Combat Medic Archive
Thread: Suggestions to get doctor if you want to fight cm's are rediculous
Whatnot wrote:
Tataomm wrote:
Iporz wrote:
If you want to be effective against TKMs and their kd/dizzy, you get fencer.
Or you simply kite them with a ranged class. Perhaps even look into eating some of the widely available anti-KD food.
If you want to be effective against Ranged profs, you master a ranged prof so as to get mitigation 3.
I think some nice 80% composite armor goes a long way to protecting against ranged profs.
If you want to be effective against cm's you get some doctor skills.
Or... oh wait. There is no effective defense against CM's other than doctor skills. All classes, except for CM,in this game can be countered without the need to change your template.
It's all a tradeoff. Thats what makes it a GAME. It takes strategy (Unless you happen to be a CM). It takes balls(Unless you happen to be a CM). Can you get them before they get you (Not unless you happen to be a doctor as well as a combat profession)? Thats what it comes down to (Being the FoTM). The reason people dont like CM's is because the effects linger after dispatching the CM who threw them (Not to mention the fact that they can destroy a group of 20 prepared fighters with one flick of the wrist). That is why they are called DOT's. CM will lose a fight against multiple opponents. Straight up. They will lose. No defense. Their friends will then whip ur ass because you have 500 mind wounds and 1(10000000) mind left. Thats what pisses people off (Exactly!). They dont take the time to think that maybe a doc and a dancer is a worthwhile addition to ur pvp group (Do people PvP without docs anymore? A lot of good it does them). Those who do realize dont come here and cry for a nerf.
Allow me to add some facts to your post.
1. CM's can wear armor, yet their attack bypasses all armor.
CMs don't have an attack
2. CM's are the only profession whose attack is not affected by the 75% PvP damage reduction.
CMs don't have an attack
3. CM's are the only class whose DOT's haven't been nerfed.
CMs don't have an attack. All they have is a DOT
4. CM's AOE is the largest area of effect in the game.
That is because it is from their only DOT
5. CM's range in the largest in the game.
A bug that is being worked on already
6. (In the interest of completeness) CM's have to stand still for 4 seconds after throwing their poison.
Yeup.
But I for one don't see any balance problem.
Message Edited by Rchuno on 04-26-2004 09:53 PM
Iporz wrote:
If you want to be effective against TKMs and their kd/dizzy, you get fencer. If you want to be effective against Ranged profs, you master a ranged prof so as to get mitigation 3. If you want to be effective against cm's you get some doctor skills. It's all a tradeoff. Thats what makes it a GAME. It takes strategy. It takes balls(no offense ladies). Can you get them before they get you? Thats what it comes down to. The reason people dont like CM's is because the effects linger after dispatching the CM who threw them. That is why they are called DOT's. CM will lose a fight against multiple opponents. Straight up. They will lose. No defense. Their friends will then whip ur ass because you have 500 mind wounds and 1(10000000) mind left. Thats what pisses people off. They dont take the time to think that maybe a doc and a dancer is a worthwhile addition to ur pvp group. Those who do realize dont come here and cry for a nerf.
Sayit again baby! I love your words, speak the truth and shame the devil. 5 stars, 10 stars, 20 stars, 30 stars, 40 stars, 50 stars. You all will cry this game to be nerfed away because you all don't have a clue on how to play! Guy ask today, "Peelop why won't you joined a guild" my reply,because guilds don't balance or make their medical team play in combat like they should. I sit in starports waiting for action and have more fun then joining guilds. Guilds Doctors hangout in front of starports inhancing the enemy for profit who then comes to whoop ur @ss. For all you guild leader, how do you know it wasn't your own Doctorthat buffed the very guild that took out your HQ or caused you too lose a battle.Guild leaders allows this to happend If I was guild leader and seen my Doc healing or buffing anyone outside of faction they would get kicked. Think about it, Rebel's prepared to storm FED on Naboo so Rebels decide to wait and enter Naboo starport to get buffed for better of time use of enhance, and beholdthis Imperial Doc buffs all the'Rebels' to kill FED plus he makes a profit. lol, Ya'll have no clue about this game. NONE! You can talk the talk but can't walk the walk. I'm ghetto so get over it. Cry babies cry-stop taking the Dev. time in nerfing the game and learn how to play your charecter.
Today I seen two DMG Doctors in Coronet starport buffing anyone for profit, DMG lives on Lok!, DMG is Imperial on Corbantis server. I found out on my private Bothan Spynet channelfour Rebels was buffed and going toscout-see ifDMG had Imperial HQ. lol they buffed the very ppl who's thinking of taking out their base. Doctors are stupid. Because of this I decided to return netural, well maybe.
Summery:
This isn't a CM issue it's a guild issue. Talk to your leaders have them stop Doctors from buffing enemies and make them PVP. BTW when I see faction overts asking for buffs I tell them to fuk off.
