Combat Medic Archive
Thread: Critical Bug with new patch: Combat Medicine Effectiveness is a negative value now
interesting...droids are effecting stims huh...
no wonder i had no stim problems yesterday i never use my droid....unless its to patch up between sorties in pvp....then its heal store heal store heal store and I never stimed...
thanks zarlor
Well SOMETHING sure has changed and I"m not too thrilled with it..
Pre-patch I, as a Combat Medic, was using Stim Ds and healing for 1050-1100 on average on players and even higher on pets..
Today I log in, use the same Stim Ds and was healing for only 480ish..
This was all IN the medical center and my wound heals were all over the place (from 30-89+)..Nowhere near the effectiveness of just last night (pre-patch).
I experiment on almost every item I make trying to max effectiveness and have a good supply of OQ 999/Mal 850+ meats I use for organics, not to mention the incredibly decent Fiberplast (850+ OQ, 850ish Mal).
Unfortunately, I feel this is probably *intended* due to the reduction in PvP damage.. With damage so low in PvP insane heals just aren't needed. Add in that Stim D's (the ones I was using) almost always capped out a player with 0 health or action there wasn't much need for me to ever make Stim Es.
Now, however, my Ranged Stim Cs are healing for LESS than my old pre-nerf unranged Stim Bs...
Gotta be a bug with Range D's.
Im still using 342 heal C's and healing for 900+
Oh and if you have your med droid out = VERY BAD!!!
This will seriously screw over ALL your meds...they really borked all the droids now.
for the reading comprehension challenged.
medical droids under lvl 6 nowLOWER All healing not just wounds. meaning that if you normally heal damage for 800 without a droid and your call your lvl 1 medical droid you are now healing damage for 150.
so unless you NEED the droid for wound healing. having one out is detrimental to you.