Combat Medic Archive
Thread: CONGRATS COMBAT MEDICS
his complaint is in fact that combat medics can throw a health poison and then a health disease and create an incap...furthermore the moron is saying he was KILLED by a poison/disease stack.
this is a flat out lie because poison + disease CANNOT kill. it can incap if the disease is not cured, but it cannot kill. he read somewhere that poison + disease incaps and was upset by this, so he came here spouting lies about having been killed from 80 meters by a combat medic using poison + disease.
the 80 meter throw bug is in fact a bug and needs to be fixed. nearly every combat medic agrees on this point, but again i say do not come into a forum and tell lies to try to get a nerf...
if you get incapped 3 times you die. has NOTHING to do with Combat Medic...has nothing to do with a special magical power that Combat Medics have.
go to Dantooine and get yourself incapped 3 times by quenkers, they dont have a death blow, but see what happens after the third incap....
/sigh
Loonytic wrote:
You missed out the bit where we shoot laser beams out of our eyes..
NeoEcks wrote:
the 80 meter throw bug is in fact a bug and needs to be fixed. nearly every combat medic agrees on this point, but again i say do not come into a forum and tell lies to try to get a nerf...
http://starwarsgalaxies.station.sony.com/recent_updates.jsp?o=59956
- Combat medic skill mods can no longer increase the range of medicines beyond 64m.
- The maximum experimental range for ranged healing and DoT medicines has been capped at 48m.
- Droids and vehicles are no longer affected by combat medic area of effect poison and disease attacks.
an attempt was made at fixing the range, and another attempt is in the works. let us see what happens after publish 6.
It would be like complaining about high taxes, only to have the government respond with, "Shut up, your complaint is invalid. We've said we're going to lower taxes, and it will happen sometime in the next 25 years."
Until SoE ACTUALLY FIXES throw range, attention should be drawn to it.
Adune wrote:
Neo, until our AE's are actually capped at 64m, complaining about throwing over 64m IS VALID.
It would be like complaining about high taxes, only to have the government respond with, "Shut up, your complaint is invalid. We've said we're going to lower taxes, and it will happen sometime in the next 25 years."
Until SoE ACTUALLY FIXES throw range, attention should be drawn to it.
understood. i just get tired of seeing it in EVERY single thread
MrLoneWolf wrote:
Hmmm.... My target is 48m away and I toss an AOE poison with a AOE of 30m = someone can be hit from 78m away. It's called don't group too close in combat!
Same thing could be said for Flame Cone. If you are grouped in a camp and a commando comes running up, it could get REAL ugly