Whatnot wrote:
Allow me to add some facts to your post.
1. CM's can wear armor, yet their attack bypasses all armor.
2. CM's are the only profession whose attack is not affected by the 75% PvP damage reduction.
3. CM's are the only class whose DOT's haven't been nerfed.
4. CM's AOE is the largest area of effect in the game.
5. CM's range in the largest in the game.
6. (In the interest of completeness) CM's have to stand still for 4 seconds after throwing their poison.
But I for one don't see any balance problem.
In the intrest of completeness you say, but you seem to have left some rather important things out. Let me continue your list:
7. CM's get no defenses
8. CM's get no damage mitigation
9. CM's get no attacks except for their DOT that does exactly 0 damage for the first 10 seconds (40 seconds for disease)
10. CM's can't incapacitate except by using the debated poison/disease method, that seems to be a bug and will probably be removed as such.
11. In response to #3 CM PvE damage is so low that it can be safely assumed that it has been subject to a 75% nerf as well as our PvP damage.
12 In response to #2 We do not have a attack to be nerfed. We only have the DoT damage, for further information on this topic, se #11.
13. CM range is a bug, it is being worked on, it will be removed as soon as the devs figure out how.
I however, actually see some balance problems.
The main problem being that resistances either don't work or they give the impression that they don't work. There needs to be a system message (displayed on the center of the screen) that a poison has been resisted.
There needs to be a lingering effect of the doctors cure. After you have been cured you should enjoy complete or at least partial immunity to poisons for a duration of 20-30 seconds. (This will help with the AoE poisons being repetedly launched on groups)
CM PvE damage have to be increased (and when that is done PvP damage can be lowered somewhat)
There must be a way to incap with poisons/diseases it should however not lead to tripple incap. Diseases should dissapear after the character has been incapped.
There need to be some way for players to recieve damage mitigation for poisons. I don't advocate a complete damage reduction as is the unfortunate situation with all other PvP damage (this has to be fixed, doctors buffs and armor are way to powerfull)
Poison should (if the damage is reduced and mitigation is introduced) tick for damage upon application, no 10 second delay.
There should be state inflicting poisons.
1st point I will make is aimed at the CM correspondent. - You talk about players making a choice to take Doc or not. Please note some players have no choice as there chosen profession when mastered does not leave the requiste number of skill points in order to achieve the 4,0,4,0 Doc skills needed to cure dieases and poisons. So unless you advocate these medicines being downgraded to something that novice medics can use I suggest you think of another way to advocate your classes current overpoweredness.
To mild-breeze, you are pretty much full of crap your list and i quote
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7. CM's get no defenses
8. CM's get no damage mitigation
9. CM's get no attacks except for their DOT that does exactly 0 damage for the first 10 seconds (40 seconds for disease)
10. CM's can't incapacitate except by using the debated poison/disease method, that seems to be a bug and will probably be removed as such.
11. In response to #3 CM PvE damage is so low that it can be safely assumed that it has been subject to a 75% nerf as well as our PvP damage.
12 In response to #2 We do not have a attack to be nerfed. We only have the DoT damage, for further information on this topic, se #11.
13. CM range is a bug, it is being worked on, it will be removed as soon as the devs figure out how.
Mild-Breeze-Trooper wrote:
Whatnot wrote:
Allow me to add some facts to your post.
1. CM's can wear armor, yet their attack bypasses all armor.
2. CM's are the only profession whose attack is not affected by the 75% PvP damage reduction.
3. CM's are the only class whose DOT's haven't been nerfed.
4. CM's AOE is the largest area of effect in the game.
5. CM's range in the largest in the game.
6. (In the interest of completeness) CM's have to stand still for 4 seconds after throwing their poison.
But I for one don't see any balance problem.
In the intrest of completeness you say, but you seem to have left some rather important things out. Let me continue your list:
7. CM's get no defenses Neither do a lot of other professions, and you do have 81 skill points. Are they unused?
8. CM's get no damage mitigation See above.
9. CM's get no attacks except for their DOT that does exactly 0 damage for the first 10 seconds (40 seconds for disease) If they are paired with Tailor, I agree regarding no other attacks.
10. CM's can't incapacitate except by using the debated poison/disease method, that seems to be a bug and will probably be removed as such. Yes, they can. It's called /attack. It can be a punch, or a ripping blast from a CDEF, but one point of damage is all it takes.
11. In response to #3 CM PvE damage is so low that it can be safely assumed that it has been subject to a 75% nerf as well as our PvP damage. We are talking PvP. Doctors aren't very tough PvE either from what I understand.
12 In response to #2 We do not have a attack to be nerfed. We only have the DoT damage, for further information on this topic, se #11. Mea Culpa. Forgive me for interchangeably mixing the word "attack" with "DOT". I should have just referred to "the mechanism by which 20 players can be simultaneously wiped out"
13. CM range is a bug, it is being worked on, it will be removed as soon as the devs figure out how. Agreed. (as a side note, it must be tough to change a number in the code.)
