Combat Medic Archive
Thread: Combat Medic Fix
tometaophion wrote:
Combat medics have a heal mind ability, did you not know that
It's not a Self-Heal ability. And it causes wounds to the CMs mind to use it.
Might want to learn about the profession you're trying to nerf before crying nerf...
MichaelF77 wrote:
600 a tick poison over 4 seconds - 125dps>
times 10 people that got hit = 1250 DPS.
Now think of it on a shot by shot basis: Poison lasts for what, 1 minute? 2 mins? I've never actually timed it. 60 seconds x 1250 dps=75,000 damage from 1 attack.
Show me an attack from another class that can deal that much damage. Don't pull out the DPS argument unless you're prepared to take it full circle.
I KNOW that I add a tremendous amount of damage to a raid. I can run up to 80m, throw, hit 10-20 people, run out. Even though I'm in safety, I'm still dealing really good damage. Even if you kill me, that damage still ticks.
It's why we're so broken in base defense. Clone at the center, go into the base that's been taken. Target an enemy. /declare, toss area poison, then area disease from high damage, lower range packs. Get killed. Clone. Come back to see 80% of the people at 1 mind, or incapped. The TK's & docs make it out, and a few people that get cured. Those that got cured generally took a tick of the poison or two, and have little to no mind. You roll in with 5-10 buffed people, and the base is yours again. They have a lot of docs curing? Send 2-3 CM's to do it in waves. Nobody can handle getting AE poisoned & diseased every 30 seconds non stop. With a cloning centre next to a base & 3 CM's, you can do that. Heh, and there's not a **edit** thing you can do to stop it.
As for the guy wanting 80m packs: Go make them. It's not especially hard. Decent resources+12 points=good packs. This was made less than 2 weeks ago, when our last run was done. I haven't done any since, but I haven't heard anything about it being nerfed since then.
Mind Area Poison Delivery Unit - C
Potency 122, Effectiveness 214, Range 40 (80m throw range at master), Area effected, 28, CM use 90.
For single targets, I'm using 112 Potency, 239 Eff, 44 Range (88m throw) 59 Med use.
This last run was really good. Stop acting like over 65m is hard to make though.
tometaophion wrote:
for cant you get Combat medics to heal your mind? my exact quote
learn how to read jacka$$
I am so tired of TKM and Rifleman and every other crying that Combat Medics are over powered!! God enough. I invested 169 skill points to Master this profession it should be pretty powerfull. Rifleman and Tka it takes only 92 skill points to Master. I can not with a poison alone incap and kill someone, Can a rifleman use just those skills earned as a Master,Incapp and and Kill? can a TKM? You bet your sweet bantha butter they can. Can i dizzy someone? Can I delay them? No. Can i do 2000 pts of damage with one shot? no. If I poison you run away from fight u wont die. Just disengage from the fight and fine a doc then your good to go.
Nickie Washington
Master Combat Medic/Master Pistoleer
VICE
Adune,
Once again the range argument gets thrown out there... It is being fixed GET OVER IT.
Certain classes are overpowered, and we're abusing it. Watching you guys sit here & say you're not overpowered, and there's good counters is rediculous. It gets stupid after a while. Saying to wait for the balancing coming in 4 months is not acceptable. The GCW is pretty dead right now, because every fight turns into a bloody CM war on both sides.
And hell, we do it too. 80m AE's that aren't resisted that incap people, and can't be healed. Hell yeah we're going to abuse it too.
MichaelF77 wrote:
> Name ONE class that can heal themself and dmg another, at a dps 6 times
> higher than most combat professions.
600 a tick poison over 4 seconds - 125dps. That's way LESS then most combat profession.
> If CM get to keep this overpowered skill(reduce it by 75% for starters),
Read what devs said - not gonna happen. We should get 75% boost of PvE damage though.
> then I want a prenerf T-21, a spraystick that does acid dmg, an e11
> rifle that does heat, and a master headshot that does 2000 dmg at 1.0
> spd, without pvp reduction
So go SHOP and buy one. 2000dmg reduced 75% for PvP is 400 dmg BTW, 3 times MORE then CM.
> for cant you get Combat medics to heal your mind
No we can not.
> when an obviously better player gives away his queen when facing an
> inferior player to make things interesting for himself.
So ehh... you are inferrior player and want OTHER people nerfed to give you handicap ?
I don't think there is nerf big enough in SWG to help you, I suggest going back to chess.
stop comparing your selves to rifles there overpowered too but they can't do AOE mind, in addition there mind ham is per shot, not per 20 ticks at 125 dps. Also is i panic shot the rifle after he shoots me twice the mind dmg stops not so with cm's. There are no effective anti-cm tactics