Combat Medic Archive

Thread: (vortexala/devs) Combat Medic Revamp proposal to bring some fun back into the profession

JEAUX_ZUF
Fri Jul 23, 2004 9:08 am
#14

to teh top



Jeauxzuf
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Aerius
Fri Jul 23, 2004 9:23 am
#15

Some good ideas.


My only reservation is whether this alone is enough to build a profession. Inherantly I believe that for any sort of team vs team combat that you should need some sort of dedicated (for the most part) healer (sorry solo l33t dudes). While CM is unbalanced, it does make it so the other team requires docs or else they die. So while I think the changes are a step in the right direction, CM is not to be "nerfed" to the point where they do not require a doctor to counter.






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Mustelafuro
Fri Jul 23, 2004 9:27 am
#16

Some decent ideas in here, but notice not even a "we'll take it under advisement" reply. It really doesn't do much good, we can come up with the best ideas in the world, but unless it's a thread where we are asked to give some input, the only way to get a response outside of that is to start trolling....lol


Personnally I think there should be a counter for all the foods and spices and special abilities, even if its a small one. Give us something for support outside of area heals. Poison is a weapon, flat out, no support there.
ForceDisturbance
Fri Jul 23, 2004 10:04 am
#17

Some very nice idea bro. I hope they see this and take some action.



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superbike
Fri Jul 23, 2004 10:36 am
#18






Quemine wrote:

Maybe CM's should be reduced to having onlyteargas and pepperspray.. *blinds opponent*


Some very nice ideas though, speed/accuracy decrease would be awesome to have. But what about PvE? Should we not be able to kill anything on our own?







i dont know why but htat just made me think of something. how about cm poison application can be done in two ways. one as a small range modifier as in the cm runs around with a mace can spraying poison or with the little syringe in close ranges (this would make the agressor ie the cm on the same grounds as the counter ie the doctor and his single shot cure packs) or implementing a type of bomb bot for cm for long range stuff. the bomb bot i guess, i dunno just an idea, could be a real life simulation of an artillary shell or an airplane spraying poison. that way it could run on a patrol setting spraying poison on its route around the battlefield. of course the poison bot would be similar to a bomb bot. not uber armor and not uber defenses and fairly easy to hit and take out. would haveing a droids ham and armor rating justify the 100 percent effectiveness? would an idea like this constitute keeping uber poisons in the game and still have game play fair?


when i was smuggler, i cant remember the last time a pve mob attacked my bomb bot when i had it chase a pve target then detonate it. a poison delivery bot would still allow a cm to have his or her arsenal for pve game play.


would this work? /shrug

Message Edited by superbike on 07-23-2004 10:39 AM



i am smuggler, fear my cork guns
episode II: i am no longer smuggler i no longer fear the cork guns or the delay on the delay for the revamp.. leave a message after the beep when revamp comes and then i shall return. but then maybe i will show them and do a delay on my return.. ha!!! take that soe (if they have not frustrated me more then i already am)
SolSpur
Fri Jul 23, 2004 10:43 am
#19


Poison is a weapon, flat out, no support there.



Actuly poisons is a form of support but in the form of attrition.


I agree CMs need more of a healing support role but many of the things we want may not be possable or to game breaking to apply.


- Give CMs the sole ability to heal while engaged in combat. All other classes will have to disengage from combat to heal. This would give CMs the support role many but not all of us want. This will make CMs choose which is more important, tossing poisons and diseases, or inshuring the lives of your group.


- give /mindheal the range equal to our stims and maybe an aoe effect (would not heal the CMs mind). This would offset the debilitating amount of self inflicted wounds and make it more useful. The CM would still be black baring themselves but for the sake of the group.


As chemical warfare specialists we are more then just medics. We should have a deeper understanding in chemical and biological processes. Give cms support aoe stims that can:


- cause blindness or stun

- that can effect consumed foods like double the digestion time

- effect spices such as magnifying the downers (synergistic effect)

- reduce movement speed or terrain negotion


Interesting story. Last night I went to the corvett with a few guild mates. In total there were one cm (me), one jedi,one tka, a doctor, and a pikeman, and a rifleman. All my poisons and diseases were at my house and so I went with only4 aoe stims. Against a 250k+ ham npc I kept the group alive. In the end my mind was black but we finished the corvett suffering only one minor casualty (who the doc rezed).


This is what CM should be about but. Not who can toss the strongest poison, but who can be the backbone of the group. The day the devs give this kind of healing support (pvp) to our class is the day you can take my poisons and diseases.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Brainplay
Fri Jul 23, 2004 11:39 am
#20






Chianti wrote:


I'll try and be brief and to the point, since nobody wants a novel.


Our profession is at heart a healing profession. We are a support class that is meant to ADD benefit to a group with our abilities and meds. Unfortunately, with the broken combat system, highly skilled crafters can create obnoxiously strong venom enhanced poisons that quite literally take the fun out of our profession.






Says who? Darn it Chianti you and the rest of the trollers keep saying we're a healing profession but we have NOTHING to heal other than /healmind. We have more schematics for poisoning and diseasing than we do medical schematics and yet you still want to ignore that? The devs have been asked over and over again and even in their vague answers it keeps pointing to the fact that we can do both. How can I heal anything if its not going to take enough damage to make it worth it to heal? Hell I did more healing in PvP when the turrets were firing 20shots in a second at one raid then I did in ALL of my SWG career as a Combat Medic and I've been nothing but a Combat Medic since Jan. Its funny how every MMORPG has a need for a dedicated healer in their groups (grouping is another big issue which doesn't happen) except SWG.


