Combat Medic Archive

Thread: Suggestions to get doctor if you want to fight cm's are rediculous

Rchuno
Mon Apr 26, 2004 9:50 pm
#14






Whatnot wrote:





Tataomm wrote:








Iporz wrote:
If you want to be effective against TKMs and their kd/dizzy, you get fencer.
Or you simply kite them with a ranged class. Perhaps even look into eating some of the widely available anti-KD food.


If you want to be effective against Ranged profs, you master a ranged prof so as to get mitigation 3.
I think some nice 80% composite armor goes a long way to protecting against ranged profs.


If you want to be effective against cm's you get some doctor skills.
Or... oh wait. There is no effective defense against CM's other than doctor skills. All classes, except for CM,in this game can be countered without the need to change your template.


It's all a tradeoff. Thats what makes it a GAME. It takes strategy (Unless you happen to be a CM). It takes balls(Unless you happen to be a CM). Can you get them before they get you (Not unless you happen to be a doctor as well as a combat profession)? Thats what it comes down to (Being the FoTM). The reason people dont like CM's is because the effects linger after dispatching the CM who threw them (Not to mention the fact that they can destroy a group of 20 prepared fighters with one flick of the wrist). That is why they are called DOT's. CM will lose a fight against multiple opponents. Straight up. They will lose. No defense. Their friends will then whip ur ass because you have 500 mind wounds and 1(10000000) mind left. Thats what pisses people off (Exactly!). They dont take the time to think that maybe a doc and a dancer is a worthwhile addition to ur pvp group (Do people PvP without docs anymore? A lot of good it does them). Those who do realize dont come here and cry for a nerf.















Allow me to add some facts to your post.


1. CM's can wear armor, yet their attack bypasses all armor.


CMs don't have an attack


2. CM's are the only profession whose attack is not affected by the 75% PvP damage reduction.


CMs don't have an attack


3. CM's are the only class whose DOT's haven't been nerfed.


CMs don't have an attack. All they have is a DOT


4. CM's AOE is the largest area of effect in the game.


That is because it is from their only DOT


5. CM's range in the largest in the game.


A bug that is being worked on already


6. (In the interest of completeness) CM's have to stand still for 4 seconds after throwing their poison.


Yeup.


But I for one don't see any balance problem.







OK I for one see this as people thinking that either poisons are an attack and a DOT. This is not the case they either have to be an attack or a DOT but not both. So if you complain about both it just looks silly because some say that the damage should be reduced like everyone elses attacks and that it should be reduced like other peoples' bleeds.


Back to the whole point of the thread. A TKM/HSM/Scout4XXX would be my prefered way to take down a CM. Maybe even fencer instead of HSM. Burst run in after the sucker and nail him in the head. If you are a smart PvPer (and I know I will offend some people here, sorry) you will be wathing the system messages. You will recieve the message that you have been poisoned at the same time the CM has been stuck. so you will have 4 seconds to close in. They will then throw a second poison or a disease at you causeing them to be stuck another 4 seconds which should give you enough time to get to them and lay them on their arses with TK and then beat them in the head with your power hammer or baton. More than likely they do not have scout 4XXX which makes your burst run last alot longer. After they are dead (which takes about 8 seconds or so once they are on their backs you will be down to almost no mind, they are dead and you meditate it off. This all took about 28-30 seconds meaning 3 full ticks of poison and 10 seconds till disease sets in and at TKM you should be able to avoid most of the disease.

