Combat Medic Archive
Thread: Cms Vs Commando
Raptor2k1 wrote:
"Commandos can only target health, we can pick what pool we target down to which substat we wish to effect, there is hte difference. Only being able to target a healable stat, when attacking a healer is not very smart in the first place I believe.."
Just as an FYI, commandos cannot target any particular pool, it's just the fire DoT that sticks to the Health pool.
Anyways, as to the original topic, as long as the CM can stay over 20m away from the commando, victory is all but guaranteed.
FALLCREEKIII wrote:
You commandos complain about cm but think about it like this yes people did get fire blankets but a doctor has to use them to stop the fire. But last time I checkedif a doc is around they can cure poison and disease. So what is the problem, if I get burned from a commando and no docs to put the fire out then I die. So why shouldn't the same be true for a commando that we poison or disease. Don't cry for a nerf just because you don't understand how the game works. It is Starwars the game is set up for groups of people to head into battle with different abilitiesnot one person can do everything
maddogs wrote:
FALLCREEKIII wrote:
You commandos complain about cm but think about it like this yes people did get fire blankets but a doctor has to use them to stop the fire. But last time I checkedif a doc is around they can cure poison and disease. So what is the problem, if I get burned from a commando and no docs to put the fire out then I die. So why shouldn't the same be true for a commando that we poison or disease. Don't cry for a nerf just because you don't understand how the game works. It is Starwars the game is set up for groups of people to head into battle with different abilitiesnot one person can do everything
not in the lest bit true commandos burn now only burns for 100-200 and would take 7 tics to make you all black wich unforchently wont hapen becous dot usly stops after 4-5 tic so you wont die
darna commandhas to get withing 16m off your fricken a$$ to burn it and even afterhe finly get cloues enought to shoothehas a 75% chans thathe will miss and even ifhe gets lucky and neil your fricken a$$he only dos 700 dameg and have to wait 8.5secs to shoot your ares agen with a mesly if he islucky 200 dot tic why you by now have dises every singel one ofhis stat bars andhis bf after one tic will be esly in the 130 and the next tic will esly make every one ofhis stat bars black and if you hapend to be smart enough to throw alitle posion in therehe not only beblack but incap wich then you will laugh athim why im laying incap and walk away forhim to get incap 3 times and die and get a pve death ensted of a pvp death wich meens i los at lest 1% on allhis crap
and dont give me BS that this is not how it works becous it is iv seen this done many of times iv even did it to 3 ppl so fare (im a master cm right now)
and got my hed corsed off at and wich i should of ben its the dirtyest **edit** ever and needs to be delt with asp nothings wors then cloning with 2 black bars and your secondary stats all wouned to and on top loos 1-5% on your stuff
and ya this **edit** about have docs cure it is tolotly crap even with three docs in a party of 20 i was abel to clone 3 times and wip them all out befor the docs could even stop my first round of posion diseas from there it wasjust cleand up for my groupand i have no combat skills at this time
ya right now most of the cm s dont even think about disesing every stat but more and more ppl are going cm and more and more ppl are starting to get all black every bars and 3 incap pve death and it needs to be stoped /nerf/fixed what ever you wana call it
if it takes you 8.5 secs to get a 2nd special off get a better FT man
But I agree that it shouldn't count as a PvE death from player applied poison/disease
and to someone earlier in thread if it takes more than one try to heal poison you doc is to cheap to make better cure poison packs
Message Edited by PolanderRM on 03-26-2004 04:18 PM
IL-Vec wrote:
and to someone earlier in thread if it takes more than one try to heal poison you doc is to cheap to make better cure poison packs
get some better stuf iv never had my area diseas or posion resisted unles im trying to stak 2 mind diseas on some one wich by the whay will be resised every time so if you throw a posion on thats240 then try to throw a150 on her it wont work (thank the devs for this one with there no more dot stak)
PolanderRM wrote:
To the un-informed.
It is 40 seconds per tick.
40 seconds to the first tick.
I had a disease get resisted 4 times in a row by a Dancer last night. It is not a guaranteed hit.
The amount of time I have to spend as a CM getting resources is rediculous.
Message Edited by maddogs on 03-26-2004 04:50 PM
Skeptic666 wrote:
well well. I have many freinds who are CM so I dont care if it effects them hehe. As a commando we got yelled at cried at and they nerfed us due to the fact we where doing large DOTS and peopel were crying for the flames. So they did what. Nerfed it. Then gave you blankets. So as the things are going its CM who are winning these wars.
