Combat Medic Archive

Thread: Well now that LOS is resolved...

Realcool
Tue Aug 26, 2003 8:41 pm
#14






Bleda wrote:

CM's were never supposed to be combat chars, they are combat support. If you want to do PvP alone get carbineer or pistoleer or rifleman and train in some actual offensive combat instead of just a support role. No one said a CM can only use poison to kill did they? As for thewe looseBh'sargument, what do you expect? They spent more skill points, are dedicated to offensive doctrine, and are supposedly masters of the 1 on 1. You can't really expect a support class to take out the supposed 1 on 1 class with out atleast having some real combat skills. Carbineer really is the best bet for a CM you get the ranged AoE knockdowns which will let you run up and poison the group you nailed and then go back to hiding.





We are now unable to fit the 'combat support' role even, after the LOS nerf, becoz we'll get incapped/ DBedevery time before even reaching the 40m range of target for our poisons.
Bleda
Tue Aug 26, 2003 8:43 pm
#15

Going by class description alone on the skill trees and by real world applications the combat medic is a support class with basic fighting abilities. In the field the medic shoots only when he is personally in danger or no one is injured yet. They aren't for the most part battle hardened soldiers. Medical training just doesn't transfer over well to fighting with a gun. The CM still gets his poisons but now he needs a group to help him if he wants to do serious PvP damage, or he can train to become a battle hardened soldier(carbineer, pistoleer, rifleman) and have advanced medical abilities. I just don't see CM by itself being a combat class, perhaps if it was master marksman and master medic then i could see them being as much about fighting as they are about marksmanship but the way they were implemented it just doesn't seem right.
Bleda
Tue Aug 26, 2003 8:47 pm
#16

If you have a well balanced group with pistoleers and carbineers you should have no problem getting with 40 meters. The carbineer has amazing abilities to keep targets befuddled while others do the damage to them. Also extra defensive bonuses would help aswell, but remember that if a CM was guaranteed to get within 40 meters every time or throw from the very beginning that they would still be the ultimate PvP proffession since eventuallythe poison is going to drop the group whether they kill you or not.

Realcool
Tue Aug 26, 2003 10:24 pm
#17






Bleda wrote:

If you have a well balanced group with pistoleers and carbineers you should have no problem getting with 40 meters. The carbineer has amazing abilities to keep targets befuddled while others do the damage to them. Also extra defensive bonuses would help aswell, but remember that if a CM was guaranteed to get within 40 meters every time or throw from the very beginning that they would still be the ultimate PvP proffession since eventuallythe poison is going to drop the group whether they kill you or not.







I don't think awell balanced group with pistoleers and carbineers does need any CM's support. It prolly can kill all enemies before the first tick of CM's poison.


Moreover, whether a CM can drop the whole group is very situational. I hardly could apply a poison to more than 2 ppl each time. And then I needed to wait for like 7-8 seconds to apply another one.


Finally, we don't have any extra defensive bonuses, and even so we will prolly still be one of the first ppl to drop due to the fact that we can't get out of attack range easily.

Bleda
Tue Aug 26, 2003 10:43 pm
#18

If you think a well balanced group doesn't need combat medics then you need to try out more major PvP. A combat medic isn't JUST about poison you know, infact a CM is a healer first and foremost and trust me, a group of carbineers and pistoleers would NEED a healer to do any kind of major PvP unless they were just ganking 1 guy at a time. Poison isn't made to kill first its made to be the final stroke, it kills even the victor and hopefully incaps them before they get around to DB'ing everyone, just like bleeds.

MycroftTHan
Wed Aug 27, 2003 4:34 am
#19






Astrakan wrote:

... I also think, originally, they wanted Combat Medics to master both Medic and Marksman, but changed to only the ranged support line. This leads me to believe they envisioned a much more combat oriented role than people attribute to CM...



You are right, that was the original setup. we got it changed in the general skill-requirement pass so we get the ability to choose to Master 1 wepaon instead of dabbling in all of them and thus beeing effective in none.
Khragon
Wed Aug 27, 2003 4:43 am
#20

I can honetly say I wont be doing much PvsP unless its in groups as long as the KD stays the way it is. Once KD is nerfed with the timer Ill do PvsP again. Also dizzy, that needs to go as well, its worse then KD.
Druc_Beinad
Wed Aug 27, 2003 6:26 am
#21






Archon007 wrote:


Get posioned DOT for -386 mind per tick is way over powered.






What?


I can get shot three to four times from a pistol during that one tick and the damage will be way more than 386.



Get a clue




- Druc

...has mastered Medic, Doctor, Combat Medic, Musician,
Dancer, Entertainer, Creature Handler, Pikeman, Scout, Artisian, Brawler, Marksman
Minaros
Wed Aug 27, 2003 9:45 am
#22

I think I agree with everything Elenora has listed in her post. If we are to be a combat support class that is fine with me. And in this case I would like to see a Terrain Negotiation bonus added in elsewhere besides Master CM. Plus some of the defensive skills to help us last a bit longer in the field.


Personally, I picked up some pistoleer skills but my damage output is still lower than anyone else in a group.If I start using too many specials someone will get incap or die since heals go into the combat queue.




Minaros Darkstar
Obsidian Alliance
Master Squad Leader/Carbineer
Elenora
Wed Aug 27, 2003 9:50 am
#23

Bleda actually right now It doesnt matter if a grp has a CM or not...its all about mind damage....



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Alexia19
Wed Aug 27, 2003 10:20 am
#24

I think this sums up what needs to be done (thumbsup)





Elenora wrote:

1.) needs to be an extension of range on application to roughly 60m to compete with other weapons...


2.) possiblity of a reexamination of resist rates..i personally have no problems but other people certainly do haveissues with resist rates


3.) we definately need defensive bonuses now that SOE has decided we need to go out into the open...


4.) TN doesnt really help unless u are fighting out in the wilderness on hills...and why would we need burst run efficiency since we can heal ourself...


5.)we need burst run more often not more effciently...








DotU-Ming
Wed Aug 27, 2003 11:23 pm
#25

I disagree with some of the points and here is why:


"PvE viability for CMs needs looking at...we totally suck at PvE...some of this cou ld be remedied by attacking combat related items to support line."


Your opinion only. I find PVE extremely easy as a CM unless you try taking on a higher level mob that you should not be taking on Solo.


"DOT stat differences between servers need to also be looked at. While some variation is expected due to differences between servers, some of the difference are so large between servers that its almost unfair."


I Have tested on 3 different servers with friends and found almost the exact same results i achieve. Its all dependant upon the resource. Test Bench: All 3 Master CMs using mind poison at above 270.


Mind damage is still a huge issue in combat...


Im tired of this argument. Extremely tired. Poison and disease are incredibly easy to counteract. If you dont have a medic capable to heal the aforementioned then you should look at grouping with someone with those abilities or by picking up the necessary skills. I dont feel sorry for those that have to give up other skills to do it either. Do not say this as if we all agree to your statement. I dont. Far from it.


As for the supposed LOS fix.... Yes I Love running around an open tent while being able to see someone the almighty SOE gods have deemed "You cannot see your target" O but wait..He can shoot at me right on through that lil ol tent!! O goodie!!


Its not a nerf...It must be new "Features" to enhance our gameplay experience!!!




Snobo Feari


Master Doctor/ Master Combat Medic


Ahazi

Gallion
Wed Aug 27, 2003 11:53 pm
#26

The PvE con system for combat medics is completely broken. It seems to think I'm an even match with a paralope as a master combat medic. This hurts in another way because it limits our destroy missions (unless you have to be CM/ranged weapon of choice specialist).
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