Combat Medic Archive
Thread: Mind Posion/Diease... ouch
TheGrimmReaper wrote:
It would urge you to make more powerful biological weps. The more powerful they are the least powerful the serums work. There could be many differnt things the serums could do maybe just decrease the potency of your biological weapons by like 30%. Im sure they wouldnt be very cheap to get but it would be well worth them in combat.
Well, I really do have better things to do right now than argue on the fourms. So were just going to have to agree to disagree. I still think the profession is fine the way it is.
I'm gonna kinda answer this not as a CM, but as a Master Medic and former Master Doctor.
It is easy for doctors to cure diseases once they get that fourth box of wound treatment speed. It has been proven again and again (even done it myself) that a cure disease B stim can cure a C level disease, many times on the first application. Get cured early enough by a Doctor, and you have less down time from the disease. If you and your friends are fighting faction battles without a doc who can cure at least poisons, you'd better find a doc fast.
As for cures or innoculations, this idea has seen a lot of air time lately. If it were to come about, I hope that it would not become a fiasco like pet stims. Medics and Doctors are not appreciated enough for the services they provide right now as it is. My main character has been a medic type since mid beta. When SWG went live, Pip became master medic by getting 3/4 of his medical experience working in the medical center healing wounds. To this day, Pip has probably made less than 10k total for healing wounds in tips. I don't do it anymore except for group members, guildmates, and people on my friends list. They took away getting medical exp for healing pets, then let people without any medical skills at all heal pets. If given the right meds, an novice medic with no other training can heal for 400-500 damage. Medics need a skill that can contribute to groups where a medic can be appreciated for the time and effort taken to gain medic skills. If innoculations were to be implemented, it has to be a mid to upper medic profession item.
I think CM DoT is low on the PvE side, if anything. Get more PvE damage going, then maybe we can see about fine tuning poison damage.
DoG18 wrote:
It's not that hard to stop disease/poison. Just make suer you have a doctor with you. Doctor's can knock out disease/poison in the blink of an eye, so make sure your plan right. You can't give everyone a defense to the one thing that actually makes you a COMBAT medic.
And you shouldn't require everyone to have a GROUP of Doctors just to compete with 1 combat medic. Doctors may very well be able to heal poison/disease in one shot, but since a CM can poison/disease a group of 20 with one attack, the attacks have become too strong, unless they give Doctors the ability to use AoE poison/disease cures.
wildcard1973 wrote:
DoG18 wrote:
It's not that hard to stop disease/poison. Just make suer you have a doctor with you. Doctor's can knock out disease/poison in the blink of an eye, so make sure your plan right. You can't give everyone a defense to the one thing that actually makes you a COMBAT medic.
And you shouldn't require everyone to have a GROUP of Doctors just to compete with 1 combat medic. Doctors may very well be able to heal poison/disease in one shot, but since a CM can poison/disease a group of 20 with one attack, the attacks have become too strong, unless they give Doctors the ability to use AoE poison/disease cures.
simple solution...dont stand all bunched together
QueenOfAllGods wrote:
wildcard1973 wrote:
DoG18 wrote:
It's not that hard to stop disease/poison. Just make suer you have a doctor with you. Doctor's can knock out disease/poison in the blink of an eye, so make sure your plan right. You can't give everyone a defense to the one thing that actually makes you a COMBAT medic.
And you shouldn't require everyone to have a GROUP of Doctors just to compete with 1 combat medic. Doctors may very well be able to heal poison/disease in one shot, but since a CM can poison/disease a group of 20 with one attack, the attacks have become too strong, unless they give Doctors the ability to use AoE poison/disease cures.
simple solution...dont stand all bunched together
Yep., that should be common knowledge by now if your PvPing. I still stand storngly that if both sides have a CM then its a fair match. If only one side has the CM then they will lose, but that shows that they werent prepared to have a Combat Medic assisst in the attacking/defending
I'm not a CM, but I'm a doc with most of the tree done. Serums would not kill the CM profession, but it would hurt the doctor profession. If such a thing would be impletemented(sp) then one of our few services would be rendered useless. Floating around on our boards are ideasof doctor made innaculations that prevent disease for an half hour to an hour, yet these would stillbe penetrated by the disease, but would ease the wounds and damage.
BountyLorder wrote:
I'm not a CM, but I'm a doc with most of the tree done. Serums would not kill the CM profession, but it would hurt the doctor profession. If such a thing would be impletemented(sp) then one of our few services would be rendered useless. Floating around on our boards are ideasof doctor made innaculations that prevent disease for an half hour to an hour, yet these would stillbe penetrated by the disease, but would ease the wounds and damage.
Food or spice is a better idea then serums. They have very limited use (spice once - food or drink twice). And both can be loaded with negative effects. They would have to be used tactically.
Making innaculations would destry our profession as surely as AOE cures(as i'm sure the resources used would be piddly compaired to what it takes to make a good poison or disease). Also, doctors have enough 'money makers' already (yes i'm green with envy
) I agree to that serums would conflict with the doctor profession as well...
wildcard1973 wrote:
DoG18 wrote:
It's not that hard to stop disease/poison. Just make suer you have a doctor with you. Doctor's can knock out disease/poison in the blink of an eye, so make sure your plan right. You can't give everyone a defense to the one thing that actually makes you a COMBAT medic.
And you shouldn't require everyone to have a GROUP of Doctors just to compete with 1 combat medic. Doctors may very well be able to heal poison/disease in one shot, but since a CM can poison/disease a group of 20 with one attack, the attacks have become too strong, unless they give Doctors the ability to use AoE poison/disease cures.
Since poison does not incap you don't need a group of doctors, all you need is one doctor to cure your group at his leasure AFTER CM is dead.
Aoe diease's is kinda harsh though, maybe instead of doing such longterm destructive means to players, maybe it should just do some dmg then make you dizzy/nausous. I dont think dieases were meant to kill within a min or two they should kill i think over long period of times. But when i have 799/800 wounds in mind you know there is something messed up...