Combat Medic Archive

Thread: (vortexala/devs) Combat Medic Revamp proposal to bring some fun back into the profession

eapers
Fri Jul 23, 2004 6:44 pm
#27

I like it.






JOHNNY-JONES JACKSON

AFK
vortexala
Sat Jul 24, 2004 12:06 am
#28

Added to the useful links thread because this could be a really good discussion.


But, just to clarify something, Combat Medic is a hybrid. It is not supposed to be mainly combat oriented nor healing oriented. The devs answer to one of our '19 Questions' pretty much states that we CHOOSE which we want to be... the same as we've always done.


Some of you find the healing aspects to be the most fun, others find the combat side moreso. Neither view is right OR wrong, so please don't break down into that argument.


If you want to discuss a revamp to make CM more of a healer, go for it. Remember though that, right now, there is little to no chance of getting a revamp at all with everything else that's already scheduled coming down the pipeline.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
vortexala
Sat Jul 24, 2004 12:34 am
#29






Chianti wrote:

I dont think anyone could ever expect a revamp or any MAJOR changes to the profession to come in short order. The devs definitely have their hands full. However, I thought I would provide insight into what I feel would be an ideal combat medic implementation. Food for thought I guess.






You'd be surprised how many people want something and want it 'right now'(not saying you're doing that).


And I'm glad you started this idea. It provides a focus for discussion which may bring about more ideas for the betterment of our profession, which is always a good thing


Just didn't want this to be derailed into a "we're healers, not fighters!" vs "we're fighters, not healers!" argument is all...







~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
CleverClothe
Sat Jul 24, 2004 12:48 am
#30






Brainplay wrote:





Chianti wrote:


I'll try and be brief and to the point, since nobody wants a novel.


Our profession is at heart a healing profession. We are a support class that is meant to ADD benefit to a group with our abilities and meds. Unfortunately, with the broken combat system, highly skilled crafters can create obnoxiously strong venom enhanced poisons that quite literally take the fun out of our profession.






How can I heal anything if its not going to take enough damage to make it worth it to heal? Hell I did more healing in PvP when the turrets were firing 20shots in a second at one raid then I did in ALL of my SWG career as a Combat Medic and I've been nothing but a Combat Medic since Jan. Its funny how every MMORPG has a need for a dedicated healer in their groups (grouping is another big issue which doesn't happen) except SWG.





Sorry to drop in... but I would just like to remind you and everyone else that this is true only because SWG is incredibly out of balance. So obviously any major change would have to happen at the same time as, or after the Combat Balance.


Ok, back to discussing.



00011001110010000000010000101101110100100110000101 Atock
00101110010001101011000000101001100100011010111011 Master Armorsmith (RETIRED) - TKM - Rifle - Noob
10100111111101001111001011000100000100011110101011 Atock Armor - Mos Oasis, Tatooine (5252, 4051)
01000011110110010000011110100000110001000011100110 Email Paige for orders
10010110001110010010001000100010000011001001100000 Buying RIS Parts
00100110011011111001001000001101010111010011011111 Definitely |DS| Sexy

Brainplay
Sat Jul 24, 2004 2:35 am
#31






Chianti wrote:



I've been a combat medic since almost day one and you call me a troll? Give me a break. If you want a combat profession, take up a combat profession. Combat medic is about healing and support. Poisons are supposed to supplement combat, not be the win button. I have arguably one of the strongest set of poisons across all the galaxies, and you still call me a troll?


The profession (my chosen profession) is not fun. I'm trying to make it fun. I think you need to reconsider if it's the right choice for you.





Actually I separated your name from the "trollers" because I didn't mean to call you one. As to your "take up a combat profession"..well vort already answered that one. We're a hybrid. I play my Combat Medic abilities to the fullest. I am better than most doctors at medical practition. My backpack is stuffed with components for poisons, diseases AND stims, wound packs. And secondly everything you say that we are "supposed" to be is your opinion and your opinion alone until the devs come out and agree or say differently. There are two words in our name each with a different meaning.


I like the idea of state application and I've posted that before on other "lets make it so we apply states instead" posts and there have been quite a few in the past. Dont know who the guy is that complained about his "state application" post getting flamed but it was flamed by NON-Combat Medics who didn't see the part about substituting poisons for states. My post wasn't meant to be a flame but rather pointing out the obvious. States would be great but that still doesn't address the main issuesNOR ourcurrentcapabilities if implemented as the dev's originally intended.


Main Issues:


Healing not needed for the Health or Action pools do to incredible regeneration doctor buffs effects and overpowered armor.


Mind unable to cope with damage due to its small size and lack of regeneration equality to the Health and Action pools. Unable to be healed except for a very debilitating special ability granted to combat medics which is point blank only.


Higher grade poison packs stacking with lower grade poisons. Never been a fan of being able to throw a B on top of a C and have it stack. I outgrew A's and B's when I hit Master just like doctors outgrew C buffs when they got D's at Master.


Lack of grouping or the need for a group. In every other MMORPG you have whats called the holy trinity. The Tank, the Support/Damage, the Healer. In SWG they thought they could eliminate those long LFG calls by giving you that ability to have mulitple professions including effective healing abilities while having combat as well.Combat Medics were supposed to be the best of both worlds. Able to throw poisons that had to contend with the regeneration of buffs and mitigation caused by stimpack useAND be able to heal full groups with one through. That idea failed miserably. Instead of having someone designated as a dedicated healer to get exp and loot you get buffs, brandy, then go spin attack or pointblankarea1 a lair.



