Combat Medic Archive

Thread: Crowd Control

BadgerSmaker
Thu Sep 29, 2005 10:25 am
#27

Here's an idea that could help.


All these are linked to in the stickies.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
SoulHunters
Thu Sep 29, 2005 6:33 pm
#28

when did we get crowd control?
SoulHunters
Thu Sep 29, 2005 6:51 pm
#29

yes I know of the giant nerf bat that hit stopping shot, I was being sarcastic, poster said he tried to use crowd control in a group which would be hard since we dont have any
Zimal
Thu Sep 29, 2005 7:16 pm
#30


we do have crowd control... just at such a marginal level... smugler's and jedi are the kings of it right now.... with pistol/carb/cm/bh/pike in second...


think that's about right



=============================================
Xil - MCM, Mpistol
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Where Mihosi is, Chaos Reigns
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Don't piss off a programer, WE READ YOUR EMAIL
BadgerSmaker
Fri Sep 30, 2005 2:04 am
#31

I'd go so far as to say that we dont have any crowd control as well.


Stopping shot is supposed to be it, but it got ruined by a kneejerk nerf in the CU Beta.


If mobbed Itend to disarm my pistol for the extra movementspeed and alternate between using CM Para and Drain to split mobs up and thentake them out one at a time.


Against a group of mobs that haven't aggrod yet I will be stepping just into aggro range of one of themobs and running back when it goes ?, that way you can single pull. If you end up pulling too many, only damage one and pull it away and the others will eventually retreat.


I do use the KD and Mezz to give me 10 seconds or so where they can't hit me, but not that often.


Stopping shot is supposed to be it. With the new AI changes coming up this needs to be sorted soon, I ask the Devs all the time but have had no feedback yet.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
c-mot
Fri Sep 30, 2005 7:57 am
#32

i found we have some kind of crowd control yesterday, when i accidently used burst shot the whole crowd of pikets was after me.

but other then this i think the only thing i can do for crowd control is taking one target out of a fight for a limited time with stopping shot (if it has no ranged attack). but with its long cooldown timer u cannot control a crowd with it.





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
we never forget
RAMBOW
Fri Sep 30, 2005 10:11 am
#33






BadgerSmaker wrote:

I'd go so far as to say that we dont have any crowd control as well.


Stopping shot is supposed to be it, but it got ruined by a kneejerk nerf in the CU Beta.


If mobbed Itend to disarm my pistol for the extra movementspeed and alternate between using CM Para and Drain to split mobs up and thentake them out one at a time.


Against a group of mobs that haven't aggrod yet I will be stepping just into aggro range of one of themobs and running back when it goes ?, that way you can single pull. If you end up pulling too many, only damage one and pull it away and the others will eventually retreat.


I do use the KD and Mezz to give me 10 seconds or so where they can't hit me, but not that often.


Stopping shot is supposed to be it. With the new AI changes coming up this needs to be sorted soon, I ask the Devs all the time but have had no feedback yet.








Isnt it time we got movement speed for holding a pistol removed... Its a pistol!! how much can it weigh us down?


It would be nice if Pistoleer got a ranged KD, slightly lower cooldown timer on stopping shot, and *gasp* a snare? I mean those are all just dreams, but we are suppost to be the crowd controllers......



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SoulHunters
Fri Sep 30, 2005 12:44 pm
#34

Our uber 5 sec mez we have in Disarming Shot? =D Yea i'll take concussion shot over that, too bad I gave it up
SoulHunters
Fri Sep 30, 2005 4:07 pm
#35


Removed? not possible, reduced slightly maybe, but has to be some balance between melees and us otherwise we'd be able to kite them without ever being touched, this has been mentioned before. But yes Firearm Strike is probably the most pathetic skill i've seen, of course KD isalmost a waste of action pve anyways, and only effective in pvp if they get KD bugged. Would love a snare like carbineer and riflemen get though, considering our horrid range and lack of defense to compensate, but hopefully some hint of intelligence is found among the developers and our stopping shot timer reduced and an immunity granted so we can actually provide some crowd control as we are supposed to and not be SOL if we miss it.

Message Edited by SoulHunters on 09-30-2005 06:10 PM

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