastered CM last night because my friends told me it was good in PvP. It's an understatement, it owns in PvP and I can't stand throwing ampoules of poison at someone that drain their lives away while others blast away with blasters and not having a chance. I for one am dropping CM and going TKM/Rifleman. The solution to the CM imbalance! drop CM! It really is unfair in PvP unless you're a doc. I see no easy solution to this problem.



Gtef BLess
Smuggler Master Fencer/more

Haruspex77
Sat Jun 19, 2004 12:18 am
#32






However, going up against a CM I have no chance.



This is a common complaint, but doesn't seem true from my CM experiences. I end up dead a lot. My DPS is well underregular combat pros if they are using the right weapon for the opponent's armour and specials. My defenses are lousy. The profession seems to me to be morea support rolethan the godly power others seem to attribute to it. I do less than my share of the damage, but my healing makes up for that.


However, my opponents often die after I do. Even when I solo. I may lose, but they don't win. This isa byproduct of having all the damage in DOTs, killing me doesn't stop the pain.A 1 on 1 with me leaves them in serious trouble after I am dead, unless they have a cure quickly available.


We are pretty well "balanced" right now, even though the balance means both sides are dead when it is all over. A simple nerf of power for poisons and disease isn't going to keep us from being hated unless it leaves us useless.


However, I would happily trade some power and durration for faster ticks if our resulting DPS went up. The strike and run away mode for PVE gets irritating at times (especially despawns!), and it doesn't benefit me very much that my attacker dies while I am in the cloning center. How about half the power and half the duration for a tripled tick rate? DPS goes up 50% in exchange for a 75% nerf in total damage!


With 3 second poison and 20 sec disease ticks I might see a few more happen before I was incapped, and might actually win some 1 on 1s. And if I lost a close one, my opponent wouldn't suffer solong as he dies alone in the wilderness.





Mild-Breeze-Trooper
Sat Jun 19, 2004 3:53 am
#33

But if you're not a FOTM CM but sincerely feel for the profession and want to see it treated and fixed in a good way? What should you do then?



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
KorbanRyuan
Sat Jun 19, 2004 1:42 pm
#34

I just thought I'd add my two cents. The other night a large group and I went out for some PVP'ing...and lord behold we were doomed from the start. Unfortunatly we didn't have enough docs to put out all the fires. But here's the story, basically before the fight really even started our mind's were ticking away. One CM can poison almost an entire group and single handedly take everyone out. Now honestly I wouldn't mind their attacks if there was some food that prevented it or armor that helped against it. But no...unless you have a doctor attached to your hip there is nothing you can do. Bring on the nerf!
BurningNinja
Sat Jun 19, 2004 8:52 pm
#35

ok...I could deal with fighting against Combat medics if tactics WERE an effective way to match them. But its past the point of tactics when a CM can stack 2 mind diseases on you that hit for around 400 wound dmg each tick and you fall within 30 seconds (has happened to me alot) THERE ARE NO TACTICS AGAINST SOMEONE THAT CAN AREA DISEASE A MED CENTER, HOP ON THEIR BIKE AND SPEED AWAY. CM is the worst thing I have seen come out of this game. Period.
Kavedawg
Sat Jun 19, 2004 9:20 pm
#36






Aladine wrote:

I'm not an avid PvPer so I don't tend to jump on the nerf this or nerf that bandwagon, but I have one question for combat medics. What reason do you have for being the only class NOT included in the 75% damage reduction? This is not a flame or anything, I just really want to know. For all I know there is a DAMN good reason for you not to be. Just wondering.


Thanks

Cryo







the reason is because if you put a 75% reduction on a weapon that does say 1000 points of damage every 8 seconds it will become pointless. with food/spice/doc/entertainer buffs 250 points of damage will mostly regen in that 8 second period.A poison that does tick for 1000 points of damage is very hard to make and takes 3 to 6 months to gather the high quality, rare, and ultra rare resources needed to make the poisons. Not to mention that the quantity of resources needed to make a poison pack is about the same as a high quality rifle or pistol, however the poison pack only has 40 shots before it is destroyed and with no ability to repair a poison pack , CM resource costs are very high for the damage output.



a problem I am seeing listed is the CM range which was slated to be corrected. The devs in the past have stated that a range over 64 m was never intended, I am unsure if they changed their minds or if the "fix/nerf" was pushed back due to other things on the table.


another problem listed is the poison through walls and z axis, this will be much harder to fix because of how LOS is calculated and most patchesI have seenwith LOS changes have royaly borked any ranged profession ( can't see target from 2m away because of a pebbleno larger than your big toe




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Mild-Breeze-Trooper
Sun Jun 20, 2004 3:05 am
#37






BurningNinja wrote:

ok...I could deal with fighting against Combat medics if tactics WERE an effective way to match them. But its past the point of tactics when a CM can stack 2 mind diseases on you that hit for around 400 wound dmg each tick and you fall within 30 seconds (has happened to me alot) THERE ARE NO TACTICS AGAINST SOMEONE THAT CAN AREA DISEASE A MED CENTER, HOP ON THEIR BIKE AND SPEED AWAY. CM is the worst thing I have seen come out of this game. Period.






