Combat Medic Archive

Thread: Poison and Disease should be a double edged sword.

Xytroncore
Mon Mar 15, 2004 2:43 pm
#1

Okay...then ALL AOE attacks have to fall under the same rule...meaning riflemen will shoot their own teammates with strafe2, carbineers will hit their teammates with the majority of their specials, commando's will hit friendlies with flamecone, melee'er's spin attacks will hit friendlies too... If you're ready to gimp a large amount of important specials for other proffessions then fine, I'd be all for this (plus, it's not like we'd ever be in our own AOE anyways, so we'd never get poisoned) ...oh and if you want bull**edit** accidents to happen to a SPECIALIST in dealing with toxins then there should be weapon malfunctions for everyone else, meaning their weapon explodes and kills them, that sound fair to the rifle specialist who should know how to properly handle and care for their weapons? Think about it moron...if we specialize in the handling and creation/use of these poisons we'd be kinda smart enough to NOT HIT OURSELVES

Message Edited by Xytroncore on 03-15-2004 01:46 PM



_________________________________________________________
Manimal : Gunslinger
PinnerAugustin
Mon Mar 15, 2004 3:23 pm
#2

Settle down Manimal.

Yes, I had considered the obvious argument that if poison be made this realistic then other attacks should likewise be affected.

The difference is that no other class gets an attack with an easly attainable 95% accuracy DOT. There should be consequences and a certain level of responsiblity that come with that level of power. I think it would be far more interesting if CMs had to worry about taking out themselves and teammates. Perhaps it could be factored in with Battle Fatigue. CMs with high level BF would be more prone to suffer critical misses.


Pinner Augustin



Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
PinnerAugustin
Tue Mar 16, 2004 1:06 am
#3




Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
PinnerAugustin
Tue Mar 16, 2004 1:07 am
#4

Sorry, these forums are buggy today.



Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
PinnerAugustin
Tue Mar 16, 2004 1:22 am
#5


Sorry, for the double post.

I had an interesting idea to bring a bit more realism to the Combat Medic profession. As a chemist in RL, I find myself working with a large variety of extremely dangerous chemicals. Chemists do a great many things to minimize their risks of exposure to these chemicals in the laboratory, but accidents are still bound to happen. In the game I find it ludicrous that Combat Medics never accidentally poison or diseasethemselves or their teammates.I think it would be far more realistic if a critical miss factorwere added into each throw. With single dose this would result in the CM being poisoned; with an area dose this would result in the CM and all overt or TEFed players within the area range being poisoned.

What do you the combat medics think about this idea?

BTW, I was a MCM/MD for about 3 months before switching over to a MD/MTKA template.


Pinner Augustin


Message Edited by PinnerAugustin on 03-15-2004 12:53 PM



Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
DarthXadius
Tue Mar 16, 2004 1:33 am
#6

I think thats a great idea.



Capt. Xadius
Ancient Smuggler | Inquisition Ace
Vender: Rielig Steppes Mall, Dantooine
DarthXadius
Tue Mar 16, 2004 6:43 am
#7


Xytroncore wrote:
Okay...then ALL AOE attacks have to fall under the same rule...meaning riflemen will shoot their own teammates with strafe2, carbineers will hit their teammates with the majority of their specials, commando's will hit friendlies with flamecone, melee'er's spin attacks will hit friendlies too... If you're ready to gimp a large amount of important specials for other proffessions then fine, I'd be all for this (plus, it's not like we'd ever be in our own AOE anyways, so we'd never get poisoned) ...oh and if you want bull**edit** accidents to happen to a SPECIALIST in dealing with toxins then there should be weapon malfunctions for everyone else, meaning their weapon explodes and kills them, that sound fair to the rifle specialist who should know how to properly handle and care for their weapons? Think about it moron...if we specialize in the handling and creation/use of these poisons we'd be kinda smart enough to NOT HIT OURSELVES

Message Edited by Xytroncore on 03-15-2004 01:46 PM





Curious, why?

Fanshot is nothing like a poison. Poisons/Diseases will stick 99% of the time, and cannot be cured without a doctor - it will continue to do damage until you are dead. Fanshot will hit depending on your accuracy level and be a one time thing, until the next attack is done.

While having all area attacks be blind towards teammates might be a good option to consider - nothing is like how poison is right now.

What is truly needed is working resistence to it. Both skill tapes, loot drops (aaukuran robe, bone armor, etc.) and food all seem to be either broken or far too ineffective. For example it's very easy to make a poison over 100 effectivness - and you get get effectivness skill mods - +25 is the cap for tapes, so lets assume you spent millions and got +25 to poison resist. That means if you get hit with a 125 effectivness poison, it has a 100% chance to stick. A 80 effect poison, gets 55% chance to stick (although I've never seen it work 50/50 like it should).

Message Edited by DarthXadius on 03-16-2004 07:46 AM



Capt. Xadius
Ancient Smuggler | Inquisition Ace
Vender: Rielig Steppes Mall, Dantooine
Schiller
Tue Mar 16, 2004 7:33 am
#8

Good idea.


yea why not add another experementation option. Experementation on safety. Not just on poisons on everything. If you experement full on effectiviness and add nothing to safety, there is a risk you gonna hurt yourself. Be it a poison or a flamethrower.


