Combat Medic Archive

Thread: Critical Bug with new patch: Combat Medicine Effectiveness is a negative value now

Zarlor
Thu Aug 14, 2003 9:09 am
#27

Bots, especially with l,ow level med moudles, are definitely going to screw over you r heals Even in the the Med Cneter. For some reason the produced a bug that makes your heals check your droid's rating before checking the med center's. So make sure that all droids are put away in the med center or high level camps.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Elenora
Thu Aug 14, 2003 9:26 am
#28

interesting...droids are effecting stims huh...


no wonder i had no stim problems yesterday i never use my droid....unless its to patch up between sorties in pvp....then its heal store heal store heal store and I never stimed...


thanks zarlor




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Caliwyrm
Thu Aug 14, 2003 12:41 pm
#29

Well SOMETHING sure has changed and I"m not too thrilled with it..



Pre-patch I, as a Combat Medic, was using Stim Ds and healing for 1050-1100 on average on players and even higher on pets..



Today I log in, use the same Stim Ds and was healing for only 480ish..



This was all IN the medical center and my wound heals were all over the place (from 30-89+)..Nowhere near the effectiveness of just last night (pre-patch).



I experiment on almost every item I make trying to max effectiveness and have a good supply of OQ 999/Mal 850+ meats I use for organics, not to mention the incredibly decent Fiberplast (850+ OQ, 850ish Mal).



Unfortunately, I feel this is probably *intended* due to the reduction in PvP damage.. With damage so low in PvP insane heals just aren't needed. Add in that Stim D's (the ones I was using) almost always capped out a player with 0 health or action there wasn't much need for me to ever make Stim Es.



Now, however, my Ranged Stim Cs are healing for LESS than my old pre-nerf unranged Stim Bs...




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Zariell
Fri Aug 15, 2003 5:05 am
#30

Gotta be a bug with Range D's.


Im still using 342 heal C's and healing for 900+




Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Zariell
Fri Aug 15, 2003 5:06 am
#31

Oh and if you have your med droid out = VERY BAD!!!


This will seriously screw over ALL your meds...they really borked all the droids now.




Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Merrin
Fri Aug 15, 2003 5:23 am
#32

They didn't bork all droids - droids now work as intended. Before, having a droid out was equivalent to being in a Medical Centre.



---------------------------------------
Merrin Nightwind
Master Doctor, Master Combat Medic, Carbine Specialist
Starsider, Test Center
#starsider @ stratics.frws.com
Nerf Image Designers!
http://www.pvponline.com/phpads/adimage.php?filename=roe_strip2.gif&contenttype=gif+
A_Random_Guy_01
Fri Aug 15, 2003 7:34 am
#33

for the reading comprehension challenged.



medical droids under lvl 6 nowLOWER All healing not just wounds. meaning that if you normally heal damage for 800 without a droid and your call your lvl 1 medical droid you are now healing damage for 150.


so unless you NEED the droid for wound healing. having one out is detrimental to you.


Page 3 of 3