Message Edited by Rchuno on 04-26-2004 09:53 PM



****************************
* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
****************************
Bogoa
Tue Apr 27, 2004 3:08 am
#15






Iporz wrote:
If you want to be effective against TKMs and their kd/dizzy, you get fencer. If you want to be effective against Ranged profs, you master a ranged prof so as to get mitigation 3. If you want to be effective against cm's you get some doctor skills. It's all a tradeoff. Thats what makes it a GAME. It takes strategy. It takes balls(no offense ladies). Can you get them before they get you? Thats what it comes down to. The reason people dont like CM's is because the effects linger after dispatching the CM who threw them. That is why they are called DOT's. CM will lose a fight against multiple opponents. Straight up. They will lose. No defense. Their friends will then whip ur ass because you have 500 mind wounds and 1(10000000) mind left. Thats what pisses people off. They dont take the time to think that maybe a doc and a dancer is a worthwhile addition to ur pvp group. Those who do realize dont come here and cry for a nerf.






Sayit again baby! I love your words, speak the truth and shame the devil. 5 stars, 10 stars, 20 stars, 30 stars, 40 stars, 50 stars. You all will cry this game to be nerfed away because you all don't have a clue on how to play! Guy ask today, "Peelop why won't you joined a guild" my reply,because guilds don't balance or make their medical team play in combat like they should. I sit in starports waiting for action and have more fun then joining guilds. Guilds Doctors hangout in front of starports inhancing the enemy for profit who then comes to whoop ur @ss. For all you guild leader, how do you know it wasn't your own Doctorthat buffed the very guild that took out your HQ or caused you too lose a battle.Guild leaders allows this to happend If I was guild leader and seen my Doc healing or buffing anyone outside of faction they would get kicked. Think about it, Rebel's prepared to storm FED on Naboo so Rebels decide to wait and enter Naboo starport to get buffed for better of time use of enhance, and beholdthis Imperial Doc buffs all the'Rebels' to kill FED plus he makes a profit. lol, Ya'll have no clue about this game. NONE! You can talk the talk but can't walk the walk. I'm ghetto so get over it. Cry babies cry-stop taking the Dev. time in nerfing the game and learn how to play your charecter.


Today I seen two DMG Doctors in Coronet starport buffing anyone for profit, DMG lives on Lok!, DMG is Imperial on Corbantis server. I found out on my private Bothan Spynet channelfour Rebels was buffed and going toscout-see ifDMG had Imperial HQ. lol they buffed the very ppl who's thinking of taking out their base. Doctors are stupid. Because of this I decided to return netural, well maybe.


Summery:
This isn't a CM issue it's a guild issue. Talk to your leaders have them stop Doctors from buffing enemies and make them PVP. BTW when I see faction overts asking for buffs I tell them to fuk off.




After two years gone I returned.
Bogoa
Tue Apr 27, 2004 3:09 am
#16

Sorry for double reply



After two years gone I returned.
Mild-Breeze-Trooper
Tue Apr 27, 2004 3:46 am
#17






Whatnot wrote:




Allow me to add some facts to your post.


1. CM's can wear armor, yet their attack bypasses all armor.


2. CM's are the only profession whose attack is not affected by the 75% PvP damage reduction.


3. CM's are the only class whose DOT's haven't been nerfed.


4. CM's AOE is the largest area of effect in the game.


5. CM's range in the largest in the game.


6. (In the interest of completeness) CM's have to stand still for 4 seconds after throwing their poison.


But I for one don't see any balance problem.






In the intrest of completeness you say, but you seem to have left some rather important things out. Let me continue your list:


7. CM's get no defenses


8. CM's get no damage mitigation


9. CM's get no attacks except for their DOT that does exactly 0 damage for the first 10 seconds (40 seconds for disease)


10. CM's can't incapacitate except by using the debated poison/disease method, that seems to be a bug and will probably be removed as such.


11. In response to #3 CM PvE damage is so low that it can be safely assumed that it has been subject to a 75% nerf as well as our PvP damage.


12 In response to #2 We do not have a attack to be nerfed. We only have the DoT damage, for further information on this topic, se #11.


13. CM range is a bug, it is being worked on, it will be removed as soon as the devs figure out how.


I however, actually see some balance problems.


The main problem being that resistances either don't work or they give the impression that they don't work. There needs to be a system message (displayed on the center of the screen) that a poison has been resisted.


