Combat Medic Archive
Thread: Critical Bug with new patch: Combat Medicine Effectiveness is a negative value now
yeah 400-500 would be possible..im using pretty poor resources right now since ahazi hasnt really ahd good CM resource shifts...
this is WAAAAAAAAAAY too much damage for the new pace of combat...i didnt even get hit close to 400 damage by a stopping shot...
so did the devs mess up or did they not? do NEW medicines use combat medicine use? and if so is it a NEGATIVE modifier?
if thats the case, well...
/emote can be found in a corner crying her eyes out in the fetal position
AOE works fine...
my packs are all lined to CM med use...
dont know where the negative effectiveness thing is coming from,
but i know they nerfed healing without a droid and a high level med modin general
post patch pack?
using a med droid? if so how much med rating?
healing has become all screwed up
Not to thread Hijack, but I had the same half healing problem. I was using pre-nerf packs though. I had no difference wether inside or outside a med center. Could be becuase I was using a med module 2 bot.
I found differences in both my stim heals, and my wound pack heals. =( Was it because of my bot?
Anyway, I didn't notice any reduction in heals(wounds or stims), *ALTHOUGH* people with BF around 1-200 seemed to be a bit harder to heal.
I'd like people to use their new /diagnose to check on those hard-to-heal patients. Maybe the devs made BF have more of an effect.
seems the med module quality actualy effects the healing value now.
problem is, it effects injury and wound treatment, where it only should effect wound treatment.