The idea of applying states has been posted and reposted several times over and frankly a number of us like the idea. Unfortunately we still have to address the poisons we have now and what they will be capable of AFTER innoculations and area cures are implemented. Completely revamping the profession is going to lead to one thing giving us something completely different with brand new bugs we have to figure out then pray get fixed by the slow moving devs and more griefing from players who can't deal with any sort of debilitation that they cant take care of by themselves. After we figure out where we stand is when we can start asking for new abilities or trading out others.


The point we are at is critical after the announcement that the combat revamp was being pushed back. Now after all of the negative response and account cancellation's we finally are getting that response and maybe just maybe some promised changes. Asking for a full profession revamp is waaaay off the chart here. Last thing we want to do is get stuck with a half fix, half add on, and full nerf.








Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Chianti
Fri Jul 23, 2004 11:47 am
#21






Brainplay wrote:





Chianti wrote:


I'll try and be brief and to the point, since nobody wants a novel.


Our profession is at heart a healing profession. We are a support class that is meant to ADD benefit to a group with our abilities and meds. Unfortunately, with the broken combat system, highly skilled crafters can create obnoxiously strong venom enhanced poisons that quite literally take the fun out of our profession.






Says who? Darn it Chianti you and the rest of the trollers keep saying we're a healing profession but we have NOTHING to heal other than /healmind. We have more schematics for poisoning and diseasing than we do medical schematics and yet you still want to ignore that? The devs have been asked over and over again and even in their vague answers it keeps pointing to the fact that we can do both. How can I heal anything if its not going to take enough damage to make it worth it to heal? Hell I did more healing in PvP when the turrets were firing 20shots in a second at one raid then I did in ALL of my SWG career as a Combat Medic and I've been nothing but a Combat Medic since Jan. Its funny how every MMORPG has a need for a dedicated healer in their groups (grouping is another big issue which doesn't happen) except SWG.


The idea of applying states has been posted and reposted several times over and frankly a number of us like the idea. Unfortunately we still have to address the poisons we have now and what they will be capable of AFTER innoculations and area cures are implemented. Completely revamping the profession is going to lead to one thing giving us something completely different with brand new bugs we have to figure out then pray get fixed by the slow moving devs and more griefing from players who can't deal with any sort of debilitation that they cant take care of by themselves. After we figure out where we stand is when we can start asking for new abilities or trading out others.


The point we are at is critical after the announcement that the combat revamp was being pushed back. Now after all of the negative response and account cancellation's we finally are getting that response and maybe just maybe some promised changes. Asking for a full profession revamp is waaaay off the chart here. Last thing we want to do is get stuck with a half fix, half add on, and full nerf.








I've been a combat medic since almost day one and you call me a troll? Give me a break. If you want a combat profession, take up a combat profession. Combat medic is about healing and support. Poisons are supposed to supplement combat, not be the win button. I have arguably one of the strongest set of poisons across all the galaxies, and you still call me a troll?


The profession (my chosen profession) is not fun. I'm trying to make it fun. I think you need to reconsider if it's the right choice for you.
Chianti
Fri Jul 23, 2004 12:05 pm
#22






Quemine wrote:

Maybe CM's should be reduced to having onlyteargas and pepperspray.. *blinds opponent*


Some very nice ideas though, speed/accuracy decrease would be awesome to have. But what about PvE? Should we not be able to kill anything on our own?







can doctors kill things on their own? heh.


I dont think we were ever intended to be a combat profession. Just a profession that can supplement combat for our groups.

Matt090586
Fri Jul 23, 2004 12:14 pm
#23


In your revamp, would defensesaffect whether or not a poison/disease hits a target or not? Or do you still believe 100% accuracy is "fair"? I've never done CM, so I would like your take on this.


Other than that, you have a great idea. I would suggest a disease that keeps your food from digesting, that can be a killer during long raids. Also, I think they should make CM mind healing much more tolerable on the part of the CM.

Message Edited by Matt090586 on 07-23-2004 12:16 AM



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Chianti
Fri Jul 23, 2004 12:16 pm
#24






Matt090586 wrote:

In your revamp, would defensesaffect whether or not a poison/disease hits a target or not? Or do you still believe 100% accuracy is "fair"? I've never done CM, so I would like your take on this.


Other than that, you have a great idea. I would suggest a disease that keeps your food from digesting, that can be a killer during long raids.







no. The devs seem to be developing 'innoculations' to counter the 100% accuracy experienced now.


My system would still allow for 100% accuracy if you're not protected (innoculated). It might look like a little ball being thrown at you, but just think of it like a mist or vapor. You're going to breath it in either way. Unless you're immune, you're going to catch it.

0rv0
Fri Jul 23, 2004 12:41 pm
#25

FIVE Stars for you.


SOE, you want some credibility back?

Consult with Chianti re: CM changes.



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Duedroth
Fri Jul 23, 2004 2:28 pm
#26

lol i proposed something similar to this a couple weeks ago and got flamed up the butt for it. I played CM from August to about April and nobody believed me LOL

but Chianti, i like what you're proposing here, would be great if the ppl in charge actually listened to their customers.



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