There needs to be a lingering effect of the doctors cure. After you have been cured you should enjoy complete or at least partial immunity to poisons for a duration of 20-30 seconds. (This will help with the AoE poisons being repetedly launched on groups)


CM PvE damage have to be increased (and when that is done PvP damage can be lowered somewhat)


There must be a way to incap with poisons/diseases it should however not lead to tripple incap. Diseases should dissapear after the character has been incapped.


There need to be some way for players to recieve damage mitigation for poisons. I don't advocate a complete damage reduction as is the unfortunate situation with all other PvP damage (this has to be fixed, doctors buffs and armor are way to powerfull)


Poison should (if the damage is reduced and mitigation is introduced) tick for damage upon application, no 10 second delay.


There should be state inflicting poisons.





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
WILDMAN_SOLO
Tue Apr 27, 2004 6:16 am
#18

1st point I will make is aimed at the CM correspondent. - You talk about players making a choice to take Doc or not. Please note some players have no choice as there chosen profession when mastered does not leave the requiste number of skill points in order to achieve the 4,0,4,0 Doc skills needed to cure dieases and poisons. So unless you advocate these medicines being downgraded to something that novice medics can use I suggest you think of another way to advocate your classes current overpoweredness.


To mild-breeze, you are pretty much full of crap your list and i quote


----------------------------------------------------------------------------------------------


7. CM's get no defenses


8. CM's get no damage mitigation


9. CM's get no attacks except for their DOT that does exactly 0 damage for the first 10 seconds (40 seconds for disease)


10. CM's can't incapacitate except by using the debated poison/disease method, that seems to be a bug and will probably be removed as such.


11. In response to #3 CM PvE damage is so low that it can be safely assumed that it has been subject to a 75% nerf as well as our PvP damage.


12 In response to #2 We do not have a attack to be nerfed. We only have the DoT damage, for further information on this topic, se #11.


13. CM range is a bug, it is being worked on, it will be removed as soon as the devs figure out how.


--------------------------------------------------------------------------------------------------------


means nothing. Master CM still have enough skill points left over to pick up an elite combat profession that will give them everything you say you dont have.


if you want to see a profession that has virtually 0 defence for maximum point expenditure i direct you to the BH forums. Now thats a way to spend 217 pointsto get your ass handed to you effortlessly.


I must admit it is pretty funny watching people trying to defend something that they know is completely out of wack.


Maybe you will get nerfed , maybe you wont but you will always be an ignoramous asdespite knowing whats wrong you fail/refuse to acknowledge that it is so.


Here is a little tip, its better for you to suggest ideas for balance than have faith that the devs thing its ok. A good exampleof this is the fabled LA nerf in DAoC.Anyone who playeda SB or Zerker knew LA was way overpowered, the other realms knew this and whined to kingdom come, the LA users stuck their collective heads in the sand saying what you talking about willis there is nothing wrong with it, then BANG they got busted, it took some time but the "nerfing" / adjusting that the devs did rendered it virtually useless and it still remains pretty pathetic today in contrast with the other skill lines.


So as far asI am concerned i couldn't give a flying **edit** what you think but if you dont want to be nerfed down to the effectivenss of a wet noodle it pays to address the balance issues here with good ideas. Despite what you think the Devs aren'tstupid and i bet they seriously discuss some of the better ideas that make their way on to these forums from the playerbase.


Sugestions like "take doc 4,0,4,0 to counter CM" are not constructive nor balanced. If this really is your suggestion then maybe we should all get another extra 100 skill points so the elite proffs can pick up doc or make it so that anyone can use the cure poison / disease packsas the have no med use rating at all. Both of which are assinine ideas



=Upde Harris= 12pt Master Weaponsmith and smuggler of Chimaera server - Voted 20th Best WS on the server !!! WOOT
Idiva Harris - 12pt Master AS and Merchant

Ancient Weapons and Hokey religions are no match for a good blaster at your side !!
Visit =Upde= Weapons Inc. in RFR Guildhall Kintha on Tatooine (2k from Mos Eisley) for all your weaponry needs.

