Combat Medic Archive
Thread: An Idea for Non-Sucky Diseases
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Detchi
Sun Nov 02, 2003 1:27 am
#16
I dont think diseases should be pure "X points of damage", lets think more along the line of different effect diseases. Stun, dizzy, knockdown, bleed and other effects could become available upon different levels of CM use.
Class A diseases could include the almost ineffective stun & dizzy diseases. A person feels ill and has symptoms similar to a strong cold, loss of balance and perhaps some penalty to accuracy in combat.
ClassB diseases get a little nastier, with puke effects and knockdown. This wouldnt damage a victim, yet would cost them a round or two (depending on effectiveness). The challange to CM's would be crafting and compounding the effects in combat. The ticks on all of these would be set to potency instead of some fixed timer.
ClassC, filoviruses/ string viruses and other bio-engineered goodies would include applying diseases that bleed a victim, combine puke and dizzy effects or perhaps even cause a delay in a victims repsonse (like that smuggler special?).
Im just throwing ideas out. I think that the disease aspect of our class should give us more variety of effects, yet for many of these mixes we would need the help of either aDoctor of bioengineer to create the disease (ClassA dizzy requires a tissue sample of Kahmurra). Dont take these details as specific, just as a general guideline...a proposal of where diseases could go.
Class A diseases could include the almost ineffective stun & dizzy diseases. A person feels ill and has symptoms similar to a strong cold, loss of balance and perhaps some penalty to accuracy in combat.
ClassB diseases get a little nastier, with puke effects and knockdown. This wouldnt damage a victim, yet would cost them a round or two (depending on effectiveness). The challange to CM's would be crafting and compounding the effects in combat. The ticks on all of these would be set to potency instead of some fixed timer.
ClassC, filoviruses/ string viruses and other bio-engineered goodies would include applying diseases that bleed a victim, combine puke and dizzy effects or perhaps even cause a delay in a victims repsonse (like that smuggler special?).
Im just throwing ideas out. I think that the disease aspect of our class should give us more variety of effects, yet for many of these mixes we would need the help of either aDoctor of bioengineer to create the disease (ClassA dizzy requires a tissue sample of Kahmurra). Dont take these details as specific, just as a general guideline...a proposal of where diseases could go.
JudasTyberius
Sat Mar 27, 2004 2:54 pm
#18
One last time and I'll let it die...
Anyone have ideas for new and unique methods of delivery, dispersal, or effect for diseases?
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