Maddogs, my poisons (pot 123) and my diseases (pot 121) get resisted regularly. I pvp every night that i'm on, and every night someone resists my meds. This is not due to multiple applications, it is due to poison/disease resist.
In addition to base resists, you can buy multiple articles of clothing that give between +5 and +20 each to poison or disease resists.
Add to this the resist foods, and you have a good chance of not being affected by my packs.
Add a GOOD doctor to the mix, and you have a great chance of coming through the battle none the worse for wear, aside from some battle fatigue.
Instead of flame flame flame, why dont you go read some of the posts by NON CMs that describe their successes. It might be enlightening to you how they successfully deal with CMs, without the childish need to whine about how the CM they just killed was too buff.
For example, last night there was a huge raid on Ahazi (check the ahazi forum for details). 4 doctors kept a group of 40 people alive, and kept the poisons and diseases off. It's not hard to do if you have dedicated and experienced PVP doctors. Add the entertainers who drop your mind wounds, and you're golden.
It's all in the tactics, teamwork, and composition of your group. If you dont want to learn, dont. But dont come here continually (yes, you maddogs) crying for a nerf.
CM needs some bugs fixed. You need to learn how to play the game in PvP, or go back to PvE.
That is all.
JudasTyberius wrote:
*snip*
For example, last night there was a huge raid on Ahazi (check the ahazi forum for details). 4 doctors kept a group of 40 people alive, and kept the poisons and diseases off. It's not hard to do if you have dedicated and experienced PVP doctors. Add the entertainers who drop your mind wounds, and you're golden.
*SNiP*
in the first place i dont see any were were i called for a nref
and yes combat medics are extreemly gimped but they are also extreemly overpowerd
take what you sed abouve 4 DOCs kept them alive ok can any one tell me when the DEVS sed docs were sapous to be a majer part of pvp or in combat at all
why do they get the poion and diseas heal ?!?! why do they get the incombat rez ?!?! why do they get the stat cures !?!?!
yes they should have thos abiletys but CM defently should to tho maby not as powerfull in some aspects like rez
all i sed is every profesion mustobid by the ruels ofthe game and thatcommbat medics will be forced toeventuly
but untill they are they are overpowerd tho at the same time gimped
JudasTyberius wrote:
The devs have, on many occassions, stated that this game is INTENDED to be played by WELL BALANCED GROUPS. If you want to PvP without a doc, go ahead, but you will be stuck continually whining about how poison and disease ruin this game (for you).
actuly its not ruining pvp for me actuly it makes pvp for me a blasted becous im the one habding out the posion and on top of that if i get posioned ore diseased geuss what im a doc to and i cure it
What kind of moron thinks that docs DONT belong on the battlefield. Do you expect them to Rez the tumblers in the med center? Or go help newbs level up out in the wilds? Whatever. Get a clue.
you got me here i ment that cm are sapous to be the ones who do the healing and the saport part in battels thats what there made for ya docs can go in and help but when it comes to healing cureing in fights commbat medics are sapous to be that one thous the name COMBAT medics
CMs DO follow the rules of the game (assuming your obid=abide). they are just not the rules YOU want in the game. Why is it so hard for you to accept that ANY pvp group that is BALANCED does not have a problem handling CMs? I'm getting the impression, gained over the past couple of weeks of your posts, that you are closed minded, wearing blinders, and ignoring everything we say in this forum.
no the only thing im blind to is thos who all they have to do is blast my spelling ensted of actuly blasteing back at me with facts wich your almost the first to actuly try to blasted back with facts all be it there not that good but still good show
The ONLY way you can consider a CM overpowered, is from the receiving end of a high power mind poison where you and your whole group of morons are standing 10m apart. That's not the CMs fault, but it is a JUICY target. You ask for what you get, and if you stand around like a bunch of gimps all day saying CM omg omg, instead of learning to deal with it, you will be continually poisoned, and diseased, and you WILL NOT GROW IN THE GAME.
no im on the giveing endand i see it being overpowerd
and heck ya i love posioning and diseasing and runing for the hills just to come back and do it agen if not wacked the first time
I dont say this out of spite, but you must be a really horrid person to have in a PvP group. You appear to have little to no understanding of tactics, and you display a dismaying lack of ability to absorb and comprehend the logic of the game mechanics.