Whatnot
Tue Apr 27, 2004 6:17 am
#19






Mild-Breeze-Trooper wrote:





Whatnot wrote:




Allow me to add some facts to your post.


1. CM's can wear armor, yet their attack bypasses all armor.


2. CM's are the only profession whose attack is not affected by the 75% PvP damage reduction.


3. CM's are the only class whose DOT's haven't been nerfed.


4. CM's AOE is the largest area of effect in the game.


5. CM's range in the largest in the game.


6. (In the interest of completeness) CM's have to stand still for 4 seconds after throwing their poison.


But I for one don't see any balance problem.






In the intrest of completeness you say, but you seem to have left some rather important things out. Let me continue your list:


7. CM's get no defenses Neither do a lot of other professions, and you do have 81 skill points. Are they unused?


8. CM's get no damage mitigation See above.


9. CM's get no attacks except for their DOT that does exactly 0 damage for the first 10 seconds (40 seconds for disease) If they are paired with Tailor, I agree regarding no other attacks.


10. CM's can't incapacitate except by using the debated poison/disease method, that seems to be a bug and will probably be removed as such. Yes, they can. It's called /attack. It can be a punch, or a ripping blast from a CDEF, but one point of damage is all it takes.


11. In response to #3 CM PvE damage is so low that it can be safely assumed that it has been subject to a 75% nerf as well as our PvP damage. We are talking PvP. Doctors aren't very tough PvE either from what I understand.


12 In response to #2 We do not have a attack to be nerfed. We only have the DoT damage, for further information on this topic, se #11. Mea Culpa. Forgive me for interchangeably mixing the word "attack" with "DOT". I should have just referred to "the mechanism by which 20 players can be simultaneously wiped out"


13. CM range is a bug, it is being worked on, it will be removed as soon as the devs figure out how. Agreed. (as a side note, it must be tough to change a number in the code.)


I however, actually see some balance problems.


The main problem being that resistances either don't work or they give the impression that they don't work. There needs to be a system message (displayed on the center of the screen) that a poison has been resisted.


There needs to be a lingering effect of the doctors cure. After you have been cured you should enjoy complete or at least partial immunity to poisons for a duration of 20-30 seconds. (This will help with the AoE poisons being repetedly launched on groups)


CM PvE damage have to be increased (and when that is done PvP damage can be lowered somewhat)


There must be a way to incap with poisons/diseases it should however not lead to tripple incap. Diseases should dissapear after the character has been incapped.


There need to be some way for players to recieve damage mitigation for poisons. I don't advocate a complete damage reduction as is the unfortunate situation with all other PvP damage (this has to be fixed, doctors buffs and armor are way to powerfull)


Poison should (if the damage is reduced and mitigation is introduced) tick for damage upon application, no 10 second delay.


There should be state inflicting poisons.


I appreciate your ideas on balance. They are reasonable. It's nice to see a rational response.





Mild-Breeze-Trooper
Tue Apr 27, 2004 7:57 am
#20






WILDMAN_SOLO wrote:

To mild-breeze, you are pretty much full of crap your list and i quote


----------------------------------------------------------------------------------------------


[snip]

--------------------------------------------------------------------------------------------------------


means nothing. Master CM still have enough skill points left over to pick up an elite combat profession that will give them everything you say you dont have.


Bang, you've lost.

Any elite combat profession (with the sad exception of Bounty Hunter, and possibly Commando) has enough skill points left to pick up Doctor. Obviously this is the way to compensate for your shortcomings as you recommend it being done.

So please leave us CM's be. You have found the solution in you own way and suggested it. Now see to it that you apply it.


