Combat Medic Archive

Thread: Cms Vs Commando

Skeptic666
Wed Mar 24, 2004 10:57 am
#1

well well. I have many freinds who are CM so I dont care if it effects them hehe. As a commando we got yelled at cried at and they nerfed us due to the fact we where doing large DOTS and peopel were crying for the flames. So they did what. Nerfed it. Then gave you blankets. So as the things are going its CM who are winning these wars. I was in a base and I watched every single person taht died had a black mind bar. Its time to lower the Damage or make it longer between the ticks. And maybe make a Anti Poison stim pack or a insta cure stim like the fire blanket that only master docs can use so we dont have to see a master doc cure something a few times. Im not trying to flame you. But you need some revamping to. Ive leanred to live with the changes, so will you. I feal its comming becuase on every board there are people complaining and crying. It was the same for commando. So i kinda hope somethign happens. Or they in there infinit wizdom will say wait for the combat balancing wich they are saying that to us to make commandos balanced. O well. I just would like to see CMs not win a base raid or defending it the way Commandos can no longer go though and burn people down. Its only fair.



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Rchuno
Wed Mar 24, 2004 11:51 am
#2

How long was it between ticks on your flames? 10 seconds or so? We have a 40 second tick. More than enough time for a doc to cure in the heat of battle.



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RhenGordon
Wed Mar 24, 2004 11:55 am
#3

Doesn't a flamethrower also do an initial damage on the target, hmm I think it does, it is at least 4o seconds before the first disease tick. My best disease ticks for 218 points. It takes a long time to take the mind wounds to 0.


Oh and if you have buffed your mind, guess what? It will never take the whole mind bar. It will only tick for the amount of damage that you have normally, in many cases what is that 800 points?


Just a thought you might want to consider.



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thepunisher286
Wed Mar 24, 2004 2:10 pm
#4






Rchuno wrote:

How long was it between ticks on your flames? 10 seconds or so? We have a 40 second tick. More than enough time for a doc to cure in the heat of battle.






40 seconds sounds like a lie. I dont know how CM's work on YOUR server/dream land, but everytime I'm hit with poisons, ill be flat on the ground within 10 seconds with an empty mind bar.


Consider the fact that its almost assured that your poison will hit its target. You by pass armor. The 75% pvp reduction does not apply to your poisons. How is CM poison even comparable? Its like nukes vs firecrackers. Only downside ive seen with poisons is making you do a throw animation ( which commandos are forced to do with grenades that are worthless and literaly hurt us more than anything elseand only come in stacks of 5 )


Flamethrower is ap0. When any armor is put into play (90% of the time) , that reduces our weapons effectiveness by a lot considering everyone who ismildly serious about pvp will have composite. A very good bet that the armor will have at the least 55-60% heat resist. Then to even use specials, you need to be within 16meters, melee range. Now, with all these things pitted against flame, it gets worse since somehow its posible to miss 7/10 times against people with little defenses. Only one tree can be targetable by the flame and thats health. Any other tree that gets hit is by pure luck.
Fici
Wed Mar 24, 2004 2:35 pm
#5

You are sorely misinformed punisher. Yes, a mind poison will hit every 10 seconds, but it will NEVER incap you. That has to come from something else, it will stop at 1point and go no further. The 40sec delay on damage is on the disease and that is true, it is 40sec from the time it is applied to the time u get your first wounds. There is no initial damage from the disease and 40sec it plenty of time for an efficient commando to kill a cm and get a disease cure from a doc before too many wounds can occur.


Many docs can cure any poison or disease with one hit IF they have good meds, all of these ppl that complain it takes 3 times to cure a poison have bad meds and that is the only problem with the situation.



Fiki Flyingwalker


Master Combat Medic, 2222 Rifle, 0040 Artisan


thepunisher286
Wed Mar 24, 2004 3:10 pm
#6

considering this is a CM vs Commando, you cant include a doctor in the scenario.


Commando's flame single needs to be within 16m. If a half smart fighter were to fight us, they would keep away from melee range. A CM can chuck a mind poison, auto run and commando will never win. The normal attack from a flamethrower is hardly devestating. You can easily heal yourself after being hit.


10 second tick - It feels faster while fighting. All be it, dots are faster but the dps on a post nerf commando dot is laughable. Prenerf, well thats a very different story. Poison tick isnt the speediest of all but is very devestating.
McFlyGuy
Wed Mar 24, 2004 9:26 pm
#7






Rchuno wrote:

How long was it between ticks on your flames? 10 seconds or so? We have a 40 second tick. More than enough time for a doc to cure in the heat of battle.






40 seconds? Half of my group is usually dead by then...



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Raptor2k1
Thu Mar 25, 2004 12:47 am
#8

"Commandos can only target health, we can pick what pool we target down to which substat we wish to effect, there is hte difference. Only being able to target a healable stat, when attacking a healer is not very smart in the first place I believe.."


Just as an FYI, commandos cannot target any particular pool, it's just the fire DoT that sticks to the Health pool.



Anyways, as to the original topic, as long as the CM can stay over 20m away from the commando, victory is all but guaranteed.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


PhantomSnipa
Thu Mar 25, 2004 1:04 am
#9

yah and if you stack poison with disease you will incap 3 times decay included on your clonealso last time i checked i could do a flame 2 for 2.3k initial damage + composite armor + psg + synthsteak hey you hit me for 200 damage after the first 4 flame 2's missed and i tick for 200 ? dont even try to compare it



Onaeveim Reeco
Morganite
Thu Mar 25, 2004 1:13 am
#10

Doctors got fire blankets, not combat medics..



Commandos can only target health, we can pick what pool we target down to which substat we wish to effect, there is hte difference. Only being able to target a healable stat, when attacking a healer is not very smart in the first place I believe..



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Skeptic666
Thu Mar 25, 2004 1:22 am
#11

Boy you guys are miss informed on things hehe. And I said you should have something for a doc to cure or do for your area things like they got to stop fire Dots.As for damage ive hit for like then 400 with my flame II on some one with armor. We will see ya your all mad cuz you know its comming. Something will be done other wise the GCW is just a joke we will see



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EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Obata
Thu Mar 25, 2004 1:22 am
#12

CMs didn't get the fire blankets, doctors did. As to the instant poison/disease stim for master docs, they already have them (cure packs). The biggest problem with the flame dot was that it meant certain death for most players as soon as they caught fire. Unless the burning player was near water, he/she had no way to put it out and would probably suffer the three incap death. Only a buffed player with medic skills and good stims had a chance to avoid it (and that's assuming he/she wasn't taking damage from anything other than the DOT). Did you also notice that the DOT nerf included an increase in the damage done by the initial shot? Yes, CMs can still cause the DOT incap problem with the combination of poison and disease on the same pool. That is an aknowledged bug, we want it fixed too. Even with that bug, if you get cured of either one beforethe third incap, or if someone keeps you healed (probably means a CM for mindhealing) long enough for the poison to subside, then you're fine.

Message Edited by Obata on 03-24-2004 03:24 PM



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PhantomSnipa
Thu Mar 25, 2004 1:37 am
#13

as i have mastered Doctor pre publish 6 Commando publish 6 and CM publish 7 Commando in PVP is a profession you can laugh at CM however is a profession you /burst from



Onaeveim Reeco
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