Hehe and when you craft a poison and accidently break the glass with acid you should hurt yourself too. I mean a chance on geting poisoned on critical fail when crafting poison manualy. Or a risk to blow up when crafting a thermal detonathor and having a crit fail.


Btw it would bea nice add to other professions too. Like commando could catch on fire his teammates if they are close to his target. Same with all area effects.




MasterSatyr
Tue Mar 16, 2004 7:42 am
#9

i have always thought that area effects should affect teammates caught in the cone. however this would great bugs in the TEF systems, such that similar factioned members would have TEFs on each other. We already see this with TEFs against like-factioned npc and even our own teammates that hit an npc



Colonel S'atyr
WILDMAN_SOLO
Tue Mar 16, 2004 9:15 am
#10

Maninam YOU are the MORON here..


CM AoE DoTs are not subjected to the same damage reductions as the the other specials in p v p that you mentioned. so sure I don't mind my teammates specials hitting me if they are capable of doing the same kind of extreme damage that CM posions can do.


I think the original posters Idea is quite good. If you FOTM CMs can't think of better ways to balance your combat effectiveness in line with every other combatant then you deserve the biggest nerf that SOE can muster.






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TheSorceress
Tue Mar 16, 2004 10:23 am
#11


Actually, i have already seen a version of this 'friendly fire'. While trying to defend a base last week, my alt (who is MCM) let loose with some area poisons, forgetting the number of friendly npc'sabout. They were poisoned and some of my group got TEF. What ensued was a virtual bloodbath. Basically, rebels killing each other for 10minutes (cause they were cycling through targets with their tab button and shooting anything that appeared red) before people finally figured out what was going on. Now, as badly as i felt about the situation, the base ended up being well defended, and i think the friendly fire lended a certain realismto the situation. I'm not saying i'm for this kind of thing being intrinsically programmed into all the combat moves for all professions, but if it did it would certainly bring about a game version of 'the fog of war', which would be


1. exciting


2. a good showcase for those who are really combat saavy, not just buttonpusherswith theirhot keys well assigned and a really fast computer.





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Xytroncore
Tue Mar 16, 2004 12:10 pm
#12






WILDMAN_SOLO wrote:

Maninam YOU are the MORON here..


CM AoE DoTs are not subjected to the same damage reductions as the the other specials in p v p that you mentioned. so sure I don't mind my teammates specials hitting me if they are capable of doing the same kind of extreme damage that CM posions can do.


I think the original posters Idea is quite good. If you FOTM CMs can't think of better ways to balance your combat effectiveness in line with every other combatant then you deserve the biggest nerf that SOE can muster.










You're a **edit**ing idiot...you want to be hit by a friendlies strafe2 that'll do 10x the damage as a single **edit**ing poison? Fine, be my **edit**ing guest. But don't even bother trying to say being REPEATEDLY hit by strafe 2 is BETTER then being hit with ONE **edit**ing poison because that would be WRONG.



And yes I'm pissed off, it's morons like you who ruin games for no **edit**ing reason. Let's see, 10 strafe2's compared to one tick of a poison, hmm, given the average shot from strafe2 is 500 THROUGH composite armor, and the average tick of poison is around 650, I'll leave you to do the simple math over which does more **edit**ing damage.

Message Edited by Xytroncore on 03-16-2004 11:14 AM



_________________________________________________________
Manimal : Gunslinger
DarthXadius
Tue Mar 16, 2004 12:20 pm
#13



Xytroncore wrote:


WILDMAN_SOLO wrote:

Maninam YOU are the MORON here..

CM AoE DoTs are not subjected to the same damage reductions as the the other specials in p v p that you mentioned. so sure I don't mind my teammates specials hitting me if they are capable of doing the same kind of extreme damage that CM posions can do.

I think the original posters Idea is quite good. If you FOTM CMs can't think of better ways to balance your combat effectiveness in line with every other combatant then you deserve the biggest nerf that SOE can muster.




You're a **edit**ing idiot...you want to be hit by a friendlies strafe2 that'll do 10x the damage as a single **edit**ing poison? Fine, be my **edit**ing guest. But don't even bother trying to say being REPEATEDLY hit by strafe 2 is BETTER then being hit with ONE **edit**ing poison because that would be WRONG.

And yes I'm pissed off, it's morons like you who ruin games for no **edit**ing reason. Let's see, 10 strafe2's compared to one tick of a poison, hmm, given the average shot from strafe2 is 500 THROUGH composite armor, and the average tick of poison is around 650, I'll leave you to do the simple math over which does more **edit**ing damage.

Message Edited by Xytroncore on 03-16-2004 11:14 AM





Goodness, do you think if they implimented friednly fire for AOE attacks that people might have to change their tactics?




Capt. Xadius
Ancient Smuggler | Inquisition Ace
Vender: Rielig Steppes Mall, Dantooine
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