It impresses me immensely that your entire group managed to fall even before the disease ticked and you still blame it on the disease. Poison ticks every 10 seconds. Diseases tick every 40 seconds. Get your numbers in order and quit writing in all CAPS and someone might even take you seriously.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
David25
Sun Jun 20, 2004 3:11 am
#38






Mild-Breeze-Trooper wrote:





BurningNinja wrote:

ok...I could deal with fighting against Combat medics if tactics WERE an effective way to match them. But its past the point of tactics when a CM can stack 2 mind diseases on you that hit for around 400 wound dmg each tick and you fall within 30 seconds (has happened to me alot) THERE ARE NO TACTICS AGAINST SOMEONE THAT CAN AREA DISEASE A MED CENTER, HOP ON THEIR BIKE AND SPEED AWAY. CM is the worst thing I have seen come out of this game. Period.






It impresses me immensely that your entire group managed to fall even before the disease ticked and you still blame it on the disease. Poison ticks every 10 seconds. Diseases tick every 40 seconds. Get your numbers in order and quit writing in all CAPS and someone might even take you seriously.




Random question....Why is it that you're in a med center and nobody is coming to heal you before you incap? I mean, thats over two minutes...Slow docs you have there boss
VTmoon
Sun Jun 20, 2004 8:45 am
#39






Maxanto wrote:






VTmoon wrote:

well the devs said CM won't get nerfedat Fanfest, and told anyone who asked to go learn some tactics... so everyone coming here saying to nerf it is just wasting his and our time.


I think the only thing we can do is wait for the combat revamp and hope for the best.






Ok I will address this. 1st thing. Tactics? In a 1 vs 1 pvp you are doomed against a MCM. Period end of story. Mind you most CM's are also riflemen. So don't sit here and tell me how defenseless you are cause its a load of hoowie and you know it. I got my behind handed to me by a wookie in that silly armor who was a rifleman/cm. I don't like being killed when my attacker is INSIDE a building and I am outside it, esp when they were over 80m away. Why is it a rifleman (who should have the longest range in the game) can't shoot a T21 as far as a CM can hurl a dose of poisen? Makes no logical sense at all. Yes this game is not based on reality, I get this, but come on people lets try to make it a bit more fair.


Now I remmeber at the beginning of this game. People ran around with 3 ATST's and 3 Graul Maulers. People whined and complained until the bracksets came home. Now it is almost impossible to find a creature handler and ATST's can be taken down by one buffed fencer. I don't understand why the devolpers feel it is ok to leave one completely overpowered profession, and nerf another to all get out.


Point blank: I played a CM. It is way overpowered. Not alone but they are never just MCM's they are always MCM's and ranged something or other. Yes You will all hate me but I speak the truth and all of you who play them or get killed by them, at some level, will agree with me. Combat Medics are not what they were designed to be. Players are exploiting the heck of this profession and I really feel it must be dealt with.


Devolpers of SWG. I know you were quoted that it won't be changed until after the combat changes are done. I must say, facing a MCM in PVP is the worst thing one can see in 1vs1 pvp. I was buffed by a master dancer, on muon gold, and 2 doses of 410 brandy, as well as my TKM buff of 500. My mind pool was almost 3800 and he dispatched me before I could land one hit on him (he was dosing me through a wall). This needs to be addressed asap. Don't tell me to learn tactics, as I love tactical games and excell at them. Yes I am asking that the exploits of being hit through walls be addressed as well as the range.


The only tactic to beat this combination is to become one. I have noticed a lot of players doing that exact same thing. So now instead of millions of MCH's running around we have millions of MCM's. I ask you, what is the difference?


/flameon!

Message Edited by Maxanto on 06-16-2004 10:34 AM






Sorry for the late reply but I stopped reading the CM forums because of all the people spamming the forums with nerf cries. I said this once and I will say this again here, the guy shooting through the wall with a rifle has nothing to do with him being a CM AND he was exploiting by shooting through the wall.


The second thing is,if you are hit by a poison from 80m away it can't have eff higher than 120, so it can only tick for 240every 10 seconds, also there is no rifle in the game that I have seen that would shot farther than 70m so the guy was exploting again.


Thirdly, your a melee profession and you had to fight someone who is a ranged profession and from what I understand from your post, is a very good kiter and exploiter. So, my friend if I was in your place my TACTICS would've been to run away from him and call a CSR to check his magical rifle that shoots from 80m away and through walls.


Clearly if you continued that fight you used the wrong tactics.


/drops mic infront of maxanto





Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
Page 3 of 5