Combat Medic Archive
Thread: Combat Medic Neutralizer
LOL This is the one template I probably fear most. (as a cm -doc). Head shot 3 is awful mean on me even with a composite helmet.
When we raid we have 3 riflemen with a similar templatein additionto;2 cms, 2 docs and what ever meele we can grab.
Our riflemen first target the enemy cms, then whoever is healing while our first meele charge.
Typically enemy cms get 2 throws off, they typically aim for the charging force opening with a poison & disease for the incap and not the riflemen, who hang back with our docs. A second meele force hangs back to guard the docs and reinforce the first to be poisoned melee team.
By the second poison, most enemy cms have been hit with head shot 3, & are close to incap or not enough mind to throw again. As a rifleman you must kill-incap them here. (Remeber a CM has a delay to throw about 4 sec, figure 10 sec for 2 throws, you as a rifle man have 10 seconds to be a hero or zero for your team.)
Team speak helps in getting anyone to the down CM for a DB or incap blow. Unless there is a cloning facility nearby and the clone war begins, 2 docs can handle curing the mess the enemy cm' s made with hotkeys, drag, and someone to cover for them. Send in your second wave of meele while first is poisoned and after enemy cm's down.
Rotate poisoned players to your docs.
Doesn't work 100% of time, but works a lot. I'm finding in PvP most teams defending moves are the same reactions every time. Most likey because as a raiding force you have the element of suprise and pre-planning.
It's a great template you've got have fun with it.
Doc Pepa
KnightHawk420 wrote:
Master Rifleman
4/2/4/0 Doctor
Master Medic
4/0/0/4 Marksmen
3/0/0/0 Scout
Not much different than Master Rifleman/Master Doc and I kill those all the time...
That template would work. Also the Master TKA - Master Rifleman template works. Us combat medics can be a pain in your butt, but we are not too difficult to take out of commission ![]()
If people thought more like this guy they would see almost any special move/attack in the game has a way to counter it somehow. It is all about tactics and strategy.
So you needpart of anelite profession like Doc skills and a ranged specialist to stand any chance against just the CMs attacks hmmm sounds odd to me, every other profession can be countered in any numbers of ways be it range or armour etc. they dont need a mix of 2 elite professions tohave a chance against1 elite profession certainly not one that only masters1 novice Skill, Medic.
KIDD_CHAOS wrote:
LOL This is the one template I probably fear most. (as a cm -doc). Head shot 3 is awful mean on me even with a composite helmet.
When we raid we have 3 riflemen with a similar templatein additionto;2 cms, 2 docs and what ever meele we can grab.
Our riflemen first target the enemy cms, then whoever is healing while our first meele charge.
Typically enemy cms get 2 throws off, they typically aim for the charging force opening with a poison & disease for the incap and not the riflemen, who hang back with our docs. A second meele force hangs back to guard the docs and reinforce the first to be poisoned melee team.
By the second poison, most enemy cms have been hit with head shot 3, & are close to incap or not enough mind to throw again. As a rifleman you must kill-incap them here. (Remeber a CM has a delay to throw about 4 sec, figure 10 sec for 2 throws, you as a rifle man have 10 seconds to be a hero or zero for your team.)
Team speak helps in getting anyone to the down CM for a DB or incap blow. Unless there is a cloning facility nearby and the clone war begins, 2 docs can handle curing the mess the enemy cm' s made with hotkeys, drag, and someone to cover for them. Send in your second wave of meele while first is poisoned and after enemy cm's down.
Rotate poisoned players to your docs.
Doesn't work 100% of time, but works a lot. I'm finding in PvP most teams defending moves are the same reactions every time. Most likey because as a raiding force you have the element of suprise and pre-planning.
It's a great template you've got have fun with it.
Doc Pepa
Too bad that we have more rifleman and doctor than you do, along with more CM. You can't shoot if your Rifleman/Doc is curing him/herself. ![]()
For your guide firstly any fool with a cedef pistol can kill a TKM its range is its weakness and wear COMP armour you obviously know combat that well i see, you fight TKMs as 5m do you LOL.
Secondly TK does not inflict a state attack only one Elite char skill on the entire **edit** GAME can fix, soneeding a second Elite profession i.e THE DOC....All the other profesions can be fairly combated without having to master part or all of one extraelite profession i,e Doc to just combat CM poision/disease attacks, does that make it clearer to you now?
In essence the CM uses weapons only 1Elite Profession can combat with any success, I dont thinkthats good enough either change CM orspread Doc skills or make Doc better.
GenTesla wrote:
Secondly TK does not inflict a state attack only one Elite char skill on the entire **edit** GAME can fix, soneeding a second Elite profession i.e THE DOC....All the other profesions can be fairly combated without having to master part or all of one extraelite profession i,e Doc to just combat CM poision/disease attacks, does that make it clearer to you now?
Message Edited by Pahdbacca on 02-11-2004 06:14 AM
KnightHawk420 wrote:
Master Rifleman
4/2/4/0 Doctor
Master Medic
4/0/0/4 Marksmen
3/0/0/0 Scout
Comments? Sugestions?
this looks GREAT!
everyone should fear master rifleman. spamming specials as strong as riflemen have at one per second makes them great nutralizers for ANY profession. the rest is just bonus matiral for helping yourslef combat teh effects.
great work ![]()