Combat Medic Archive

Thread: Why you are hated (from a non-CM)

Gnuut
Wed Mar 31, 2004 12:05 pm
#27





GlenSharkio wrote:

MCM/MRM vs Doc/Fencer


100m Poison single throw ... hits fencer 96m is the max unless he is using an AE poison. Since you stated this is 1vs1 then higher than 96m is impossible.

Fencer and MCM/MRM closes gap with burstrun both use burstrun? That's laughable

Fencer realises he has been hit That's your first mistake right there. It took you that long to realize you have been hit with poison? You only get a big message on your screen when it happens....That's not a CM issue.

MRM StrafeShot2 So now you have a problem with rifle abilities?

Fencer gets dizzy Strafeshot2 is not a dizzy, Flurryshot1 or 2 is.

/curepoison This should've happened up above as soon as you got hit with poison. Incompetence on your part does not merit a nerf on our part.

/curestate

Combat queue lag That's not a CM issue...

Poison ticks (-1300mind, 100 left) At a 96m range a poison tics for a low amount. Beacuse you didn't notice it fast enough you suffered from the buildup. The range is the only issue that I see as a valid complaint

Poison cure failed due to insufficient mind remaining Once again had you noticed it earlier you'd be able to cure.

CureState failed due to insufficient mind remaining Same as above

MRM macro/headshot3 /pause 1/SniperShot Not all rifleman macro or only use headshots. I usually open with a flushing2/flurry2/startle2 macro lay on some poison and then let the situation dictate what to use from there depending on which pool is lowest. I will often use a mid strength health poison and then a mind poison to use as a creeper. Docs can only cure one type of poison at a time and the default order for curing it is Health Action then Mind.


Then with Mind Buff by Dancer and Musician and with canape and brandy and Muon...



100m Poison single throw ... hits fencer See above for my comment on 1vs1 100m poisons...

Fencer and MCM/MRM closes gap with burstrun Why do you do this? When I played a TKA I would get out of LOS and make them come to me...Play smarter not harder.

Fencer realises he has been hit If you know you are fighting a CM why does it take you so long to realize you have been poisoned?

MRM StrafeShot2 Like I said strafe does not dizzy

Fencer gets dizzy Flurry1 or 2 blah blah blah....

/curepoison You took too long

/curestate I suppose you still have a single button for each instead of a macro that cures all and just searches for an argument? A few weeks into the game I posted a macro that uses cures and healstates etc all the good abilities a doc can do in the Doctor forums. Do some searching and you may find other variants there.

Combat queue lag Not a CM issue

Poison ticks (-1300mind, 2000 left) You waited too long

Poison cure works If it took too long due to lag it's still not a CM issue.

MRM/MCM Posturedown attack (supression) Or Startleshot which is a postureup attack.

Fencer loses burstrun and falls over dizzy You lose burstrun with any posturechange. Your rant is veering off of CMs and more into riflemen. You must really hate Carbineers and TKAs too.

CureState cannot work when knockdown You are aware that macros are available in this game right? Make a macro that does: /stand; /healstate dizzy; /healdamage self and you will be better off when trying to fight the dizzy breakdance

MRM/MCM headshot3 (1400 mind left) If that's your lowest pool I'd target that too but what does this have to do with CMs?

Fencer cures dizzy

/stand had you used a macro like what I posted above you would've already been back in the fight.

MRM/MCM headshot3 (650 mind left) Once again your complaint is with rifleman.

MRM/MCM headshot3 (70 mind left)

Fencer moves closer to CM, but 50m distance still LOL you expect a EliteRanged class to stand within 20m of an Elite Melee class? Gimme some of what you are smoking...

MRM/MCM headshot3 (No mind left) A TKA would use Nexu Grin (/unarmedheadhit1) on you too if you only had 1 mind left.

MRM/MCM /snipershot Rifleman always use snipershot to DB. What's the problem with that?