I however, actually see some balance problems.
The main problem being that resistances either don't work or they give the impression that they don't work. There needs to be a system message (displayed on the center of the screen) that a poison has been resisted.
There needs to be a lingering effect of the doctors cure. After you have been cured you should enjoy complete or at least partial immunity to poisons for a duration of 20-30 seconds. (This will help with the AoE poisons being repetedly launched on groups)
CM PvE damage have to be increased (and when that is done PvP damage can be lowered somewhat)
There must be a way to incap with poisons/diseases it should however not lead to tripple incap. Diseases should dissapear after the character has been incapped.
There need to be some way for players to recieve damage mitigation for poisons. I don't advocate a complete damage reduction as is the unfortunate situation with all other PvP damage (this has to be fixed, doctors buffs and armor are way to powerfull)
Poison should (if the damage is reduced and mitigation is introduced) tick for damage upon application, no 10 second delay.
There should be state inflicting poisons.
I appreciate your ideas on balance. They are reasonable. It's nice to see a rational response.
WILDMAN_SOLO wrote:
To mild-breeze, you are pretty much full of crap your list and i quote
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means nothing. Master CM still have enough skill points left over to pick up an elite combat profession that will give them everything you say you dont have.
Bang, you've lost.
Any elite combat profession (with the sad exception of Bounty Hunter, and possibly Commando) has enough skill points left to pick up Doctor. Obviously this is the way to compensate for your shortcomings as you recommend it being done.
So please leave us CM's be. You have found the solution in you own way and suggested it. Now see to it that you apply it.
If you are a BH... then don't be. Simple as that. Pick up TKM/Doc or Carbineer/Doc instead and be a much more plesant and happy person.
if you want to see a profession that has virtually 0 defence for maximum point expenditure i direct you to the BH forums. Now thats a way to spend 217 pointsto get your ass handed to you effortlessly.
So what... I've always said that Bounty Hunters get far to little defenses. But seriously Bounty Hunters are not my problem. They can campaing for their own class. I just don't feel likebeing nerfed because "people" like you run with double standards.
I must admit it is pretty funny watching people trying to defend something that they know is completely out of wack.
I admit that there are bugs with the profession, bugs that needs to be fixed. But the atrocities all morons shout for are not fixes. They are idiotic statements by people who obviously are not intrested in fair play, only in that no one is supperior to them.
Maybe you will get nerfed , maybe you wont but you will always be an ignoramous asdespite knowing whats wrong you fail/refuse to acknowledge that it is so.
Don't be full of **edit** aboutme my friend. I've suggested fixes for Combat Medic longe before you learned that it was good fun coming to the CM forum and doing idiot-impersonations.
Sugestions like "take doc 4,0,4,0 to counter CM" are not constructive nor balanced. If this really is your suggestion then maybe we should all get another extra 100 skill points so the elite proffs can pick up doc or make it so that anyone can use the cure poison / disease packsas the have no med use rating at all. Both of which are assinine ideas
No, but they are in line with "You can pick up some other profession to get defenses. And you don't seem to have any problems with they being non-constructive on the border of moronic.
Whatnot wrote:
7. CM's get no defenses Neither do a lot of other professions, and you do have 81 skill points. Are they unused?
8. CM's get no damage mitigation See above.
Ohhh by my favorite age old argument...
Other: I don't want to pick up doc
CM: then don't
Other: but you have super attacks that can only be instantly mitigated by a doc.
CM: we have no attacks only dots, and what about your dizzy, stun, intimidate...
Other: Well you have realy powerfull dots (ignoring the state effects totaly, which docs also cure)
CM: So what?We also have no defenses or damage mitigation
Other: So pick up a combat profesion
CM: ??? WT|= ??? I am suposed to pick up a profesion to offset your attacks but you don't have to do the same thing?
he he amazing that they would read (I know they read through other peoples posts before wining here, they say so) and not realize that it has been hashed and rehashed many times before.
Message Edited by Morganite on 04-27-2004 10:28 AM
Rchuno wrote:
Ohhh by my favorite age old argument...
Other: I don't want to pick up doc
CM: then don't
Other: but you have super attacks that can only be instantly mitigated by a doc.
CM: we have no attacks only dots, and what about your dizzy, stun, intimidate...
Other: Well you have realy powerfull dots (ignoring the state effects totaly, which docs also cure)
CM: So what?We also have no defenses or damage mitigation
Other: So pick up a combat profesion
CM: ??? WT|= ??? I am suposed to pick up a profesion to offset your attacks but you don't have to do the same thing?
he he amazing that they would read (I know they read through other peoples posts before wining here, they say so) and not realize that it has been hashed and rehashed many times before.