Combat Medic Archive
Thread: MY LAST METHOD OF BALANCE FOR CM AND IM GOING TO GIVE UP..
teeth0r wrote:
Hey there, nice points.. but in a lot of your responses you seem to be treating a CM as if that's all the skills he has. I don't know about you, but I've never met 'just' a CM in combat. I've met CM /Pistoleers with massive defenses and plenty of melee survivability. I've met CM / RMs with scary high damage to mind and above average ranged defenses etc.
CM doesn't give you defenses it's true, but then it is supposed to be a support profession. I was an MDoc for 3 months and it didn't bother me that it didn't give me any defenses tbh. I would never expect to have much of a chance in high level PvP if my character had only spent points on one profession.
I was a pistoleer before I was a rifleman. The defensive bonus you get from pistols are offset by the low damage you do. So I switched to rifleman. Now I really dont even need to use my poisons in PvP. They are more of..insurance. Using a spraystick for speed Ishoot a dizzy, posture down, headshot headshot headshot and they're dead. As long as they aren't using a stun layered helm they're toast. Now that pistols are getting a dual wield capability I might consider going back.
I keep hearing that we're a support profession but I dont see the support thing really. I'm currently petitioning to have stimB's move up to pharmacology4 useage. Remove the ability of a novice medic to make huge heals and I can see the need for a medic. Being a MDoc is nice since you can master any profession you choose and have some points left over. The can counter CM's effectively, buff, heal states, and make fortunes on stimB's and buffs. I still have to buy my ranged and area heal components from a doctor to make the best stuff. Thats just sad.