All in all your issues seem to be with lag and ranged classes having a ranged advantage over a melee class. Had you fought smarter instead of harder you could have forced the MCM/MRM god into melee range and pretty much raped him. Please get your facts straight. The CM community hates to correct these types of misconceptions.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Gnuut
Wed Mar 31, 2004 12:14 pm
#28





Nealoc187 wrote:
combat medics are supposed to be support personnel, not bio and chemical warfare delivery agents.




I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Gaznak
Wed Mar 31, 2004 2:45 pm
#29






Gnuut wrote:





Nealoc187 wrote:
combat medics are supposed to be support personnel, not bio and chemical warfare delivery agents.





I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....








lol, that was a trip


going back to theoriginal quote though,aren't two of the CM tree titles 'Toxicologist' and 'Chemical Warfare Expert' ?

gentlegiant
Wed Mar 31, 2004 4:49 pm
#30

*** inappropriate ***

Message Edited by Virrago on 04-01-2004 08:48 AM

gentlegiant
Wed Mar 31, 2004 5:04 pm
#31

And the comment about taking the muon after it hits, the poison hit, I took the muon, it hit again and cleared me right out and even with boosted regen rates it wasn't even close to enough.

VTmoon
Wed Mar 31, 2004 8:02 pm
#32






GlenSharkio wrote:

I tried this ...


MCM/MRM vs Doc/Fencer


100m Poison single throw ... hits fencer

Fencer and MCM/MRM closes gap with burstrun

Fencer realises he has been hit

MRM StrafeShot2

Fencer gets dizzy

/curepoison

/curestate

Combat queue lag

Poison ticks (-1300mind, 100 left)

Poison cure failed due to insufficient mind remaining

CureState failed due to insufficient mind remaining

MRM macro/headshot3 /pause 1/SniperShot


Then with Mind Buff by Dancer and Musician and with canape and brandy and Muon...



100m Poison single throw ... hits fencer

Fencer and MCM/MRM closes gap with burstrun

Fencer realises he has been hit

MRM StrafeShot2

Fencer gets dizzy

/curepoison

/curestate

Combat queue lag

Poison ticks (-1300mind, 2000 left)

Poison cure works

MRM/MCM Posturedown attack (supression)

Fencer loses burstrun and falls over dizzy

CureState cannot work when knockdown

MRM/MCM headshot3 (1400 mind left)

Fencer cures dizzy

/stand

MRM/MCM headshot3 (650 mind left)

MRM/MCM headshot3 (70 mind left)

Fencer moves closer to CM, but 50m distance still

MRM/MCM headshot3 (No mind left)

MRM/MCM /snipershot











I'm sorry but this one was beyond funny,


Lets start from the top.... The doctor sucks royal behind, I'm a doctor and I have never had a CM get a tick one meI need one second to cure myself (clear your que) before the 1 second ticks.


Second issue is, if a MCM hits you from 100m and does 1300 damage... I'm sorry to inform you that wasn't a MCM ... that was a GOD!!! and in that case you shouldn't be fighting him because a GOD is all mighty and power, and you are not as good...


Last point... did you ever think that maybe you are running in the wrong direction??? LOL, just my opinion. *shrug*





Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
VTmoon
Wed Mar 31, 2004 8:13 pm
#33






gentlegiant wrote:

And hopefully maybe they'll give non-high level doctors some way to cure poison....I don't know...maybe some charcoal. They could choke it down to get rid of the poison and take some dmg in exchange cause it's foul stuff.




So, you want a low level to counter a high level CM??? How far is that, Master vs Master is the combat fairness the devs were talking about, so you are very ignorant if you want a low level to control a fight with a high level, especially if they are suppose to counter each other.





Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
Aoxus
Wed Mar 31, 2004 8:29 pm
#34

god, if you have such a huge problem with cm just become one then, you will get your ass kicked all the time, MCM isnt all that powerful, they are just strong when you have 7 people around them, every proffession has their strengths and their weaknesses, and when the devs level them all out i bet mcm is hardly changed at all
gentlegiant
Wed Mar 31, 2004 8:42 pm
#35

Here's another epic story for you. Enjoy.