Making us "the win" class has alot to do with the gimpness of the MIND pool. There are of course other issues but thats the main one. As I said before I like the idea of state application and alot of your ideas are great. Unfortunately I'd much rather have our poison and disease abilities become a viable "combat support" function instead of "the win" button and not removed completely.



Instead of a cleric I've become a necro by default. Who would have thought?


Message Edited by Brainplay on 07-24-2004 05:36 AM





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

bradimere
Sat Jul 24, 2004 5:31 am
#32

you want us to be a support HEALING class?

1)then remove ALL Dr sub stat buffs.

2) make it so novice medic can ONLY use Stim A, place Stim B up higher in the tree.


then and only then would i even consider going straight healign support.
Jerex116
Sat Jul 24, 2004 5:58 am
#33

Im sick of people saying that all we r is a healing prof and we r supposed to bring support. Thats not why i took up the prof, i use it for PvE and what you are saying would totally destroy any ability to fight about anything other then players. Im so sick of everyone focusing on PvP. Does everyone PvP, no. Not even most of the players PvP so it would be unfair to totally switch our prof around. Sounds like good ideas but what your propossing is one sided, meaning that PvE is not a part of COMBAT medic.



------------------------------------------------------------------------------------------------------------------------------------------------ **Vlademeir Cristof, Imperial Hitman**
o0 Co-Leader of BrotherHood of Saints(BHOS) Guild 0o
"Life is an STD"
## BHOS IS CURRENTLY LOOKING FOR RECRUITS, Tell Vlademeir, Totau, 'DON, Maxsidus for info##
JEAUX_ZUF
Sat Jul 24, 2004 10:01 am
#34

bump-



Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Chianti
Sat Jul 24, 2004 10:07 am
#35






bradimere wrote:

you want us to be a support HEALING class?

1)then remove ALL Dr sub stat buffs.

2) make it so novice medic can ONLY use Stim A, place Stim B up higher in the tree.


then and only then would i even consider going straight healign support.






I consider us a combat support class. We can heal our groups in combat, and we can aid our groups in killing. However, we can't kill on our own. Thats just the way I see it.
bradimere
Sat Jul 24, 2004 8:20 pm
#36

i should have stated i'm a pistoleer as well. so i use the health posions in PVE. yes im a master in both classes. But what i was gettign at was that due to the sub stat buffs, unless your in a doungeon (sp) or the vette, a CM's heal is useless.


Personally i dont use any buffs, and i have sliced encumb armor so i can wear it w/o food /drink/buffs. Its more of a challenge that way.
gwoodruf
Sun Jul 25, 2004 10:11 am
#37

Look guys I've been throught this with SL NEVER ASK THE DEVS TO REDUCE THE ABILITIES OF YOUR PROFESSION. All they will do is Nerf and then add nothing OR just do nothing. Personally with buff's healing is totally uneeded, why you would spend points on Combat medic to just get a few extra meters out of a heal ? Master Medic can alreay heal everything in a couple seconds. Personally I LIKE the posion and honestly related to Master TK or Master Rifle men I'm not sure the damage is out of line.
Kavedawg
Sun Jul 25, 2004 3:15 pm
#38

my opinion


Offensive power of a CM should only slightly less, if not equalto a rifleman/carbineer/pistoleer when poisons, diseases, and ranged support specials are utilized to their fullest. Currently CM's can only achieve this in a PvP battle where every other profession is dropped 75% in damage output and there are protections a player can equip to further reduce phyisical damage. In my opinionif there were a PvP "armor" against poisons (something that is player worn or a buff that reduces damage taken by a poison tick) our PvP damage would be less than the damage other professions inflict in PvP.


CM's do not need the PvP 75% rule nor do the poisons need to be reduced in effectivness, but some further protection against a full damage tick from poison could be used, also if the mind pool were healable many complaints agains CM, BH, and Riflemen professions would end.


My suggestions


  • "turn on" the mind healing ability of CM stims

  • adopt one of the innouclation ideas that reduces poison/disease damage or


    • add poison/disease damagemodifiers to player crafted armor

  • Add new special attacks in the Combat Medic support branch to complement CM medical damages

  • Make Special attacks SPECIAL and reduce the ability to spam a series of specials (general PvP problem, should be fixed with the HAM revamp)

  • Change the wounding nature of Disease to instead "Debuff" a player or PvE creature by reducing one HAM stat by a percentage

The reason I suggest changing the diseases is because if only the suggestion to make mind healable is done, wounds will become the determining factor in PvP battles. Since CM's can inflict major wounds with diseases they will still be the target of spite and a unbalanced condition will still exist unless an area wound pack is introduced.


I am all for CM's getting status packs to throw at an enemy, however area blind, dizzy, intimidate, and stun could prove to be unbalancing as well since a CM could continue to throw each of these packs destroying any chance of a Doctor to cure the status unless a substantial timer is placed on CM abilities.




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Jerex116
Mon Jul 26, 2004 12:09 am
#39

Chianti i disagree with you when u say we shouldnt be able to kill on our own, we are Combat Medics. If we dont have poison or disease then all we can do is heal a bit farther then master medics.



------------------------------------------------------------------------------------------------------------------------------------------------ **Vlademeir Cristof, Imperial Hitman**
o0 Co-Leader of BrotherHood of Saints(BHOS) Guild 0o
"Life is an STD"
## BHOS IS CURRENTLY LOOKING FOR RECRUITS, Tell Vlademeir, Totau, 'DON, Maxsidus for info##
Page 3 of 4