Combat Medic Archive
Thread: Mind Posion/Diease... ouch
I can't believe that i have to agree with a rebel on this....serums would destroy the CM profession....if you take that away from CM....then what is the advantage that a CM has overan average master medic...they would be practically the same.
Jackelus wrote:
Being a master doc and soon to be master cm, serums that anyone and everyone could use IMO is not right.
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I'm not trying to be a jerk or anything.. lol ok so maybe I am. Why does everyone capitalize IMO? It sounds kindof stupid to me. So lol means laugh out loud... then LOL means really big laugh out loud. So IMO just sounds like some old man saying INNN MYYYY OPINIONNNN, and puffing out his chest really big. Is there a reason why everyone always capitalized IMO and IMHO? Or, is it just to sound slow and old?
I don't know about you, but in my guild, the last three base defenses I've been in on, the doctors (we only have a couple) have been off-planet in hunting parties or OFFLINE. And Rebels (and Imperials, I'm sure) just don't happen to be kind enough to notify us in advance when they're going to attack. Which means there's NO ability to plan to have a doctor. By the time a doc gets to the scene, the battle is over and the attack was either painfully repelled or, the more likely case, everyone died several times defending that base.
To whomever was talking about the defenders getting to clone on site and be right back on your butts maybe a little worse for wear... You are the ones who are coming with a completely buffed, prepared party. Our defenses are hastily thrown together from a pool of people who happen to be in town at the time. Often, that consists of people like me... a Master ID/CH in training with very little combat skills. And with no buffs because A: we weren't exactly EXPECTING the attack and B: the one doctor in town is AFK with a dance macro going at the time.
Sure, you we get the advantage of cloning and throwing wave upon wave of corpses at you... but you get the advantage of coming to a fight /prepared/ (buffed to the gills and turned into combat monsters). I'd say one pretty well negates the other.
So, now. THAT out of the way, someone else said you can't incap as a CM, you need pistol or something else to do it. Look at some of the other gripes here. It's possible. And it's really pissing people off because of the triple-incap bug. So there you go... you can do it.
I don't think the damage CMs do is so far out of whack, but think about this: Riflemen and CMs can damage mind directly. Any medical profession can do SOME healing of Health and Action in the field. I'm a novice medic only and I can at least stim someone once to get them back on their feet if they're not DB'd. Only CMs can HEAL mind (at a great cost to themselves, I might point out) and only Doctors can cure disease. And the only people who can heal mind WOUNDS are entertainers. In specific locations (cantina, theater, camp, player building). I'm not saying CMs and Riflemen should be nerfed at all. But I think it's easy to see why people get upset when most of the time it's damage to that one bar that 'gets them' because it's the hardest bar to heal and also the bar that takes the LONGEST to heal, by quite a large factor.
CMs are singled out by the nerf-criers not because they're doing too much damage (though in some cases that might be true) but because there's the perception that they ALWAYS attack the one vulnerable, hard-to-buff, hard to heal stat. AND you can't defend against it (yes, I know - there are poison-resist foods - but you still see a message saying you've been poisoned, even when you resist it as per someone's testing posted on this very forum.)
As for me, any master elite who can deal damage is going to drop me like a stone. I'm not a combatant. I accept that. But don't go telling me it's my bad planning for not having a doctor with me... when I only know three of them to begin with and I can't hardly ask them to do nothing but sit around in town rather than going out adventuring just in CASE there's a rebel attack. That's a piss-poor argument to try to start. Unless maybe you think half of every factioned town should be doctors...