If you are a BH... then don't be. Simple as that. Pick up TKM/Doc or Carbineer/Doc instead and be a much more plesant and happy person.


if you want to see a profession that has virtually 0 defence for maximum point expenditure i direct you to the BH forums. Now thats a way to spend 217 pointsto get your ass handed to you effortlessly.


So what... I've always said that Bounty Hunters get far to little defenses. But seriously Bounty Hunters are not my problem. They can campaing for their own class. I just don't feel likebeing nerfed because "people" like you run with double standards.


I must admit it is pretty funny watching people trying to defend something that they know is completely out of wack.


I admit that there are bugs with the profession, bugs that needs to be fixed. But the atrocities all morons shout for are not fixes. They are idiotic statements by people who obviously are not intrested in fair play, only in that no one is supperior to them.


Maybe you will get nerfed , maybe you wont but you will always be an ignoramous asdespite knowing whats wrong you fail/refuse to acknowledge that it is so.


Don't be full of **edit** aboutme my friend. I've suggested fixes for Combat Medic longe before you learned that it was good fun coming to the CM forum and doing idiot-impersonations.



Sugestions like "take doc 4,0,4,0 to counter CM" are not constructive nor balanced. If this really is your suggestion then maybe we should all get another extra 100 skill points so the elite proffs can pick up doc or make it so that anyone can use the cure poison / disease packsas the have no med use rating at all. Both of which are assinine ideas


No, but they are in line with "You can pick up some other profession to get defenses. And you don't seem to have any problems with they being non-constructive on the border of moronic.









Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Mild-Breeze-Trooper
Tue Apr 27, 2004 7:59 am
#21






Whatnot wrote:



7. CM's get no defenses Neither do a lot of other professions, and you do have 81 skill points. Are they unused?


8. CM's get no damage mitigation See above.







But suggesting you pick up doctor to defend against poisons is a ridicoulous suggestion... get you opinions straigh man.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Rchuno
Tue Apr 27, 2004 8:18 am
#22

Ohhh by my favorite age old argument...


Other: I don't want to pick up doc


CM: then don't


Other: but you have super attacks that can only be instantly mitigated by a doc.


CM: we have no attacks only dots, and what about your dizzy, stun, intimidate...


Other: Well you have realy powerfull dots (ignoring the state effects totaly, which docs also cure)


CM: So what?We also have no defenses or damage mitigation


Other: So pick up a combat profesion


CM: ??? WT|= ??? I am suposed to pick up a profesion to offset your attacks but you don't have to do the same thing?



he he amazing that they would read (I know they read through other peoples posts before wining here, they say so) and not realize that it has been hashed and rehashed many times before.





****************************
* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
****************************
GenTesla
Tue Apr 27, 2004 9:14 am
#23

I have commented on these boards before, nice to see 'healthy debate' is still going on!


My last GCW experience is one of telling truth about CM andCMs current role in GCW. I completly agree with the PVE aspect,CMs are weak, and this i feel should be addressed, I dont know how, but thats not my comment here.


We had found a base to attack, its 21.00uk Time saturday evening, our leader of a 40+ rebel attack force had his number one priority to combat CMedics. The whole plan was to combat one Profession and one profession alone as that attack in itself is the only form of damage that can truly wreck a large group PVP session. Now while we were very good all stood 10-15 m apart took the permiter, had Docs in the middle, all were ent buffed with ents inside the base,all players were assigned a no1 doc then no2 doc to see for cures, yes fine, we then were underattack by at least 6 CMs who all stood out our range 80m+ (except our 2 CMs of course)and were throwing all sorts of nastiness. yes our very organised good tactics worked all well and good and we blew the base Successful evening.


It wasnt until a few of us were talking about what a great night we had that it dawned on me...why do we have to go through so much trouble to combat one profession? We dont worry about BHs Commandos TKs etc because they all have very obvious tactics with which to square off with, melees stay out of range, riflemen stay out of sight or always move, but CMs er no...we have to go through the procedure of a 40+ team of elites to combat just 6....I think gentlemen that is everyones problem. Now for me its enjoyable to have the skills and good team work to combat a CM but why should a CM have to be treated like this when the likes of Commando and BHunter for similiar and much more in BHs case skills points warrant this type of effort.


