Combat Medic Archive
Thread: Poison and Disease should be a double edged sword.
DarthXadius wrote:
Goodness, do you think if they implimented friednly fire for AOE attacks that people might have to change their tactics?
Message Edited by Xytroncore on 03-16-2004 11:33 AM
After a bit more thought, I don't know if it would be a good idea for AoE poison/disease attacks to effect overts or TEFed players within a certain radius of the CM on critical misses. I know a few players on my server (not necessarily CMs, just griefers in general) that would love the chance to poison players of their own faction. I can see them running amok with high level BFs spamming poisons on ally and enemy alike with no regard. So I would like to scale that back to only the CM being poisoned by critical missesfrom AoE poison/disease.
Pinner Augustin
PinnerAugustin wrote:After a bit more thought, I don't know if it would be a good idea for AoE poison/disease attacks to effect overts or TEFed players within a certain radius of the CM on critical misses. I know a few players on my server (not necessarily CMs, just griefers in general) that would love the chance to poison players of their own faction. I can see them running amok with high level BFs spamming poisons on ally and enemy alike with no regard. So I would like to scale that back to only the CM being poisoned by critical missesfrom AoE poison/disease.
Pinner Augustin
Pretty sure you can do that already, just requires another body that is willing to duel said griefer.
Yes I can see it now Manimal. "Elite Stormtroopers kill each other with strafe shot 2!!!"
"Well we were killing this noob rebel and i used strafe shot and my buddy just died. Didnt even point the gun in his direction."
Frankly all posts suggesting any changes you have attempted to shoot down while offering no constructive thought at all. You just come in and start cussing out the person who started the post.
I doubt any person who uses a gun would just shoot his teammate because he uses a special.
NOO! what are you ON about. Poisins subject to a 1/3'd REDUCTION in PvP they need an INCREASE goddamit.
It takes me under 5-10s to kill a stormie with a gun... but with poisin even stacking 2-3 on only reduces it to about 3-4 miniutes!You want to REDUCE it so you basicky arent affected by the poisins yeah?
Face it - in PvP the damage combat medics do is reasonable if not slightly low (however defence against poisins is too limited and thats the real problem).
Anyway, back to the topic...
Poisins and diseases cant affect friendlies (definitely not players) as then EITHER you would have to give those two players ability to attack each other (i.e. all rebels can attack all rebels etc...) OR you would end up with rebels having a way to kill other rebels without being attacked back.
Both things lead to forced PvP, which sucks. Dont like the guy standing next to you? Poisin your mate who you duel and either it means you can duke it out despite the fact he doesnt want to fight... or your attacking him and there is sod all he can do.
Think that sez it all
SarnRevan wrote:
Yes I can see it now Manimal. "Elite Stormtroopers kill each other with strafe shot 2!!!"
"Well we were killing this noob rebel and i used strafe shot and my buddy just died. Didnt even point the gun in his direction."
Frankly all posts suggesting any changes you have attempted to shoot down while offering no constructive thought at all. You just come in and start cussing out the person who started the post.
I doubt any person who uses a gun would just shoot his teammate because he uses a special.
ReinerdOne wrote:
If i can kill myself with my Rocket launcher or grenades... how come you cant poison yourself from an AoE poison?
Because we aren't in our AOE like you are with your grenades.
PinnerAugustin wrote:
Xytroncore wrote:
ReinerdOne wrote:
If i can kill myself with my Rocket launcher or grenades... how come you cant poison yourself from an AoE poison?
Because we aren't in our AOE like you are with your grenades.
I was a CM for a long time and I kill CMs all the time (I'm a MD/MTKA) so I have plenty of experience watching CMs up close in combat. Maybe with your first throw you will be out of the range of your AoE but after that I would give pretty good odds that you end up within it.
Pinner Augustin
Well I don't know about many other combat medics, but I don't stand around waiting for death to walk up to me, I toss one poison and if I'm being charged I run away... I know for a fact I'm never in my AOE (plus, if I'm being charged I won't be using an AOE poison anyways, I'd be using a single more powerful poison)
Message Edited by Xytroncore on 03-17-2004 05:32 PM
WereWulfen wrote:
Okay...then ALL AOE attacks have to fall under the same rule...meaning riflemen will shoot their own teammates with strafe2, carbineers will hit their teammates with the majority of their specials, commando's will hit friendlies with flamecone, melee'er's spin attacks will hit friendlies too... If you're ready to gimp a large amount of important specials for other proffessions then fine, I'd be all for this (plus, it's not like we'd ever be in our own AOE anyways, so we'd never get poisoned) ...oh and if you want bull**edit** accidents to happen to a SPECIALIST in dealing with toxins then there should be weapon malfunctions for everyone else, meaning their weapon explodes and kills them, that sound fair to the rifle specialist who should know how to properly handle and care for their weapons? Think about it moron...if we specialize in the handling and creation/use of these poisons we'd be kinda smart enough to NOT HIT OURSELVESwell mate its a nice though but in RL you see masters of all kinds of trades killing them selves each year. so just cause you devote your life to something does not make you impervious to mistakes. in RL it proves just the opposite. these masters get so comfortable with the risks of what they are working with that they start to lose focus and end up killing them selves and others. so in theory you have a nice arguement but when put to the test of life it falls flat on its face. so whos the moron now.
And that happens how often? lol, one in a million times that a chemist spills something horrible on themselves and kills them, it's not even in single %ages that that kind of stuff happens, that's why it's not even practical to impliment here.... but as I said, if we kill ourselves with our own weapons the same exact thing should have a chance to happen to everyone else, as you said, masters of all trades kill themselves each year...
Plus, I never said people in real life don't have accidents idiot, you seem to make it sound like I said it never happens....actually, I never even mentioned real life, this is a game, don't compare it to real life.
Message Edited by Xytroncore on 03-17-2004 08:43 PM
Xytroncore wrote:
ReinerdOne wrote:
If i can kill myself with my Rocket launcher or grenades... how come you cant poison yourself from an AoE poison?
Because we aren't in our AOE like you are with your grenades.
I was a CM for a long time and I kill CMs all the time (I'm a MD/MTKA) so I have plenty of experience watching CMs up close in combat. Maybe with your first throw you will be out of the range of your AoE but after that I would give pretty good odds that you end up within it.
Pinner Augustin