Why you are hated (from a non-CM) Part 2: I wish this profession and all the **edit** who accumulate it would fall of the face of this game


I was hunting on Endor with my buddy, helping him clear some aggros to place a few flora farms and get a little xp while we're at it. We're knocking over arachnes and hill top gurrecks and boar wolf ravagers like they're nothing. He's tanking with his crazy melee defense (he's a swordsman) and his nice suit of ubese while I sit back and pop them off with my rifle. I get all the xp I need for master rifle and we're walking around killing everything we can find when it's announced on guild that rebs are in the town. I'm 2 planets away and know we have fighters there; and that they with the help of the turrets can take almost any group of attackers.


I keep reading what's going on and find out that it's the same CMs from the day before. Well our fighters manage to kill one of them before they all get poisoned to high helland once he wasn't a threat they chased off the remaining rebels into the desert. As it happened though, they killed one of my friends while he was link-dead and he wanted revenge. So he talks to them and wants a duel (he's a master gunfighter/smug pistol specials). He goes out into the desert looking for the duel that they agreed upon and I'm following up a couple hundred meters behind. When I show up he has 3 guys shooting at him and at least 2 throwing stuff with another one standing there watching. His mind is drained and he gets snipershot (very nice duel guys, 3 on 1?).


I tell all the people in my group who were there defending to come to the wp where I am so we can kill them because they're TEFed and I can rez my friend in safety with some others around. Well one hops on his bike and starts to head off but I don't want to look like some chump just watching them kill my friend, and shooting him wont do much, he's buffed. So I shoot at the bike....nothing happens...not 1 point of dmg much less blowing it up. But even though I didn't do any dmg, I get a TEF for their whole group and within 2 seconds there's some glowing balls floating my way. Disease sticks, poison sticks, disease is worsened, poison too. I'm trying to cure myself and I manage to get 1 poison cure which lessened my poison, didn't even remove it and it managed to drain my mind further because I'm using a medicine.


There are now 2 CM/rifleman just shooting my head and letting their crap go to work while I'm stuck lumping it because my master doc made antidotes aren't helping me. So what happens? I get incapped of course. I wait for the DB.........no db.....hmmmm....this is odd. I know they have snipershot, they can do it from where they stand.... Of course I know what they're doing so I type "nice decay grief" while I lie there and when I stand up I let them know what they're doing as I hit my attack button and Num Lock and charge towards them. I get incapped again and as I go down one says to the other "dont do it" (referring to DBing me I assume). As I lie there the ass throws another disease at me while I'm incapped. I get up, start heading towards town, maybe I can get some distance between us so a rezzer can get me without being worried about getting a TEF. Last incap, I die, I ask someone to rez and they come and save all my precious items from decaying.


Then lastly, they come to our bases and are killing troopers and there's about 5 of us inside the base. We run out to meet them and start fighting. The melees (TKM and a master fencer/master heavyswords/some pike) managed to KD them and do some dmg while I and another master sharpshooter do our best to drain their minds. They get up, stim to full cause they can use stim Ds just like a doc can and they even heal their minds...how nice. We did manage to kill them though, lost one who was fighting them alone before the rest caught up, who I rezzed.





Point is, still too much draining power, can get an entire group, can stack and clear the entire pool (even when fully buffed and using food and spices), and the 3-incap death will always piss me off. To top it off, you can heal every pool you have (I know it wounds your mind secondaries but not nearly enough and it doesn't matter that much in a fight because they're too quick to regen anyway).



P.S - we had a CM log in and I told him to poison and disease them so they'll 3-incap die and decay while all of us stand around watching. But you know what? I snipershot him instead.


**edit** griefing CMs.
Nealoc187
Wed Mar 31, 2004 8:44 pm
#36



Pahdbacca wrote:


Nealoc187 wrote:


Pahdbacca wrote:
No, we are just saying you are inept if you can't take care of that CM in the 60 seconds it takes those 6 ticks to go off





The issue is not taking care of the CM. Killing the CM isn't the problem. The problem is that his damage, unmitigated and not reduced by the PvP 75% reduction like EVERY other class in the entire game is, sticks around and kills you long after the CM has died and cloned. A single CM can take out entire groups of buffed, battle ready warriors by TEFing out of the cloner with no buffs, no armor, no preparation. /activateclone /throwdisease /throwpoison. Viola--The entire opposing team is dead, besides the doc who was able to heal himself and 2 other people in the time that the DOTs were ticking (it takes time to heal people, you need to remember this).


