Combat Medic Archive
Thread: An Idea for Non-Sucky Diseases
Same tick effect as disease now, but different method of delivery.
For example, disease A. You release the disease and it affects every enemy within 15m. in 15 seconds, every enemy within 15m of them is affected. and so on. spread duration of say, 45 seconds. small ticks, not many of them. b and c just buffer or more customizeable.
Flame on.
Ledo Valasio
Master Combat Medic, Master Doctor
Ahazi
Nice to see someone has an open mind
nice to meet you, im Swa't from Ahazi too. I think that would be cool, but it would have to have a max range, and couldn't be in gernade form. And you could justify it, perhaps, that your allies dont get sick, by saying you already gave them antidote.
Just some thoughts! ![]()
I've seen people say how horrible the current disease is. I agree.
This is the only solution I've come up with yet. Maybe we can breathe some life back into this discussion with a few new ideas.
Ledo Valasio
Well I think the easiest way to write that would be via geometric decay.
You experiment on decay rate and potency as well as effectiveness. Potency governs the initial probability of infection, let's say it's 90%. In 15 second, the decay rate determines the potency ofthe next jump, say .9*.7 = .63, and you propigate events on new objects that successful rolls.
To me the big question with disease is not the form of delivery, but especially with RTEF now gone, what are they intended to accomplish beyond being a justification for cure wound packs?
I think the strategic value/vision of disesases must first be solved and then you talk about power and how to deliver. To my knowledge we still haven't heard from above their intended vision. I don't remember seeing sidelining anywhere in the manual.
If we're not hearing it from above we may need to figure it out ourselves, or find something of strategic value to replace them with.
Jacore, MD/MCM, Tempest.
Bump...
This is probably the coolest idea i've seen for disease so far, Point Blank AoE i assume is what you're thinking about.
However this would require a ton of new code, and SoE cannot seem to fix simple aspects of our class as it is now. That and as someone mentioned above it would get out of control really quick since lord knows SoE wouldn't take the time to properly test it,I could see an entier city being diseased forhours.
But it would nice defense mechanism for us non the less, a sort of.. Think twice before follwing me kinda aspect.
Some good ideas here. Ill throw in my opinion:
1. Disease should not have an AoE when first used, instead victims should be infected and capable of spreading the disease to their compatriots, to a certain point. This would be much more appropriate to something called a "disease."
2.Some high level (C level, or maybe even a group higher than that)diseases AND poisonsshould have side effects like what Krahgon mentioned, dizzy, stun, blind, etc.
oh one more:
3. BE's/Armorsmiths should be able to incorporate chemical/biological resists into things like helmets, or a whole new object like a gas mas.
with states, we step on the toes of the classes that can inflict them already, I dont think i'd want to see a master pikeman that could do a disease hit for instance. no states, or completely different ones. We should hold off though until all our schematics are fixed and the properties are changed in the resources though.
Can you help me understand where you are coming from?