ok i have no ideal were you came up with this one if you would look alitel deeper you see that i know the game mechanics more then most of thos who played beta
CM after CM has posted, in this forum, specific and effective tactics to defeat CMs, both solo and group PvP. If you are so closed minded as to think all of those CMs, and all of the other people who posted were lying, then we cant help you here.
no iadmit that there are ways to counter CMs but there are folty and in the end give out
Let me give you an example you may understand:
There's a game called Rock Paper Scissors. So here's how it goes.
Paper beats the Rock, Rock beats the Scissors, and Scissors beat the Paper. Understand so far?
Okay, so the first thing to realize here is that EVERY OPTION CAN BE COUNTERED BY ANOTHER OPTION. Got that?
Okay, so now if you continually pick Paper, and I catch on, i'm gonna constantly pick Scissors to defeat you. What would you do in this situation? I'm utterly convinced that you would scream about how SCISSORS IS OVERPOWERED! IT ALWAYS BEATS MY PAPER! Well too bad loser. Mix it up a bit.
PvP is very similar. Every viable PvP class has a counter. For CM, the counter is a combination of things, being that SWG is just slightly more complex than Rock Paper Scissors. First, you need a Doctor. Second, you need a Rifleman and/or Swordsman and/or TKM.
yes docs are the rock agenst sicissors combat medics but when rocks loose to sicissors 50% of the time some things rong ithere with sicissore or with the rock and in this case its the sicissors
Now, add a few other combat professions, maybe a dancer/musician to heal mind wounds on the battle field, add some food, some spice, some buffs, throw in a few TACTICS, stir in alittle UNDERSTANDING OF THE GAME, bake for 10 minutes, an Voila! You have an effective team of PvPers who can HANDLE CMs.
If you cant handle DECIDING what your group is going to comprised of, and prefer just randomly throwing together a team, that's your problem. But you need to learn that YOUR LEARNING DEFICIENCIES ARE NOT MY PROBLEM. THEY ARE YOU PROBLEM.
If you want a good example, come to ahazi and i'll let you watch a REAL PvP team in action. It would probably open your eyes, if you can see past your blinders.
ya iv seen some good pvp on my sever latly i mean really good (20 guys with 3-4k ham on every stat 40-60% stun armor all the right profesions to make a asom team fighting 40-50 imps for about 15-20 minets ) but in the end it always ends with them going incap from posion+ diseas all be it they servive 3 or 4 rounds of the stuff but its what always what ends it and you cant dinie this
Ledo Valasio
Obata wrote:
CMs didn't get the fire blankets, doctors did. As to the instant poison/disease stim for master docs, they already have them (cure packs). The biggest problem with the flame dot was that it meant certain death for most players as soon as they caught fire. Unless the burning player was near water, he/she had no way to put it out and would probably suffer the three incap death. Only a buffed player with medic skills and good stims had a chance to avoid it (and that's assuming he/she wasn't taking damage from anything other than the DOT). Did you also notice that the DOT nerf included an increase in the damage done by the initial shot? Yes, CMs can still cause the DOT incap problem with the combination of poison and disease on the same pool. That is an aknowledged bug, we want it fixed too. Even with that bug, if you get cured of either one beforethe third incap, or if someone keeps you healed (probably means a CM for mindhealing) long enough for the poison to subside, then you're fine.Message Edited by Obata on 03-24-2004 03:24 PM
Im sorry. But the last defense I took part of included you have been poisoned/and diseased six scrolling down my screen six times a piece for both poison and disease. That is a death sentence. And for your info. There was a doc. I have meditation due to TKM. With me meditating and the doc applying antidote I still incapped twice. Sound fair? Take into consideration that there were only two combat medics in this group.
Yes, just like everyone else. Initial damage on dot attacks were incresed. But the flame thrower is still an ap0 weapon. The last toon I shot with the flame thrower just incapped me. Healed himself. Then applied a fire blanket. Im useless for support.
Im thinking that if you wan't to keep you stacking abilities then the profession should go through the 75% nerf just like everyone else. Otherwise remove the ablity to stack anything just like everyone else and lets go from there. Note the everyone else. Its called balance.