Maybe it is. I said nothing about killing the CM.
Do you always PvP 20 feet way from a cloning center?
Is your true issue medical DoT damage or TEF?





Getting down to the nitty gritty, my issue is medical DoT damage and the fact that it goes unmitigated and unbalanced by the 75% PvP damage reduction that every other profession has to deal with. It ignores armor completely (as I agree it should) and there is no effective way to counter it. Anyone with master combat medic can wipe out entire groups of skilled players by hitting 2 buttons, and he doesn't even have to still be alive to do it. There is no strategy to it, there is no skill involved, and there is no way to counter it unless every single PvPer becomes a doctor so that they can heal themselves, which may be what ends up happening.

BTW I posted a thread in the GCW forum about some other ways of dealing with the damage that combat medics can dish out in pvp that don't invlove nerfing the combat medics, but rather adding more content to the game and adding some ways to be able to effectively react or prevent the damage from a combat medic. You should check it out.



Nealoc Steele
-RA-
sVn
gentlegiant
Wed Mar 31, 2004 8:49 pm
#37






Nealoc187 wrote:



Getting down to the nitty gritty, my issue is medical DoT damage and the fact that it goes unmitigated and unbalanced by the 75% PvP damage reduction that every other profession has to deal with. It ignores armor completely (as I agree it should) and there is no effective way to counter it. Anyone with master combat medic can wipe out entire groups of skilled players by hitting 2 buttons, and he doesn't even have to still be alive to do it. There is no strategy to it, there is no skill involved, and there is no way to counter it unless every single PvPer becomes a doctor so that they can heal themselves, which may be what ends up happening.

BTW I posted a thread in the GCW forum about some other ways of dealing with the damage that combat medics can dish out in pvp that don't invlove nerfing the combat medics, but rather adding more content to the game and adding some ways to be able to effectively react or prevent the damage from a combat medic. You should check it out.





*stands and applauds*
RhenGordon
Wed Mar 31, 2004 8:53 pm
#38






Nealoc187 wrote:


BTW I posted a thread in the GCW forum about some other ways of dealing with the damage that combat medics can dish out in pvp that don't invlove nerfing the combat medics, but rather adding more content to the game and adding some ways to be able to effectively react or prevent the damage from a combat medic. You should check it out.





Yeah, let me see, it probably had something to do with giving Doctors a poison and or disease buff, CMs or Doctors an Area of Effect cure for poisons and diseases and so on.


We have heard it before, in fact those ideas more than likely have been thought up, brought up, and forgotten about 6 months ago.


I do appreciate your input on it though, maybe if enough people ask for these types of things, the devs will put them in.




>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MrSnuffy
Wed Mar 31, 2004 9:14 pm
#39

-------------------------------------------------------------------------------------------------------------------------------


hit me with the one star... here we go.

you guys are in denial if you think that clearing someone's mind in 2 ticks (4 ticks if buffed, 6 ticks if buffed with brandy and other food/spice) and having disease on there as well that ticks for 200 wounds each time and will triple incap you without the thrower of such weapons having to even be WITHIN SIGHT of the 25 opponents he just killed, is not overpowered.

combat medics are supposed to be support personnel, not bio and chemical warfare delivery agents.

hit me with the 1 star.


-------------------------------------------------------------------------------------------------------------------------------


Umm...I hate to break it to you. But combat medics ARE supposed to be bio-chemical warfare deliverers. That is why we have poisons and diseases after all.


Shall we complain about a doctors ability to heal next ? Or a TKA's ability to do melee damage ?


I think the story that started all this argument needs a bit closer attention. What appears to have happened is a CM out played a few other people , and they got upset. Cm's are devistating if they can employ a hit and run tactic. And I argee that they are probbaly unstoppable at this. The trick is not to let that sort of combat happen. If you can dictate where and how combat will happen, you will win.



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