That is the crux of the endless nerf posts.


I really dont have any ideas firstly on what needs to be done, but certainly the range and LOS bugs needs fixing, I for one whilst enjoying my nights of GCW ags the world of CMs can see exactly why your professiongets endless grief which is a shame as it is a nice unique form of warfare and one to be enjoyed.



Gent
Novice Bounty Hunter

Innos Jedi Knight
DND


Morganite
Tue Apr 27, 2004 10:26 am
#24

I have sai it a million times, here is 1,000,001...


Fix combat medic's bugs before you do any type of attempt at a nerf!!!! fix range and LOS issues, then any combat medic would be willing to discuss changes to the profession to bring it more in balance...



The only thing useful about commando with the exception of base takedowns before was the flame dot. 169 SP's spent to get a flame dot. Nothing else was useful in that profession. One could make a case for the launcher pistol being useful, which it is, but only if you add pistoleer or smuggler skills, without those, the LP is a waste of an inventory slot. Commando's sat around, and let people nerf them to uselessness, even though a simple counter to their only real useful attack in the entire skill tree was about to come out (fire blankets). Every commando should send a hate-pm to the coorespondent, he screwed them worse then anyone else could by not letting the DEV's know there was no need to nerf the bleed when the overall cap on wounds, in addition to fire blankets was all the nerf they needed to still be useful but more balanced. Our coorespondent, and many present and ex combat medic's are trying to make the dev's see our bug's need #1 prioriry to be fixed.


Let me clue you guys in on a little secret, if they fix our known bugs/issues, maybe it will be obvious that CM's need more adjustment in their damage, or maybe they wont be a big issue anymore. We really dont know which it will be until SOE actually fixes our bug's.



For now? People have to pick up doctor, or run with one constantly. Is this a great remedy? No, of course not, but it is all we can offer right now. BH's are useless in pvp except for base raids, same for commando's, they are also the only professions that cannot pick up the needed doc to counter a CM. As a matter of fact, has anyone but me noticed that all the high sp professions have all been nerfed to almost uselessness except for CM so far? I also hope people realize if tomorow, CM's were removed from the game, everyone would be tk/rm/fencer's again. How is that better pvp? That would emphasize even more the only skill involved in the game is acquiring loot drops and getting uber weapons/armor...


A nerf to CM puts rifleman squarely next on the list to visit hte nerfbat, fencer and tk would be next after them.



Simple fixes would involve fixing the bug's, capping potency at 100% (which would mean with +25 in SEA's/looted clothesand +15 for the chef's food, you could avoid 4/10 attempts to infect you, which is a ton better then now, and fair to both sides) Push for those simple fixes, and you will not have the issues with everyone being a cm like they are today..



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
Morganite
Tue Apr 27, 2004 10:27 am
#25


darn dbl post,...

Message Edited by Morganite on 04-27-2004 10:28 AM



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
vortexala
Tue Apr 27, 2004 11:07 am
#26






Rchuno wrote:

Ohhh by my favorite age old argument...


Other: I don't want to pick up doc


CM: then don't


Other: but you have super attacks that can only be instantly mitigated by a doc.


CM: we have no attacks only dots, and what about your dizzy, stun, intimidate...


Other: Well you have realy powerfull dots (ignoring the state effects totaly, which docs also cure)


CM: So what?We also have no defenses or damage mitigation


Other: So pick up a combat profesion


CM: ??? WT|= ??? I am suposed to pick up a profesion to offset your attacks but you don't have to do the same thing?



he he amazing that they would read (I know they read through other peoples posts before wining here, they say so) and not realize that it has been hashed and rehashed many times before.








I was wondering when we'd see it come up



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
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